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Diffstat (limited to 'tests/test_texture_mipmaps.c')
| -rw-r--r-- | tests/test_texture_mipmaps.c | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/tests/test_texture_mipmaps.c b/tests/test_texture_mipmaps.c new file mode 100644 index 00000000..7695ba19 --- /dev/null +++ b/tests/test_texture_mipmaps.c @@ -0,0 +1,59 @@ +/******************************************************************************************* +* +* raylib test - Texture loading with mipmaps, mipmaps generation +* +* This test has been created using raylib 1.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib test - texture mipmaps"); + + Image image = LoadImage("resources/raylib_logo.png"); + Texture2D texture = CreateTexture(image, true); + + // NOTE: With OpenGL 3.3 mipmaps generation works great (automatic generation) + // NOTE: With OpenGL 1.1 mipmaps generation works great too! (manual generation) + + //-------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(texture, 0, 0, WHITE); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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