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-#**************************************************************************************************
-#
-# raylib makefile for Android project (APK building)
-#
-# Copyright (c) 2017 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty. In no event
-# will the authors be held liable for any damages arising from the use of this software.
-#
-# Permission is granted to anyone to use this software for any purpose, including commercial
-# applications, and to alter it and redistribute it freely, subject to the following restrictions:
-#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
-# in the product documentation would be appreciated but is not required.
-#
-# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-# as being the original software.
-#
-# 3. This notice may not be removed or altered from any source distribution.
-#
-#**************************************************************************************************
-
-# Define raylib platform to compile for
-PLATFORM ?= PLATFORM_ANDROID
-
-# Android project name (.apk)
-PROJECT_NAME = NativeActivity
-PROJECT_DIR = ./
-
-# Generated shared library name
-# NOTE: It should match the name defined in the AndroidManifest.xml
-LIBRARY_NAME = raylib_game
-
-# Generated key pass
-KEYSTORE_PASS = raylib
-
-# Required path variables
-# NOTE: JAVA_HOME must be set to JDK
-ANDROID_HOME = C:/android-sdk
-ANDROID_NDK = C:/android-ndk
-ANDROID_TOOLCHAIN = C:/android_toolchain_arm_api16
-ANDROID_BUILD_TOOLS = C:/android-sdk/build-tools/26.0.1
-JAVA_HOME = C:/PROGRA~1/Java/jdk1.8.0_25
-
-# Compilers
-CC = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-gcc
-AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
-
-# Define compiler flags
-CFLAGS = -O2 -s -Wall -std=c99 -DPLATFORM_ANDROID -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
-
-# Define any directories containing required header files
-INCLUDES = -I. -Ijni/include -I$(ANDROID_NDK)/sources/android/native_app_glue
-
-# Define library paths containing required libs
-LFLAGS = -L. -Ljni/libs -Ljni -Ltemp/lib
-
-# Define any libraries to link into executable
-# if you want to link libraries (libname.so or libname.a), use the -lname
-LIBS = -lraylib -lopenal -llog -landroid -lEGL -lGLESv2 -lOpenSLES
-
-# Building APK
-# NOTE: typing 'make' will invoke the default target entry called 'all',
-all: project_dirs \
- native_app_glue \
- project_code \
- gen_keystore \
- project_package \
- project_class \
- project_class_dex \
- project_apk \
- apk_signing \
- apk_zip_align
-
-# Create required temp directories for APK building
-project_dirs:
- if not exist temp mkdir temp
- if not exist temp\obj mkdir temp\obj
- if not exist temp\src mkdir temp\src
- if not exist temp\lib mkdir temp\lib
- if not exist temp\bin mkdir temp\bin
-
-# Compile native_app_glue as static library
-# OUTPUT: $(PROJECT_DIR)/temp/obj/libnative_app_glue.a
-native_app_glue:
- $(CC) -c $(ANDROID_NDK)/sources/android/native_app_glue/android_native_app_glue.c -o temp/obj/native_app_glue.o $(CFLAGS)
- $(AR) rcs $(PROJECT_DIR)/temp/lib/libnative_app_glue.a temp/obj/native_app_glue.o
-
-# Compile project code as shared libraries
-# OUTPUT: $(PROJECT_DIR)/temp/lib/lib$(LIBRARY_NAME).so
-project_code:
- $(CC) -c jni/basic_game.c -o temp/obj/basic_game.o $(INCLUDES) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot -fPIC
- $(CC) -o temp/lib/lib$(LIBRARY_NAME).so temp/obj/basic_game.o -shared $(INCLUDES) $(LFLAGS) $(LIBS) -lnative_app_glue
-
-# Generate key for APK signing
-# OUTPUT: $(PROJECT_DIR)/temp/$(PROJECT_NAME).keystore
-gen_keystore:
- $(JAVA_HOME)/bin/keytool -genkeypair -validity 1000 -dname "CN=raylib,O=Android,C=JPN" -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
-
-# Create temp/src/com/raylib/$(LIBRARY_NAME)/R.java
-# OUTPUT: $(PROJECT_DIR)/temp/src/com/raylib/$(LIBRARY_NAME)/R.java
-# NOTE: DEPENDS on res/values/strings.xml
-project_package:
- $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S res -J temp/src -M AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-16/android.jar
-
-# Create temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
-# OUTPUT: $(PROJECT_DIR)/temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
-project_class:
- $(JAVA_HOME)/bin/javac -source 1.7 -target 1.7 -d temp/obj -classpath $(ANDROID_HOME)/platforms/android-16/android.jar -sourcepath temp/src temp/src/com/raylib/game_sample/R.java
-
-# Create temp/bin/classes.dex
-# OUTPUT: $(PROJECT_DIR)/bin/classes.dex
-# NOTE: DEPENDS on temp/obj/com/raylib/$(LIBRARY_NAME)/R.class
-project_class_dex:
- $(ANDROID_BUILD_TOOLS)/dx --dex --output=temp/bin/classes.dex temp/obj
-
-# Create temp/bin/$(PROJECT_NAME).unsigned.apk
-# NOTE: DEPENDS on temp/bin/classes.dex and temp/lib/lib$(LIBRARY_NAME).so
-# NOTE: Use -A resources to define additional directory in which to find raw asset files
-project_apk:
- $(ANDROID_BUILD_TOOLS)/aapt package -f -m -M AndroidManifest.xml -S res -A assets -I $(ANDROID_HOME)/platforms/android-16/android.jar -F temp/bin/$(PROJECT_NAME).unsigned.apk -J temp/bin
- $(ANDROID_BUILD_TOOLS)/aapt add $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).unsigned.apk temp/lib/lib$(LIBRARY_NAME).so
-
-# Create temp/bin/$(PROJECT_NAME).signed.apk
-apk_signing:
- $(JAVA_HOME)/bin/jarsigner -keystore temp/$(PROJECT_NAME).keystore -storepass $(KEYSTORE_PASS) -keypass $(KEYSTORE_PASS) -signedjar $(PROJECT_DIR)/temp/bin/$(PROJECT_NAME).signed.apk temp/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
-
-# Create temp/bin/$(PROJECT_NAME).apk
-apk_zip_align:
- $(ANDROID_BUILD_TOOLS)/zipalign -f 4 temp/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
-
-# Deploy $(PROJECT_NAME).apk to device
-deploy:
- $(ANDROID_HOME)/platform-tools/adb install -r $(PROJECT_NAME).apk
- $(ANDROID_HOME)/platform-tools/adb logcat -c
- $(ANDROID_HOME)/platform-tools/adb logcat *:W
-
-# Clean everything
-clean:
- del temp\bin\* temp\lib\* temp\obj\* temp\src\* /f/s/q
- del temp\*.keystore
- rmdir temp /s /q
- @echo Cleaning done