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+/**********************************************************************************************
+*
+* raylib - Advance Game template
+*
+* Title Screen Functions Definitions (Init, Update, Draw, Unload)
+*
+* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
+*
+* This software is provided "as-is", without any express or implied warranty. In no event
+* will the authors be held liable for any damages arising from the use of this software.
+*
+* Permission is granted to anyone to use this software for any purpose, including commercial
+* applications, and to alter it and redistribute it freely, subject to the following restrictions:
+*
+* 1. The origin of this software must not be misrepresented; you must not claim that you
+* wrote the original software. If you use this software in a product, an acknowledgment
+* in the product documentation would be appreciated but is not required.
+*
+* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
+* as being the original software.
+*
+* 3. This notice may not be removed or altered from any source distribution.
+*
+**********************************************************************************************/
+
+#include "raylib.h"
+#include "screens.h"
+
+//----------------------------------------------------------------------------------
+// Module Variables Definition (local)
+//----------------------------------------------------------------------------------
+static int framesCounter = 0;
+static int finishScreen = 0;
+
+//----------------------------------------------------------------------------------
+// Title Screen Functions Definition
+//----------------------------------------------------------------------------------
+
+// Title Screen Initialization logic
+void InitTitleScreen(void)
+{
+ // TODO: Initialize TITLE screen variables here!
+ framesCounter = 0;
+ finishScreen = 0;
+}
+
+// Title Screen Update logic
+void UpdateTitleScreen(void)
+{
+ // TODO: Update TITLE screen variables here!
+
+ // Press enter or tap to change to GAMEPLAY screen
+ if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
+ {
+ //finishScreen = 1; // OPTIONS
+ finishScreen = 2; // GAMEPLAY
+ PlaySound(fxCoin);
+ }
+}
+
+// Title Screen Draw logic
+void DrawTitleScreen(void)
+{
+ // TODO: Draw TITLE screen here!
+ DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
+ DrawTextEx(font, "TITLE SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, DARKGREEN);
+ DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN);
+}
+
+// Title Screen Unload logic
+void UnloadTitleScreen(void)
+{
+ // TODO: Unload TITLE screen variables here!
+}
+
+// Title Screen should finish?
+int FinishTitleScreen(void)
+{
+ return finishScreen;
+} \ No newline at end of file