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-rw-r--r--tests/test_sound_ogg.c60
1 files changed, 60 insertions, 0 deletions
diff --git a/tests/test_sound_ogg.c b/tests/test_sound_ogg.c
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+/*******************************************************************************************
+*
+* raylib test - OGG audio loading and playing
+*
+* NOTE: This test requires OpenAL32 dll installed (or in the same folder)
+*
+* This test has been created using raylib 1.1 (www.raylib.com)
+* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
+*
+* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected])
+*
+********************************************************************************************/
+
+#include "raylib.h"
+
+int main()
+{
+ // Initialization
+ //--------------------------------------------------------------------------------------
+ int screenWidth = 800;
+ int screenHeight = 450;
+
+ InitWindow(screenWidth, screenHeight, "raylib test - ogg audio loading and playing");
+
+ InitAudioDevice(); // Initialize audio device
+
+ Sound fx = LoadSound("resources/audio/0564.ogg"); // Load audio file
+ //--------------------------------------------------------------------------------------
+
+ // Main game loop
+ while (!WindowShouldClose()) // Detect window close button or ESC key
+ {
+ // Update
+ //----------------------------------------------------------------------------------
+ if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound!
+ //----------------------------------------------------------------------------------
+
+ // Draw
+ //----------------------------------------------------------------------------------
+ BeginDrawing();
+
+ ClearBackground(RAYWHITE);
+
+ DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY);
+
+ EndDrawing();
+ //----------------------------------------------------------------------------------
+ }
+
+ // De-Initialization
+ //--------------------------------------------------------------------------------------
+ UnloadSound(fx); // Unload sound data
+
+ CloseAudioDevice(); // Close audio device
+
+ CloseWindow(); // Close window and OpenGL context
+ //--------------------------------------------------------------------------------------
+
+ return 0;
+} \ No newline at end of file