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Diffstat (limited to 'tests/test_textures_dds.c')
| -rw-r--r-- | tests/test_textures_dds.c | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/tests/test_textures_dds.c b/tests/test_textures_dds.c new file mode 100644 index 00000000..bc63a9c1 --- /dev/null +++ b/tests/test_textures_dds.c @@ -0,0 +1,66 @@ +/******************************************************************************************* +* +* raylib test - DDS Texture loading and drawing (compressed and uncompressed) +* +* This test has been created using raylib 1.1 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* +* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) +* +********************************************************************************************/ + +#include "raylib.h" + +int main() +{ + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib test - DDS texture loading and drawing"); + + // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) + //Texture2D texture = LoadTexture("resources/raylib_logo.dds"); // Texture loading + //Texture2D texture = LoadTexture("resources/raylib_logo_uncompressed.dds"); // Texture loading + + Image image = LoadImage("resources/raylib_logo_uncompressed.dds"); + Texture2D texture = CreateTexture(image, false); + + // NOTE: With OpenGL 3.3 mipmaps generation works great + + SetTargetFPS(60); + //--------------------------------------------------------------------------------------- + + // Main game loop + while (!WindowShouldClose()) // Detect window close button or ESC key + { + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE); + + DrawText("this IS a texture!", 360, 370, 10, GRAY); + + EndDrawing(); + //---------------------------------------------------------------------------------- + } + + // De-Initialization + //-------------------------------------------------------------------------------------- + //UnloadTexture(texture); // Texture unloading + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + + return 0; +}
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