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Diffstat (limited to 'tests/test_sound_ogg.c')
| -rw-r--r-- | tests/test_sound_ogg.c | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/tests/test_sound_ogg.c b/tests/test_sound_ogg.c new file mode 100644 index 00000000..68abc31c --- /dev/null +++ b/tests/test_sound_ogg.c @@ -0,0 +1,60 @@ +/******************************************************************************************* +* +* raylib test - OGG audio loading and playing +* +* NOTE: This test requires OpenAL32 dll installed (or in the same folder) +* +* This test has been created using raylib 1.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib test - ogg audio loading and playing"); + + InitAudioDevice(); // Initialize audio device + + Sound fx = LoadSound("resources/audio/0564.ogg"); // Load audio file + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound! + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSound(fx); // Unload sound data + + CloseAudioDevice(); // Close audio device + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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