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Diffstat (limited to 'templates/android_project/jni/Android.mk')
| -rw-r--r-- | templates/android_project/jni/Android.mk | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/templates/android_project/jni/Android.mk b/templates/android_project/jni/Android.mk deleted file mode 100644 index 4bd6f57a..00000000 --- a/templates/android_project/jni/Android.mk +++ /dev/null @@ -1,100 +0,0 @@ -#************************************************************************************************** -# -# raylib for Android -# -# Game template makefile -# -# Copyright (c) 2014-2016 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -# Path of the current directory (i.e. the directory containing the Android.mk file itself) -LOCAL_PATH := $(call my-dir) - -# OpenAL module (prebuilt static library) -#-------------------------------------------------------------------- -include $(CLEAR_VARS) - -# Module name -LOCAL_MODULE := openal - -# Precompiled lib -LOCAL_SRC_FILES := libs/libopenal.so - -# Export headers -LOCAL_EXPORT_C_INCLUDES := include - -# Build static library -include $(PREBUILT_SHARED_LIBRARY) -#-------------------------------------------------------------------- - - -# raylib module (prebuilt static library) -#-------------------------------------------------------------------- -include $(CLEAR_VARS) - -# Module name -LOCAL_MODULE := raylib - -# Precompiled lib -LOCAL_SRC_FILES := libs/libraylib.a - -# Export headers -LOCAL_EXPORT_C_INCLUDES := include - -# Static library dependency -LOCAL_STATIC_LIBRARIES := android_native_app_glue - -# Build static library -include $(PREBUILT_STATIC_LIBRARY) -#-------------------------------------------------------------------- - - -# raylib game module (shared library) -#-------------------------------------------------------------------- -# Makefile that will clear many LOCAL_XXX variables for you -include $(CLEAR_VARS) - -# Module name -LOCAL_MODULE := raylib_game - -# Module source files -LOCAL_SRC_FILES := basic_game.c - -# Required includes paths (.h) -# NOTE: raylib header and openal headers are included using LOCAL_EXPORT_C_INCLUDES -LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include - -# Required flags for compilation: defines PLATFORM_ANDROID -LOCAL_CFLAGS := -Wall -std=c99 -DPLATFORM_ANDROID - -# Linker required libraries (not many...) -LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES - -# Required static library -LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal - -# Required shared library -# NOTE: It brokes the build, using static library instead -#LOCAL_SHARED_LIBRARIES := openal - -# Build the shared library libraylib_game.so -include $(BUILD_SHARED_LIBRARY) - -$(call import-module,android/native_app_glue) -#-------------------------------------------------------------------- |
