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-#**************************************************************************************************
-#
-# raylib makefile for Android project (APK building)
-#
-# NOTE: Ported by Jean-Sébastien Lebarbier (@jseb) to *nix platform.
-# For comments, you can contact me: raylib(at)finiderire.com
-#
-# Copyright (c) 2017-2021 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty. In no event
-# will the authors be held liable for any damages arising from the use of this software.
-#
-# Permission is granted to anyone to use this software for any purpose, including commercial
-# applications, and to alter it and redistribute it freely, subject to the following restrictions:
-#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
-# in the product documentation would be appreciated but is not required.
-#
-# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-# as being the original software.
-#
-# 3. This notice may not be removed or altered from any source distribution.
-#
-#**************************************************************************************************
-
-# debug : adb logcat *:W | grep -i raylib
-
-# Define required raylib variables
-PLATFORM ?= PLATFORM_ANDROID
-RAYLIB_PATH ?= ../../
-
-# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
-# Starting in 2019 using ARM64 is mandatory for published apps,
-# Starting on August 2020, minimum required target API is Android 10 (API level 29)
-ANDROID_ARCH ?= ARM64
-
-ifeq ($(ANDROID_ARCH),ARM)
- ANDROID_ARCH_NAME = armeabi-v7a
- # @jseb: Added ANDROID_TOOLCHAIN_LIBS for linking
- ANDROID_TOOLCHAIN_LIBS = arm-linux-androideabi
-endif
-ifeq ($(ANDROID_ARCH),ARM64)
- ANDROID_ARCH_NAME = arm64-v8a
- # @jseb: Added ANDROID_TOOLCHAIN_LIBS for linking
- ANDROID_TOOLCHAIN_LIBS = aarch64-linux-android
-endif
-
-# Required path variables
-# NOTE: No need to define JAVA_HOME, JAVA_BIN in linux environment (binaries are in $PATH)
-#JAVA_HOME ?= C:/JavaJDK/
-#JAVA_BIN ?= $(JAVA_HOME)/bin/
-ANDROID_HOME ?= /opt/android-sdk
-ANDROID_NDK ?= /opt/android-ndk
-ANDROID_TOOLCHAIN ?= $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64/
-
-# Find the highest version available of build tools
-ANDROID_BUILD_TOOLS = $(shell ls -1d $(ANDROID_HOME)/build-tools/* | tail -n 1)/
-# and extracts the API version
-ANDROID_API_VERSION = $(shell echo $(ANDROID_BUILD_TOOLS) | sed 's/.*\/\([0-9]\+\).*/\1/')
-
-
-$(warning [*] Using $(ANDROID_BUILD_TOOLS) , API version: $(ANDROID_API_VERSION))
-
-# ANDROID_PLATFORM_TOOLS should be in $PATH too with linux (see /etc/profile.d/android* )
-ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
-
-# Android project configuration variables
-PROJECT_NAME ?= raylib_game
-PROJECT_LIBRARY_NAME ?= main
-PROJECT_BUILD_ID ?= android
-PROJECT_BUILD_PATH ?= $(PROJECT_BUILD_ID).$(PROJECT_NAME)
-PROJECT_RESOURCES_PATH ?= resources
-PROJECT_SOURCE_FILES ?= simple_game.c
-NATIVE_APP_GLUE_PATH = $(ANDROID_NDK)/sources/android/native_app_glue
-
-# Some source files are placed in directories, when compiling to some
-# output directory other than source, that directory must pre-exist.
-# Here we get a list of required folders that need to be created on
-# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
-PROJECT_SOURCE_DIRS = $(dir $(PROJECT_SOURCE_FILES))
-
-# Android app configuration variables
-APP_LABEL_NAME ?= rGame
-APP_COMPANY_NAME ?= raylib
-APP_PRODUCT_NAME ?= rgame
-APP_VERSION_CODE ?= 1
-APP_VERSION_NAME ?= 1.0
-APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png
-APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png
-APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png
-APP_SCREEN_ORIENTATION ?= landscape
-APP_KEYSTORE_PASS ?= raylib
-
-# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
-
-# Library path for libraylib.a/libraylib.so
-RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src/
-
-# Shared libs must be added to APK if required
-# NOTE: Generated NativeLoader.java automatically load those libraries
-ifeq ($(RAYLIB_LIBTYPE),SHARED)
- PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
-endif
-
-# Compiler and archiver
-ifeq ($(ANDROID_ARCH),ARM)
- CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi-ar
-endif
-ifeq ($(ANDROID_ARCH),ARM64)
- CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
-endif
-ifeq ($(ANDROID_ARCH),x86)
- CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar
-endif
-ifeq ($(ANDROID_ARCH),x86_64)
- CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang
- AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar
-endif
-
-# Compiler flags for arquitecture
-ifeq ($(ANDROID_ARCH),ARM)
- CFLAGS = -std=c99 -march=armv7a -mfloat-abi=softfp -mfpu=vfpv3-d16
-endif
-ifeq ($(ANDROID_ARCH),ARM64)
- CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
-endif
-# Compilation functions attributes options
-CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
-# Compiler options for the linker
-CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
-# Preprocessor macro definitions
-CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
-
-# Paths containing required header files
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(NATIVE_APP_GLUE_PATH)
-
-# Linker options
-LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
-LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
-# Force linking of library module to define symbol
-LDFLAGS += -u ANativeActivity_onCreate
-# Library paths containing required libs
-LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
-
-# Define any libraries to link into executable
-# if you want to link libraries (libname.so or libname.a), use the -lname
-LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
-
-# Generate target objects list from PROJECT_SOURCE_FILES
-OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
-
-# Android APK building process... some steps required...
-# NOTE: typing 'make' will invoke the default target entry called 'all',
-all: create_temp_project_dirs \
- copy_project_required_libs \
- copy_project_resources \
- generate_loader_script \
- generate_android_manifest \
- generate_apk_keystore \
- config_project_package \
- compile_project_code \
- compile_project_class \
- compile_project_class_dex \
- create_project_apk_package \
- zipalign_project_apk_package \
- sign_project_apk_package
-
-# Create required temp directories for APK building
-create_temp_project_dirs:
- @if [ -d $(PROJECT_BUILD_PATH) ]; then \
- echo " [*] directories for $(PROJECT_BUILD_PATH) are already built."; \
- else \
- echo " [*] creating directories for $(PROJECT_BUILD_PATH)"; \
- mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME); \
- mkdir -p $(PROJECT_BUILD_PATH)/obj/screens; \
- mkdir -p $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME); \
- mkdir -p $(PROJECT_BUILD_PATH)/bin; \
- mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-ldpi; \
- mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-mdpi; \
- mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-hdpi; \
- mkdir -p $(PROJECT_BUILD_PATH)/res/values; \
- mkdir -p $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH); \
- $(foreach dir, $(PROJECT_SOURCE_DIRS), mkdir -p $(PROJECT_BUILD_PATH)/obj/$(dir) ); \
- fi
-
-# Copy required shared libs for integration into APK
-# NOTE: If using shared libs they are loaded by generated NativeLoader.java
-#
-# FIXME! Really required to copy libraylib.a, which will be put into exe at link step?
-copy_project_required_libs:
- cp $(RAYLIB_LIB_PATH)/libraylib.* $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
-
-# Copy project required resources: strings.xml, icon.png, assets
-# NOTE: Required strings.xml is generated and game resources are copied to assets folder
-copy_project_resources:
- cp $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)/res/drawable-ldpi/icon.png
- cp $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)/res/drawable-mdpi/icon.png
- cp $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)/res/drawable-hdpi/icon.png
- @printf "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n\
- <resources>\n\
- <string name=\"app_name\">\n\
- $(APP_LABEL_NAME)\n\
- </string>\n\
- </resources>" > $(PROJECT_BUILD_PATH)/res/values/strings.xml
- @if [ -d $(PROJECT_RESOURCES_PATH) ]; then \
- cp -a $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)/assets/; \
- else \
- echo " [*] Project resources path not found: $(PROJECT_RESOURCES_PATH)"; \
- fi
-
-
-
-# Generate NativeLoader.java to load required shared libraries
-# NOTE: Probably not the bet way to generate this file... but it works.
-ifeq ($(RAYLIB_LIBTYPE),SHARED)
-nativeloader_sharedlib=System.loadLibrary(\"raylib\")
-else
-nativeloader_sharedlib=
-endif
-generate_loader_script:
- @printf "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);\n\n\
- public class NativeLoader extends android.app.NativeActivity {\n\
- static {\n\
- $(nativeloader_sharedlib);\n\
- System.loadLibrary(\"$(PROJECT_LIBRARY_NAME)\");\n\
- }\n\
- }\n" > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-
-# Generate AndroidManifest.xml with all the required options
-# NOTE: Probably not the bet way to generate this file... but it works.
-# TODO @jseb: Replace @drawable/icon with @mipmap/icon?
-# https://stackoverflow.com/questions/23796414/error-no-resource-found-that-matches-the-given-name-at-icon-with-value-dr
-generate_android_manifest:
- @printf "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n\
- <manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"\n\
- package=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)\"\n\
- android:versionCode=\"$(APP_VERSION_CODE)\" android:versionName=\"$(APP_VERSION_NAME)\">\n\
- <uses-sdk android:minSdkVersion=\"$(ANDROID_API_VERSION)\" />\n\
- <uses-feature android:glEsVersion=\"0x00020000\" android:required=\"true\" />\n\
- <application android:allowBackup=\"false\" android:label=\"@string/app_name\" android:icon=\"@drawable/icon\" >\n\
- <activity android:name=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader\"\n\
- android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"\n\
- android:configChanges=\"orientation|keyboardHidden|screenSize\"\n\
- android:screenOrientation=\"$(APP_SCREEN_ORIENTATION)\" android:launchMode=\"singleTask\"\n\
- android:clearTaskOnLaunch=\"true\">\n\
- <meta-data android:name=\"android.app.lib_name\" android:value=\"$(PROJECT_LIBRARY_NAME)\" />\n\
- <intent-filter>\n\
- <action android:name=\"android.intent.action.MAIN\" />\n\
- <category android:name=\"android.intent.category.LAUNCHER\" />\n\
- </intent-filter>\n\
- </activity>\n\
- </application>\n\
- </manifest>" > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
-
-
-
-# Generate storekey for APK signing: $(PROJECT_NAME).keystore
-# NOTE: Configure here your Distinguished Names (-dname) if required!
-generate_apk_keystore:
-# NOTE: https://coderwall.com/p/r09hoq/android-generate-release-debug-keystores
-# keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000
- @if [ -s $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore ]; then \
- echo " [*] $(PROJECT_NAME).keystore already exists."; \
- else \
- echo " [*] $(PROJECT_NAME).keystore : generating now."; \
- $(JAVA_BIN)keytool -genkeypair -validity 1000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA; \
- fi
-
-# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
-# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
-config_project_package:
- $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
-
-# Compile native_app_glue code as static library: obj/libnative_app_glue.a
-compile_native_app_glue:
- $(CC) -c $(NATIVE_APP_GLUE_PATH)/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
- $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
-
-# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
-compile_project_code: $(OBJS)
- $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
-
-# Compile all .c files required into object (.o) files
-# NOTE: Those files will be linked into a shared library
-$(PROJECT_BUILD_PATH)/obj/%.o:%.c
- $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
-
-# Compile project .java code into .class (Java bytecode)
-compile_project_class:
- $(JAVA_BIN)javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar:$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
-
-# Compile .class files into Dalvik executable bytecode (.dex)
-# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
-compile_project_class_dex:
- $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
-
-# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
-# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
-# NOTE: Use -A resources to define additional directory in which to find raw asset files
-create_project_apk_package:
- $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
- cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
-
-# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
-
-sign_project_apk_package:
- #keytool -genkey -v -keystore debug.keystore -storepass android -alias androiddebugkey -keypass android -keyalg RSA -keysize 2048 -validity 10000
- $(ANDROID_BUILD_TOOLS)/apksigner sign --ks $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore --ks-pass pass:$(APP_KEYSTORE_PASS) --out $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).zipaligned.apk
- rm $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).zipaligned.apk
-
-# Create zip-aligned APK package: $(PROJECT_NAME).apk
-zipalign_project_apk_package:
- $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).zipaligned.apk
- rm $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk
-
-# Install $(PROJECT_NAME).apk to default emulator/device
-# NOTE: Use -e (emulator) or -d (device) parameters if required
-install:
- $(ANDROID_PLATFORM_TOOLS)/adb install --abi $(ANDROID_ARCH_NAME) -rds $(PROJECT_NAME).apk
-
-# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
-check_device_abi:
- $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
-
-# Monitorize output log coming from device, only raylib tag
-logcat:
- $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
- $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
-
-# Install and monitorize $(PROJECT_NAME).apk to default emulator/device
-deploy:
- $(ANDROID_PLATFORM_TOOLS)/adb install -r $(PROJECT_NAME).apk
- $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
- $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
-
-#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
-
-# @jseb: Clean everything, but avoid accidental removing of root dir, or $HOME, or whatever important
-clean:
- @if [ "$(shell echo $(PROJECT_BUILD_PATH) | grep "$(PROJECT_BUILD_ID)")" != "" ]; then \
- rm -rf $(PROJECT_BUILD_PATH); \
- echo Cleaning done; \
- else \
- echo "Error ! Project name ($(PROJECT_BUILD_PATH)) must contains this string : $(PROJECT_BUILD_ID)"; \
- fi