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diff --git a/templates/standard_game/screens/screen_logo.c b/templates/standard_game/screens/screen_logo.c
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-/**********************************************************************************************
-*
-* raylib - Standard Game template
-*
-* Logo Screen Functions Definitions (Init, Update, Draw, Unload)
-*
-* Copyright (c) 2014-2021 Ramon Santamaria (@raysan5)
-*
-* This software is provided "as-is", without any express or implied warranty. In no event
-* will the authors be held liable for any damages arising from the use of this software.
-*
-* Permission is granted to anyone to use this software for any purpose, including commercial
-* applications, and to alter it and redistribute it freely, subject to the following restrictions:
-*
-* 1. The origin of this software must not be misrepresented; you must not claim that you
-* wrote the original software. If you use this software in a product, an acknowledgment
-* in the product documentation would be appreciated but is not required.
-*
-* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
-* as being the original software.
-*
-* 3. This notice may not be removed or altered from any source distribution.
-*
-**********************************************************************************************/
-
-#include "raylib.h"
-#include "screens.h"
-
-//----------------------------------------------------------------------------------
-// Global Variables Definition (local to this module)
-//----------------------------------------------------------------------------------
-
-// Logo screen global variables
-static int framesCounter;
-static int finishScreen;
-
-//----------------------------------------------------------------------------------
-// Logo Screen Functions Definition
-//----------------------------------------------------------------------------------
-
-// Logo Screen Initialization logic
-void InitLogoScreen(void)
-{
- // TODO: Initialize LOGO screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-}
-
-// Logo Screen Update logic
-void UpdateLogoScreen(void)
-{
- // TODO: Update LOGO screen variables here!
-
- framesCounter++; // Count frames
-
- // Wait for 2 seconds (120 frames) before jumping to TITLE screen
- if (framesCounter > 120)
- {
- finishScreen = true;
- }
-}
-
-// Logo Screen Draw logic
-void DrawLogoScreen(void)
-{
- // TODO: Draw LOGO screen here!
- DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY);
- DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY);
-}
-
-// Logo Screen Unload logic
-void UnloadLogoScreen(void)
-{
- // TODO: Unload LOGO screen variables here!
-}
-
-// Logo Screen should finish?
-int FinishLogoScreen(void)
-{
- return finishScreen;
-} \ No newline at end of file