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Diffstat (limited to 'templates/simple_game/screens.c')
| -rw-r--r-- | templates/simple_game/screens.c | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/templates/simple_game/screens.c b/templates/simple_game/screens.c new file mode 100644 index 00000000..742cf6f8 --- /dev/null +++ b/templates/simple_game/screens.c @@ -0,0 +1,195 @@ +/********************************************************************************************** +* +* raylib - Simple Game template +* +* Screens Functions Definitions (Init, Update, Draw, Unload) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) +* +* This software is provided "as-is", without any express or implied warranty. In no event +* will the authors be held liable for any damages arising from the use of this software. +* +* Permission is granted to anyone to use this software for any purpose, including commercial +* applications, and to alter it and redistribute it freely, subject to the following restrictions: +* +* 1. The origin of this software must not be misrepresented; you must not claim that you +* wrote the original software. If you use this software in a product, an acknowledgment +* in the product documentation would be appreciated but is not required. +* +* 2. Altered source versions must be plainly marked as such, and must not be misrepresented +* as being the original software. +* +* 3. This notice may not be removed or altered from any source distribution. +* +**********************************************************************************************/ + +#include "raylib.h" +#include "screens.h" + +//---------------------------------------------------------------------------------- +// Global Variables Definition (visible to other modules) +//---------------------------------------------------------------------------------- +GameScreen currentScreen = LOGO; + +//---------------------------------------------------------------------------------- +// Global Variables Definition (local to this module) +//---------------------------------------------------------------------------------- + +// Logo screen global variables +static int framesCounter; + +// Title screen global variables + +// Gameplay screen global variables + +// Ending screen global variables + +//---------------------------------------------------------------------------------- +// Logo Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Logo Screen Initialization logic +void InitLogoScreen(void) +{ + // TODO: Initialize LOGO screen variables here! + framesCounter = 0; +} + +// Logo Screen Update logic +void UpdateLogoScreen(void) +{ + // TODO: Update LOGO screen variables here! + + framesCounter++; // Count frames + + // Wait for 2 seconds (120 frames) before jumping to TITLE screen + if (framesCounter > 120) + { + currentScreen = TITLE; + } +} + +// Logo Screen Draw logic +void DrawLogoScreen(void) +{ + // TODO: Draw LOGO screen here! + DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); + DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); +} + +// Logo Screen Unload logic +void UnloadLogoScreen(void) +{ + // TODO: Unload LOGO screen variables here! +} + +//---------------------------------------------------------------------------------- +// Title Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Title Screen Initialization logic +void InitTitleScreen(void) +{ + // TODO: Initialize TITLE screen variables here! +} + +// Title Screen Update logic +void UpdateTitleScreen(void) +{ + // TODO: Update TITLE screen variables here! + + // Press enter to change to GAMEPLAY screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = GAMEPLAY; + } +} + +// Title Screen Draw logic +void DrawTitleScreen(void) +{ + // TODO: Draw TITLE screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); + DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); + DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); +} + +// Title Screen Unload logic +void UnloadTitleScreen(void) +{ + // TODO: Unload TITLE screen variables here! +} + +//---------------------------------------------------------------------------------- +// Gameplay Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Gameplay Screen Initialization logic +void InitGameplayScreen(void) +{ + // TODO: Initialize GAMEPLAY screen variables here! +} + +// Gameplay Screen Update logic +void UpdateGameplayScreen(void) +{ + // TODO: Update GAMEPLAY screen variables here! + + // Press enter to change to ENDING screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = ENDING; + } +} + +// Gameplay Screen Draw logic +void DrawGameplayScreen(void) +{ + // TODO: Draw GAMEPLAY screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); + DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); + DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); +} + +// Gameplay Screen Unload logic +void UnloadGameplayScreen(void) +{ + // TODO: Unload GAMEPLAY screen variables here! +} + +//---------------------------------------------------------------------------------- +// Ending Screen Functions Definition +//---------------------------------------------------------------------------------- + +// Ending Screen Initialization logic +void InitEndingScreen(void) +{ + // TODO: Initialize ENDING screen variables here! +} + +// Ending Screen Update logic +void UpdateEndingScreen(void) +{ + // TODO: Update ENDING screen variables here! + + // Press enter to return to TITLE screen + if (IsKeyPressed(KEY_ENTER)) + { + currentScreen = TITLE; + } +} + +// Ending Screen Draw logic +void DrawEndingScreen(void) +{ + // TODO: Draw ENDING screen here! + DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); + DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); + DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); +} + +// Ending Screen Unload logic +void UnloadEndingScreen(void) +{ + // TODO: Unload ENDING screen variables here! +}
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