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-#**************************************************************************************************
-#
-# raylib for Android
-#
-# Game template makefile
-#
-# Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty. In no event
-# will the authors be held liable for any damages arising from the use of this software.
-#
-# Permission is granted to anyone to use this software for any purpose, including commercial
-# applications, and to alter it and redistribute it freely, subject to the following restrictions:
-#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
-# in the product documentation would be appreciated but is not required.
-#
-# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-# as being the original software.
-#
-# 3. This notice may not be removed or altered from any source distribution.
-#
-#**************************************************************************************************
-
-# Path of the current directory (i.e. the directory containing the Android.mk file itself)
-LOCAL_PATH := $(call my-dir)
-
-# OpenAL module (prebuilt static library)
-#--------------------------------------------------------------------
-include $(CLEAR_VARS)
-
-# Module name
-LOCAL_MODULE := openal
-
-# Precompiled lib
-LOCAL_SRC_FILES := libs/libopenal.so
-
-# Export headers
-LOCAL_EXPORT_C_INCLUDES := include
-
-# Build static library
-include $(PREBUILT_SHARED_LIBRARY)
-#--------------------------------------------------------------------
-
-
-# raylib module (prebuilt static library)
-#--------------------------------------------------------------------
-include $(CLEAR_VARS)
-
-# Module name
-LOCAL_MODULE := raylib
-
-# Precompiled lib
-LOCAL_SRC_FILES := libs/libraylib.a
-
-# Export headers
-LOCAL_EXPORT_C_INCLUDES := include
-
-# Static library dependency
-LOCAL_STATIC_LIBRARIES := android_native_app_glue
-
-# Build static library
-include $(PREBUILT_STATIC_LIBRARY)
-#--------------------------------------------------------------------
-
-
-# raylib game module (shared library)
-#--------------------------------------------------------------------
-# Makefile that will clear many LOCAL_XXX variables for you
-include $(CLEAR_VARS)
-
-# Module name
-LOCAL_MODULE := raylib_game
-
-# Module source files
-LOCAL_SRC_FILES := basic_game.c
-
-# Required includes paths (.h)
-# NOTE: raylib header and openal headers are included using LOCAL_EXPORT_C_INCLUDES
-LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include
-
-# Required flags for compilation: defines PLATFORM_ANDROID
-LOCAL_CFLAGS := -Wall -std=c99 -DPLATFORM_ANDROID
-
-# Linker required libraries (not many...)
-LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
-
-# Required static library
-LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal
-
-# Required shared library
-# NOTE: It brokes the build, using static library instead
-#LOCAL_SHARED_LIBRARIES := openal
-
-# Build the shared library libraylib_game.so
-include $(BUILD_SHARED_LIBRARY)
-
-$(call import-module,android/native_app_glue)
-#--------------------------------------------------------------------