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+<?xml version="1.0" encoding="utf-8"?>
+<!--
+* raylib Android project template
+*
+* This template has been created using raylib 1.8 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014-2017 Ramon Santamaria (@raysan5)
+*
+-->
+<!-- NOTE: Game package name must be unique for every app/game -->
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.raylib.game_sample"
+ android:versionCode="1"
+ android:versionName="1.0" >
+
+ <uses-sdk android:minSdkVersion="16" />
+ <uses-feature android:glEsVersion="0x00020000" android:required="true" />
+ <!--<supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" android:required="true"/>-->
+ <!-- We do not have Java code. Therefore android:hasCode is set to false. -->
+ <application android:allowBackup="false" android:hasCode="false"
+ android:label="@string/app_name"
+ android:icon="@drawable/icon" >
+ <!-- Our activity is the built-in NativeActivity framework class. -->
+ <activity android:name="android.app.NativeActivity"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:configChanges="orientation|keyboardHidden|screenSize"
+ android:screenOrientation="landscape"
+ android:launchMode="singleTask"
+ android:clearTaskOnLaunch="true" >
+ <!-- android:screenOrientation="portrait" -->
+
+ <!-- Tell NativeActivity the name of our .so -->
+ <meta-data android:name="android.app.lib_name" android:value="raylib_game" />
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ </application>
+
+</manifest> \ No newline at end of file