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Diffstat (limited to 'templates/android_project/src/game_raylib_stripped.c')
| -rw-r--r-- | templates/android_project/src/game_raylib_stripped.c | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/templates/android_project/src/game_raylib_stripped.c b/templates/android_project/src/game_raylib_stripped.c new file mode 100644 index 00000000..43611d22 --- /dev/null +++ b/templates/android_project/src/game_raylib_stripped.c @@ -0,0 +1,58 @@ +/******************************************************************************************* +* +* raylib - Android Basic Game template +* +* <Game title> +* <Game description> +* +* This game has been created using raylib v1.2 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (@raysan5) +* +********************************************************************************************/ + +#include "raylib.h" + +#include "android_native_app_glue.h" + +//---------------------------------------------------------------------------------- +// Android Main entry point +//---------------------------------------------------------------------------------- +void android_main(struct android_app *app) +{ + // Initialization + //-------------------------------------------------------------------------------------- + const int screenWidth = 800; + const int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, app); + + // TODO: Initialize all required variables and load all required data here! + + SetTargetFPS(60); // Not required on Android, already locked to 60 fps + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // ... + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- +}
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