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2018-07-21Added Android Makefile for gamesraysan5
2018-07-21Looking for a place for raylib resource fileraysan5
2018-07-10Review Android MakefilesRay
2018-05-29Reviewed Windows resource file nameRay
2018-05-14Restore removed projectsRay
2018-05-11Review raylib version to 2.0Ray
Review raylib_icon resource
2018-05-10CMake: Don't create symlinks on unsupporting file systems (#539)Ahmad Fatoum
Panders to the idiosyncrasies of my work flow: I have my raylib build directory mounted as a VirtualBox vboxfs for use with my Linux VM, but vboxfs doesn't support symlinks, while raylib shared library versioning on Unix expects symlinks to work. If this happens, library versioning is now disabled on Unix with an error message instead of just failing the build.
2018-01-29Do not ignore Makefiles!Ray
2018-01-19Merge branch 'develop' into testing_uwpRay
2017-12-11Remove Meson build systemAhmad Fatoum
Less maintenance overhead that way, given that make/CMake now also do library versioning.
2017-11-25Build examples and games on Travis CIAhmad Fatoum
They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL.
2017-11-13Added VS2015 UWP solutionRay San
2017-11-10Working on UWP supportRay San
Support Universal Windows Platform (UWP): - Windows 10 App - Windows Phone - Xbox One
2017-11-06Added VS2017 raylib projectRay
2017-10-11Updated release libraries for win32/mingw32Ray San
2017-10-11Reorganize release and dependenciesRay San
2017-09-29Updated libraries for releaseRay
OpenAL Soft and raylib compiled for release and stripped
2017-09-23Working on Android APK building with MakefileRay
2017-08-27CMake based build system.ASDF
Some people might find this handly
2017-07-02Review some formatting for consistencyraysan5
2017-06-05Add meson files for basic Linux buildingMichael Vetter
2017-05-19Updated libsRay
2017-05-18Added Android libRay
2017-05-18Updated libsRay
2017-04-20Added examples web imagesRay
Added loader webs (previously ignored)
2017-04-10Removed useless filesraysan5
2017-04-08Working on examples...Ray
2017-04-08Added web files to ignoreRay
2017-03-21Don't ignore release libraries.RDR8
2017-03-20Ignore vim temporary files, .a and .so, games/RDR8
2016-12-21Update to ignore Linux binaries (no extension)Ray
2016-08-27Moved tool to folderraysan5
2016-08-08Visual Studio 2015 projectraysan5
2016-07-25Upload ptheads Win32 DLLraysan5
2016-07-16update '.gitignore' file to ignore VIM's filesLelixSuper
2016-06-14Add pthread external library to source...victorfisac
and add instructions in physac examples to run it successful.
2016-06-14Added Oculus Rift library dllraysan5
2016-06-11Remove release files from src directoryraysan5
2016-06-06Update to OpenAL Soft 1.17.2Ray
2016-05-20remove user-specific ant filesGordon McShane
2016-04-23Oculus SDK 1.3 + GLFW3 sample -NOT WORKING-raysan5
2016-01-07Ignore some filesraysan5
2015-01-18Ignore compiled binaries on templates (*.o, *.exe)raysan5
2014-09-18Updated to ignore *.exeraysan5
2014-09-18Updated ignorable filesraysan5
2014-09-16Update examples and remove .exeraysan5
2013-11-24Updated with some minor changesraysan5
2013-11-18Uploaded some additional files that were ignored...Ray
2013-11-18raylib basic folders structure and some files... ;)Ray
2013-10-24Setting up the projectraysan5