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Diffstat (limited to 'templates/standard_game/screens/screen_gameplay.c')
| -rw-r--r-- | templates/standard_game/screens/screen_gameplay.c | 80 |
1 files changed, 0 insertions, 80 deletions
diff --git a/templates/standard_game/screens/screen_gameplay.c b/templates/standard_game/screens/screen_gameplay.c deleted file mode 100644 index a0d84c93..00000000 --- a/templates/standard_game/screens/screen_gameplay.c +++ /dev/null @@ -1,80 +0,0 @@ -/********************************************************************************************** -* -* raylib - Standard Game template -* -* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) -* -* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5) -* -* This software is provided "as-is", without any express or implied warranty. In no event -* will the authors be held liable for any damages arising from the use of this software. -* -* Permission is granted to anyone to use this software for any purpose, including commercial -* applications, and to alter it and redistribute it freely, subject to the following restrictions: -* -* 1. The origin of this software must not be misrepresented; you must not claim that you -* wrote the original software. If you use this software in a product, an acknowledgment -* in the product documentation would be appreciated but is not required. -* -* 2. Altered source versions must be plainly marked as such, and must not be misrepresented -* as being the original software. -* -* 3. This notice may not be removed or altered from any source distribution. -* -**********************************************************************************************/ - -#include "raylib.h" -#include "screens.h" - -//---------------------------------------------------------------------------------- -// Global Variables Definition (local to this module) -//---------------------------------------------------------------------------------- - -// Gameplay screen global variables -static int framesCounter; -static int finishScreen; - -//---------------------------------------------------------------------------------- -// Gameplay Screen Functions Definition -//---------------------------------------------------------------------------------- - -// Gameplay Screen Initialization logic -void InitGameplayScreen(void) -{ - // TODO: Initialize GAMEPLAY screen variables here! - framesCounter = 0; - finishScreen = 0; -} - -// Gameplay Screen Update logic -void UpdateGameplayScreen(void) -{ - // TODO: Update GAMEPLAY screen variables here! - - // Press enter or tap to change to ENDING screen - if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP)) - { - finishScreen = 1; - } -} - -// Gameplay Screen Draw logic -void DrawGameplayScreen(void) -{ - // TODO: Draw GAMEPLAY screen here! - DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); - DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); - DrawText("PRESS ENTER or TAP to JUMP to ENDING SCREEN", 130, 220, 20, MAROON); -} - -// Gameplay Screen Unload logic -void UnloadGameplayScreen(void) -{ - // TODO: Unload GAMEPLAY screen variables here! -} - -// Gameplay Screen should finish? -int FinishGameplayScreen(void) -{ - return finishScreen; -}
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