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Diffstat (limited to 'templates/simple_game/Makefile.Android.linux')
| -rw-r--r-- | templates/simple_game/Makefile.Android.linux | 350 |
1 files changed, 0 insertions, 350 deletions
diff --git a/templates/simple_game/Makefile.Android.linux b/templates/simple_game/Makefile.Android.linux deleted file mode 100644 index ed9117f2..00000000 --- a/templates/simple_game/Makefile.Android.linux +++ /dev/null @@ -1,350 +0,0 @@ -#************************************************************************************************** -# -# raylib makefile for Android project (APK building) -# -# NOTE: Ported by Jean-Sébastien Lebarbier (@jseb) to *nix platform. -# For comments, you can contact me: raylib(at)finiderire.com -# -# Copyright (c) 2017-2021 Ramon Santamaria (@raysan5) -# -# This software is provided "as-is", without any express or implied warranty. In no event -# will the authors be held liable for any damages arising from the use of this software. -# -# Permission is granted to anyone to use this software for any purpose, including commercial -# applications, and to alter it and redistribute it freely, subject to the following restrictions: -# -# 1. The origin of this software must not be misrepresented; you must not claim that you -# wrote the original software. If you use this software in a product, an acknowledgment -# in the product documentation would be appreciated but is not required. -# -# 2. Altered source versions must be plainly marked as such, and must not be misrepresented -# as being the original software. -# -# 3. This notice may not be removed or altered from any source distribution. -# -#************************************************************************************************** - -# debug : adb logcat *:W | grep -i raylib - -# Define required raylib variables -PLATFORM ?= PLATFORM_ANDROID -RAYLIB_PATH ?= ../../ - -# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version -# Starting in 2019 using ARM64 is mandatory for published apps, -# Starting on August 2020, minimum required target API is Android 10 (API level 29) -ANDROID_ARCH ?= ARM64 - -ifeq ($(ANDROID_ARCH),ARM) - ANDROID_ARCH_NAME = armeabi-v7a - # @jseb: Added ANDROID_TOOLCHAIN_LIBS for linking - ANDROID_TOOLCHAIN_LIBS = arm-linux-androideabi -endif -ifeq ($(ANDROID_ARCH),ARM64) - ANDROID_ARCH_NAME = arm64-v8a - # @jseb: Added ANDROID_TOOLCHAIN_LIBS for linking - ANDROID_TOOLCHAIN_LIBS = aarch64-linux-android -endif - -# Required path variables -# NOTE: No need to define JAVA_HOME, JAVA_BIN in linux environment (binaries are in $PATH) -#JAVA_HOME ?= C:/JavaJDK/ -#JAVA_BIN ?= $(JAVA_HOME)/bin/ -ANDROID_HOME ?= /opt/android-sdk -ANDROID_NDK ?= /opt/android-ndk -ANDROID_TOOLCHAIN ?= $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/ - -# Find the highest version available of build tools -ANDROID_BUILD_TOOLS = $(shell ls -1d $(ANDROID_HOME)/build-tools/* | tail -n 1)/ -# and extracts the API version -ANDROID_API_VERSION = $(shell echo $(ANDROID_BUILD_TOOLS) | sed 's/.*\/\([0-9]\+\).*/\1/') - - -$(warning [*] Using $(ANDROID_BUILD_TOOLS) , API version: $(ANDROID_API_VERSION)) - -# ANDROID_PLATFORM_TOOLS should be in $PATH too with linux (see /etc/profile.d/android* ) -ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools - -# Android project configuration variables -PROJECT_NAME ?= raylib_game -PROJECT_LIBRARY_NAME ?= main -PROJECT_BUILD_ID ?= android -PROJECT_BUILD_PATH ?= $(PROJECT_BUILD_ID).$(PROJECT_NAME) -PROJECT_RESOURCES_PATH ?= resources -PROJECT_SOURCE_FILES ?= simple_game.c -NATIVE_APP_GLUE_PATH = $(ANDROID_NDK)/sources/android/native_app_glue - -# Some source files are placed in directories, when compiling to some -# output directory other than source, that directory must pre-exist. -# Here we get a list of required folders that need to be created on -# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors. -PROJECT_SOURCE_DIRS = $(dir $(PROJECT_SOURCE_FILES)) - -# Android app configuration variables -APP_LABEL_NAME ?= rGame -APP_COMPANY_NAME ?= raylib -APP_PRODUCT_NAME ?= rgame -APP_VERSION_CODE ?= 1 -APP_VERSION_NAME ?= 1.0 -APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png -APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png -APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png -APP_SCREEN_ORIENTATION ?= landscape -APP_KEYSTORE_PASS ?= raylib - -# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll) -RAYLIB_LIBTYPE ?= STATIC - -# Library path for libraylib.a/libraylib.so -RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src/ - -# Shared libs must be added to APK if required -# NOTE: Generated NativeLoader.java automatically load those libraries -ifeq ($(RAYLIB_LIBTYPE),SHARED) - PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so -endif - -# Compiler and archiver -ifeq ($(ANDROID_ARCH),ARM) - CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang - AR = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi-ar -endif -ifeq ($(ANDROID_ARCH),ARM64) - CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang - AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar -endif -ifeq ($(ANDROID_ARCH),x86) - CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang - AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar -endif -ifeq ($(ANDROID_ARCH),x86_64) - CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang - AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar -endif - -# Compiler flags for arquitecture -ifeq ($(ANDROID_ARCH),ARM) - CFLAGS = -std=c99 -march=armv7a -mfloat-abi=softfp -mfpu=vfpv3-d16 -endif -ifeq ($(ANDROID_ARCH),ARM64) - CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769 -endif -# Compilation functions attributes options -CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC -# Compiler options for the linker -CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes -# Preprocessor macro definitions -CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION) - -# Paths containing required header files -INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(NATIVE_APP_GLUE_PATH) - -# Linker options -LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a -LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -# Force linking of library module to define symbol -LDFLAGS += -u ANativeActivity_onCreate -# Library paths containing required libs -LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) - -# Define any libraries to link into executable -# if you want to link libraries (libname.so or libname.a), use the -lname -LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl - -# Generate target objects list from PROJECT_SOURCE_FILES -OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES)) - -# Android APK building process... some steps required... -# NOTE: typing 'make' will invoke the default target entry called 'all', -all: create_temp_project_dirs \ - copy_project_required_libs \ - copy_project_resources \ - generate_loader_script \ - generate_android_manifest \ - generate_apk_keystore \ - config_project_package \ - compile_project_code \ - compile_project_class \ - compile_project_class_dex \ - create_project_apk_package \ - zipalign_project_apk_package \ - sign_project_apk_package - -# Create required temp directories for APK building -create_temp_project_dirs: - @if [ -d $(PROJECT_BUILD_PATH) ]; then \ - echo " [*] directories for $(PROJECT_BUILD_PATH) are already built."; \ - else \ - echo " [*] creating directories for $(PROJECT_BUILD_PATH)"; \ - mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME); \ - mkdir -p $(PROJECT_BUILD_PATH)/obj/screens; \ - mkdir -p $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME); \ - mkdir -p $(PROJECT_BUILD_PATH)/bin; \ - mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-ldpi; \ - mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-mdpi; \ - mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-hdpi; \ - mkdir -p $(PROJECT_BUILD_PATH)/res/values; \ - mkdir -p $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH); \ - $(foreach dir, $(PROJECT_SOURCE_DIRS), mkdir -p $(PROJECT_BUILD_PATH)/obj/$(dir) ); \ - fi - -# Copy required shared libs for integration into APK -# NOTE: If using shared libs they are loaded by generated NativeLoader.java -# -# FIXME! Really required to copy libraylib.a, which will be put into exe at link step? -copy_project_required_libs: - cp $(RAYLIB_LIB_PATH)/libraylib.* $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) - -# Copy project required resources: strings.xml, icon.png, assets -# NOTE: Required strings.xml is generated and game resources are copied to assets folder -copy_project_resources: - cp $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)/res/drawable-ldpi/icon.png - cp $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)/res/drawable-mdpi/icon.png - cp $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)/res/drawable-hdpi/icon.png - @printf "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n\ - <resources>\n\ - <string name=\"app_name\">\n\ - $(APP_LABEL_NAME)\n\ - </string>\n\ - </resources>" > $(PROJECT_BUILD_PATH)/res/values/strings.xml - @if [ -d $(PROJECT_RESOURCES_PATH) ]; then \ - cp -a $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)/assets/; \ - else \ - echo " [*] Project resources path not found: $(PROJECT_RESOURCES_PATH)"; \ - fi - - - -# Generate NativeLoader.java to load required shared libraries -# NOTE: Probably not the bet way to generate this file... but it works. -ifeq ($(RAYLIB_LIBTYPE),SHARED) -nativeloader_sharedlib=System.loadLibrary(\"raylib\") -else -nativeloader_sharedlib= -endif -generate_loader_script: - @printf "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);\n\n\ - public class NativeLoader extends android.app.NativeActivity {\n\ - static {\n\ - $(nativeloader_sharedlib);\n\ - System.loadLibrary(\"$(PROJECT_LIBRARY_NAME)\");\n\ - }\n\ - }\n" > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - -# Generate AndroidManifest.xml with all the required options -# NOTE: Probably not the bet way to generate this file... but it works. -# TODO @jseb: Replace @drawable/icon with @mipmap/icon? -# https://stackoverflow.com/questions/23796414/error-no-resource-found-that-matches-the-given-name-at-icon-with-value-dr -generate_android_manifest: - @printf "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n\ - <manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"\n\ - package=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)\"\n\ - android:versionCode=\"$(APP_VERSION_CODE)\" android:versionName=\"$(APP_VERSION_NAME)\">\n\ - <uses-sdk android:minSdkVersion=\"$(ANDROID_API_VERSION)\" />\n\ - <uses-feature android:glEsVersion=\"0x00020000\" android:required=\"true\" />\n\ - <application android:allowBackup=\"false\" android:label=\"@string/app_name\" android:icon=\"@drawable/icon\" >\n\ - <activity android:name=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader\"\n\ - android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"\n\ - android:configChanges=\"orientation|keyboardHidden|screenSize\"\n\ - android:screenOrientation=\"$(APP_SCREEN_ORIENTATION)\" android:launchMode=\"singleTask\"\n\ - android:clearTaskOnLaunch=\"true\">\n\ - <meta-data android:name=\"android.app.lib_name\" android:value=\"$(PROJECT_LIBRARY_NAME)\" />\n\ - <intent-filter>\n\ - <action android:name=\"android.intent.action.MAIN\" />\n\ - <category android:name=\"android.intent.category.LAUNCHER\" />\n\ - </intent-filter>\n\ - </activity>\n\ - </application>\n\ - </manifest>" > $(PROJECT_BUILD_PATH)/AndroidManifest.xml - - - -# Generate storekey for APK signing: $(PROJECT_NAME).keystore -# NOTE: Configure here your Distinguished Names (-dname) if required! -generate_apk_keystore: -# NOTE: https://coderwall.com/p/r09hoq/android-generate-release-debug-keystores -# keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000 - @if [ -s $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore ]; then \ - echo " [*] $(PROJECT_NAME).keystore already exists."; \ - else \ - echo " [*] $(PROJECT_NAME).keystore : generating now."; \ - $(JAVA_BIN)keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA; \ - fi - -# Config project package and resource using AndroidManifest.xml and res/values/strings.xml -# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java -config_project_package: - $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar - -# Compile native_app_glue code as static library: obj/libnative_app_glue.a -compile_native_app_glue: - $(CC) -c $(NATIVE_APP_GLUE_PATH)/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS) - $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o - -# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so -compile_project_code: $(OBJS) - $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) - -# Compile all .c files required into object (.o) files -# NOTE: Those files will be linked into a shared library -$(PROJECT_BUILD_PATH)/obj/%.o:%.c - $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot - -# Compile project .java code into .class (Java bytecode) -compile_project_class: - $(JAVA_BIN)javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar:$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java - -# Compile .class files into Dalvik executable bytecode (.dex) -# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT) -compile_project_class_dex: - $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj - -# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk -# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so -# NOTE: Use -A resources to define additional directory in which to find raw asset files -create_project_apk_package: - $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin - cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS) - -# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk - -sign_project_apk_package: - #keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000 - $(ANDROID_BUILD_TOOLS)/apksigner sign --ks $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore --ks-pass pass:$(APP_KEYSTORE_PASS) --out $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).zipaligned.apk - rm $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).zipaligned.apk - -# Create zip-aligned APK package: $(PROJECT_NAME).apk -zipalign_project_apk_package: - $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).zipaligned.apk - rm $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk - -# Install $(PROJECT_NAME).apk to default emulator/device -# NOTE: Use -e (emulator) or -d (device) parameters if required -install: - $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk - -# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64) -check_device_abi: - $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi - -# Monitorize output log coming from device, only raylib tag -logcat: - $(ANDROID_PLATFORM_TOOLS)/adb logcat -c - $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S - -# Install and monitorize $(PROJECT_NAME).apk to default emulator/device -deploy: - $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk - $(ANDROID_PLATFORM_TOOLS)/adb logcat -c - $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S - -#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W - -# @jseb: Clean everything, but avoid accidental removing of root dir, or $HOME, or whatever important -clean: - @if [ "$(shell echo $(PROJECT_BUILD_PATH) | grep "$(PROJECT_BUILD_ID)")" != "" ]; then \ - rm -rf $(PROJECT_BUILD_PATH); \ - echo Cleaning done; \ - else \ - echo "Error ! Project name ($(PROJECT_BUILD_PATH)) must contains this string : $(PROJECT_BUILD_ID)"; \ - fi |
