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-#**************************************************************************************************
-#
-# raylib makefile for Desktop platforms, Raspberry Pi, Android and HTML5
-#
-# Copyright (c) 2013-2021 Ramon Santamaria (@raysan5)
-#
-# This software is provided "as-is", without any express or implied warranty. In no event
-# will the authors be held liable for any damages arising from the use of this software.
-#
-# Permission is granted to anyone to use this software for any purpose, including commercial
-# applications, and to alter it and redistribute it freely, subject to the following restrictions:
-#
-# 1. The origin of this software must not be misrepresented; you must not claim that you
-# wrote the original software. If you use this software in a product, an acknowledgment
-# in the product documentation would be appreciated but is not required.
-#
-# 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-# as being the original software.
-#
-# 3. This notice may not be removed or altered from any source distribution.
-#
-#**************************************************************************************************
-
-.PHONY: all clean
-
-# Define required raylib variables
-PROJECT_NAME ?= simple_game
-RAYLIB_VERSION ?= 3.8.0
-RAYLIB_PATH ?= ../..
-
-# Define default options
-
-# One of PLATFORM_DESKTOP, PLATFORM_RPI, PLATFORM_ANDROID, PLATFORM_WEB
-PLATFORM ?= PLATFORM_DESKTOP
-
-# Locations of your newly installed library and associated headers. See ../src/Makefile
-# On Linux, if you have installed raylib but cannot compile the examples, check that
-# the *_INSTALL_PATH values here are the same as those in src/Makefile or point to known locations.
-# To enable system-wide compile-time and runtime linking to libraylib.so, run ../src/$ sudo make install RAYLIB_LIBTYPE_SHARED.
-# To enable compile-time linking to a special version of libraylib.so, change these variables here.
-# To enable runtime linking to a special version of libraylib.so, see EXAMPLE_RUNTIME_PATH below.
-# If there is a libraylib in both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH, at runtime,
-# the library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over the one at RAYLIB_INSTALL_PATH.
-# RAYLIB_INSTALL_PATH should be the desired full path to libraylib. No relative paths.
-DESTDIR ?= /usr/local
-RAYLIB_INSTALL_PATH ?= $(DESTDIR)/lib
-# RAYLIB_H_INSTALL_PATH locates the installed raylib header and associated source files.
-RAYLIB_H_INSTALL_PATH ?= $(DESTDIR)/include
-
-# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
-RAYLIB_LIBTYPE ?= STATIC
-
-# Build mode for project: DEBUG or RELEASE
-BUILD_MODE ?= RELEASE
-
-# Use external GLFW library instead of rglfw module
-# TODO: Review usage on Linux. Target version of choice. Switch on -lglfw or -lglfw3
-USE_EXTERNAL_GLFW ?= FALSE
-
-# Use Wayland display server protocol on Linux desktop
-# by default it uses X11 windowing system
-USE_WAYLAND_DISPLAY ?= FALSE
-
-# Determine PLATFORM_OS in case PLATFORM_DESKTOP selected
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- # No uname.exe on MinGW!, but OS=Windows_NT on Windows!
- # ifeq ($(UNAME),Msys) -> Windows
- ifeq ($(OS),Windows_NT)
- PLATFORM_OS=WINDOWS
- else
- UNAMEOS=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- endif
- ifeq ($(UNAMEOS),FreeBSD)
- PLATFORM_OS=BSD
- endif
- ifeq ($(UNAMEOS),OpenBSD)
- PLATFORM_OS=BSD
- endif
- ifeq ($(UNAMEOS),NetBSD)
- PLATFORM_OS=BSD
- endif
- ifeq ($(UNAMEOS),DragonFly)
- PLATFORM_OS=BSD
- endif
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS=OSX
- endif
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- UNAMEOS=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- UNAMEOS=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- UNAMEOS=$(shell uname)
- ifeq ($(UNAMEOS),Linux)
- PLATFORM_OS=LINUX
- endif
- ifeq ($(UNAMEOS),Darwin)
- PLATFORM_OS=OSX
- endif
-endif
-
-# RAYLIB_PATH adjustment for different platforms.
-# If using GNU make, we can get the full path to the top of the tree. Windows? BSD?
-# Required for ldconfig or other tools that do not perform path expansion.
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- RAYLIB_PREFIX ?= ..
- RAYLIB_PATH = $(realpath $(RAYLIB_PREFIX))
- endif
-endif
-# Default path for raylib on Raspberry Pi, if installed in different path, update it!
-# This is not currently used by src/Makefile. Not sure of its origin or usage. Refer to wiki.
-# TODO: update install: target in src/Makefile for RPI, consider relation to LINUX.
-ifeq ($(PLATFORM),PLATFORM_RPI)
- RAYLIB_PATH ?= /home/pi/raylib
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- RAYLIB_PATH ?= /home/pi/raylib
-endif
-
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # Emscripten required variables
- EMSDK_PATH ?= C:/emsdk
- EMSCRIPTEN_PATH ?= $(EMSDK_PATH)/upstream/emscripten
- CLANG_PATH = $(EMSDK_PATH)/upstream/bin
- PYTHON_PATH = $(EMSDK_PATH)/python/3.9.2-1_64bit
- NODE_PATH = $(EMSDK_PATH)/node/14.15.5_64bit/bin
- export PATH = $(EMSDK_PATH);$(EMSCRIPTEN_PATH);$(CLANG_PATH);$(NODE_PATH);$(PYTHON_PATH);C:\raylib\MinGW\bin:$$(PATH)
-endif
-
-# Define raylib release directory for compiled library.
-# RAYLIB_RELEASE_PATH points to provided binaries or your freshly built version
-RAYLIB_RELEASE_PATH ?= $(RAYLIB_PATH)/src
-
-# EXAMPLE_RUNTIME_PATH embeds a custom runtime location of libraylib.so or other desired libraries
-# into each example binary compiled with RAYLIB_LIBTYPE=SHARED. It defaults to RAYLIB_RELEASE_PATH
-# so that these examples link at runtime with your version of libraylib.so in ../release/libs/linux
-# without formal installation from ../src/Makefile. It aids portability and is useful if you have
-# multiple versions of raylib, have raylib installed to a non-standard location, or want to
-# bundle libraylib.so with your game. Change it to your liking.
-# NOTE: If, at runtime, there is a libraylib.so at both EXAMPLE_RUNTIME_PATH and RAYLIB_INSTALL_PATH,
-# The library at EXAMPLE_RUNTIME_PATH, if present, will take precedence over RAYLIB_INSTALL_PATH,
-# Implemented for LINUX below with CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
-# To see the result, run readelf -d core/core_basic_window; looking at the RPATH or RUNPATH attribute.
-# To see which libraries a built example is linking to, ldd core/core_basic_window;
-# Look for libraylib.so.1 => $(RAYLIB_INSTALL_PATH)/libraylib.so.1 or similar listing.
-EXAMPLE_RUNTIME_PATH ?= $(RAYLIB_RELEASE_PATH)
-
-# Define default C compiler: gcc
-# NOTE: define g++ compiler if using C++
-CC = gcc
-
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),OSX)
- # OSX default compiler
- CC = clang
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # FreeBSD, OpenBSD, NetBSD, DragonFly default compiler
- CC = clang
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- ifeq ($(USE_RPI_CROSS_COMPILER),TRUE)
- # Define RPI cross-compiler
- #CC = armv6j-hardfloat-linux-gnueabi-gcc
- CC = $(RPI_TOOLCHAIN)/bin/arm-linux-gnueabihf-gcc
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # HTML5 emscripten compiler
- # WARNING: To compile to HTML5, code must be redesigned
- # to use emscripten.h and emscripten_set_main_loop()
- CC = emcc
-endif
-
-# Define default make program
-MAKE = make
-
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- MAKE = mingw32-make
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- MAKE = mingw32-make
-endif
-
-# Define compiler flags:
-# -O1 defines optimization level
-# -g include debug information on compilation
-# -s strip unnecessary data from build
-# -Wall turns on most, but not all, compiler warnings
-# -std=c99 defines C language mode (standard C from 1999 revision)
-# -std=gnu99 defines C language mode (GNU C from 1999 revision)
-# -Wno-missing-braces ignore invalid warning (GCC bug 53119)
-# -D_DEFAULT_SOURCE use with -std=c99 on Linux and PLATFORM_WEB, required for timespec
-CFLAGS += -Wall -std=c99 -D_DEFAULT_SOURCE -Wno-missing-braces
-
-ifeq ($(BUILD_MODE),DEBUG)
- CFLAGS += -g
- ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS += -s ASSERTIONS=1 --profiling
- endif
-else
- ifeq ($(PLATFORM),PLATFORM_WEB)
- CFLAGS += -Os
- else
- CFLAGS += -s -O1
- endif
-endif
-
-# Additional flags for compiler (if desired)
-#CFLAGS += -Wextra -Wmissing-prototypes -Wstrict-prototypes
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),LINUX)
- ifeq ($(RAYLIB_LIBTYPE),STATIC)
- CFLAGS += -D_DEFAULT_SOURCE
- endif
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- # Explicitly enable runtime link to libraylib.so
- CFLAGS += -Wl,-rpath,$(EXAMPLE_RUNTIME_PATH)
- endif
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- CFLAGS += -std=gnu99
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- CFLAGS += -std=gnu99 -DEGL_NO_X11
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # -Os # size optimization
- # -O2 # optimization level 2, if used, also set --memory-init-file 0
- # -s USE_GLFW=3 # Use glfw3 library (context/input management)
- # -s ALLOW_MEMORY_GROWTH=1 # to allow memory resizing -> WARNING: Audio buffers could FAIL!
- # -s TOTAL_MEMORY=16777216 # to specify heap memory size (default = 16MB) (67108864 = 64MB)
- # -s USE_PTHREADS=1 # multithreading support
- # -s WASM=0 # disable Web Assembly, emitted by default
- # -s ASYNCIFY # lets synchronous C/C++ code interact with asynchronous JS
- # -s FORCE_FILESYSTEM=1 # force filesystem to load/save files data
- # -s ASSERTIONS=1 # enable runtime checks for common memory allocation errors (-O1 and above turn it off)
- # --profiling # include information for code profiling
- # --memory-init-file 0 # to avoid an external memory initialization code file (.mem)
- # --preload-file resources # specify a resources folder for data compilation
- CFLAGS += -s USE_GLFW=3 -s ASYNCIFY -s TOTAL_MEMORY=67108864 -s FORCE_FILESYSTEM=1
-
- # NOTE: Simple raylib examples are compiled to be interpreter with asyncify, that way,
- # we can compile same code for ALL platforms with no change required, but, working on bigger
- # projects, code needs to be refactored to avoid a blocking while() loop, moving Update and Draw
- # logic to a self contained function: UpdateDrawFrame(), check core_basic_window_web.c for reference.
-
- # Define a custom shell .html and output extension
- CFLAGS += --shell-file $(RAYLIB_PATH)/src/shell.html
- EXT = .html
-endif
-
-# Define include paths for required headers
-# NOTE: Several external required libraries (stb and others)
-INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external
-
-# Define additional directories containing required header files
-ifeq ($(PLATFORM),PLATFORM_RPI)
- # RPI required libraries
- INCLUDE_PATHS += -I/opt/vc/include
- INCLUDE_PATHS += -I/opt/vc/include/interface/vmcs_host/linux
- INCLUDE_PATHS += -I/opt/vc/include/interface/vcos/pthreads
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- # DRM required libraries
- INCLUDE_PATHS += -I/usr/include/libdrm
-endif
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),BSD)
- # Consider -L$(RAYLIB_H_INSTALL_PATH)
- INCLUDE_PATHS += -I/usr/local/include
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Reset everything.
- # Precedence: immediately local, installed version, raysan5 provided libs -I$(RAYLIB_H_INSTALL_PATH) -I$(RAYLIB_PATH)/release/include
- INCLUDE_PATHS = -I$(RAYLIB_H_INSTALL_PATH) -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/release/include -I$(RAYLIB_PATH)/src/external
- endif
-endif
-
-# Define library paths containing required libs.
-LDFLAGS = -L. -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)/src
-
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # resource file contains windows executable icon and properties
- LDFLAGS += $(RAYLIB_PATH)/src/raylib.rc.data
- # -Wl,--subsystem,windows hides the console window
- ifeq ($(BUILD_MODE), RELEASE)
- LDFLAGS += -Wl,--subsystem,windows
- endif
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # Consider -L$(RAYLIB_INSTALL_PATH)
- LDFLAGS += -L. -Lsrc -L/usr/local/lib
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Reset everything.
- # Precedence: immediately local, installed version, raysan5 provided libs
- LDFLAGS = -L. -L$(RAYLIB_INSTALL_PATH) -L$(RAYLIB_RELEASE_PATH) -L$(RAYLIB_PATH)
- endif
-endif
-
-ifeq ($(PLATFORM),PLATFORM_RPI)
- LDFLAGS += -L/opt/vc/lib
-endif
-
-ifeq ($(PLATFORM),PLATFORM_DRM)
- LDFLAGS += -lGLESv2 -lEGL -ldrm -lgbm
-endif
-
-# Define any libraries required on linking
-# if you want to link libraries (libname.so or libname.a), use the -lname
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- # Libraries for Windows desktop compilation
- # NOTE: WinMM library required to set high-res timer resolution
- LDLIBS = -lraylib -lopengl32 -lgdi32 -lwinmm
- # Required for physac examples
- LDLIBS += -static -lpthread
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- # Libraries for Debian GNU/Linux desktop compiling
- # NOTE: Required packages: libegl1-mesa-dev
- LDLIBS = -lraylib -lGL -lm -lpthread -ldl -lrt
-
- # On X11 requires also below libraries
- LDLIBS += -lX11
- # NOTE: It seems additional libraries are not required any more, latest GLFW just dlopen them
- #LDLIBS += -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
-
- # On Wayland windowing system, additional libraries requires
- ifeq ($(USE_WAYLAND_DISPLAY),TRUE)
- LDLIBS += -lwayland-client -lwayland-cursor -lwayland-egl -lxkbcommon
- endif
- # Explicit link to libc
- ifeq ($(RAYLIB_LIBTYPE),SHARED)
- LDLIBS += -lc
- endif
- endif
- ifeq ($(PLATFORM_OS),OSX)
- # Libraries for OSX 10.9 desktop compiling
- # NOTE: Required packages: libopenal-dev libegl1-mesa-dev
- LDLIBS = -lraylib -framework OpenGL -framework Cocoa -framework IOKit -framework CoreAudio -framework CoreVideo
- endif
- ifeq ($(PLATFORM_OS),BSD)
- # Libraries for FreeBSD, OpenBSD, NetBSD, DragonFly desktop compiling
- # NOTE: Required packages: mesa-libs
- LDLIBS = -lraylib -lGL -lpthread -lm
-
- # On XWindow requires also below libraries
- LDLIBS += -lX11 -lXrandr -lXinerama -lXi -lXxf86vm -lXcursor
- endif
- ifeq ($(USE_EXTERNAL_GLFW),TRUE)
- # NOTE: It could require additional packages installed: libglfw3-dev
- LDLIBS += -lglfw
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- # Libraries for Raspberry Pi compiling
- # NOTE: Required packages: libasound2-dev (ALSA)
- LDLIBS = -lraylib -lbrcmGLESv2 -lbrcmEGL -lpthread -lrt -lm -lbcm_host -ldl
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- # Libraries for DRM compiling
- # NOTE: Required packages: libasound2-dev (ALSA)
- LDLIBS = -lraylib -lGLESv2 -lEGL -lpthread -lrt -lm -lgbm -ldrm -ldl
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- # Libraries for web (HTML5) compiling
- LDLIBS = $(RAYLIB_RELEASE_PATH)/libraylib.a
-endif
-
-# Define all source files required
-PROJECT_SOURCE_FILES ?= simple_game.c
-
-# Define all object files from source files
-OBJS = $(patsubst %.c, %.o, $(PROJECT_SOURCE_FILES))
-
-# For Android platform we call a custom Makefile.Android
-ifeq ($(PLATFORM),PLATFORM_ANDROID)
- MAKEFILE_PARAMS = -f Makefile.Android
- # For Linux and macOS set make and makefile
- ifeq ($(PLATFORM_OS),LINUX)
- MAKEFILE_PARAMS = -f Makefile.Android.linux
- endif
- ifeq ($(PLATFORM_OS),OSX)
- MAKEFILE_PARAMS = -f Makefile.Android.macos
- endif
- export PROJECT_NAME
- export PROJECT_SOURCE_FILES
-else
- MAKEFILE_PARAMS = $(PROJECT_NAME)
-endif
-
-# Default target entry
-# NOTE: We call this Makefile target or Makefile.Android target
-all:
- $(MAKE) $(MAKEFILE_PARAMS)
-
-# Project target defined by PROJECT_NAME
-$(PROJECT_NAME): $(OBJS)
- $(CC) -o $(PROJECT_NAME)$(EXT) $(OBJS) $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM)
-
-# Compile source files
-# NOTE: This pattern will compile every module defined on $(OBJS)
-%.o: %.c
- $(CC) -c $< -o $@ $(CFLAGS) $(INCLUDE_PATHS) -D$(PLATFORM)
-
-# Clean everything
-clean:
-ifeq ($(PLATFORM),PLATFORM_DESKTOP)
- ifeq ($(PLATFORM_OS),WINDOWS)
- del *.o *.exe /s
- endif
- ifeq ($(PLATFORM_OS),LINUX)
- find . -type f -executable -delete
- rm -fv *.o
- endif
- ifeq ($(PLATFORM_OS),OSX)
- find . -type f -perm +ugo+x -delete
- rm -f *.o
- endif
-endif
-ifeq ($(PLATFORM),PLATFORM_RPI)
- find . -type f -executable -delete
- rm -fv *.o
-endif
-ifeq ($(PLATFORM),PLATFORM_DRM)
- find . -type f -executable -delete
- rm -fv *.o
-endif
-ifeq ($(PLATFORM),PLATFORM_WEB)
- del *.o *.html *.js
-endif
- @echo Cleaning done
-