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2021-11-11added LUA output format for parser; added Makefile for raylib_parser; added ↵iskolbin
raylib_api.lua parser result; added raylib_parser binary to gitignore (#2129)
2021-10-18Resync .obj models! gitignore was ignoring them!Ray
2021-09-25Add Zig build file (#2014)Tommi Sinivuo
The build file builds Raylib as a static library for either Windows or Linux.
2021-08-23Revert "Ignore generated example binaries (#1884)" (#1946)Luiz Pestana
This reverts commit 4a01139c8d87584b7d62a2c7d60b151d6be5ee9c.
2021-08-11Add *.so.* to .gitignore to ignore build artifacts (#1912)Tommi Sinivuo
When building a shared Raylib library on Linux, the build process produces 3 files: libraylib.so (symlink), libraylib.so.381 (symlink) and libraylib.so.3.8.1 (the library). Only the first one of these (.so) is currently ignored by Git. Adding *.so.* to .gitinore makes Git ignore the rest of them as well.
2021-08-07Fix Makefile to build WASM examples. (#1906)Ryan Roden-Corrent
* Fix Makefile to build WASM examples. - Add --preload-file flag before specifying the resource dir - Add empty resource dir to `shapes/` (otherwise wasm-ld will fail) - Add wasm outputs to .gitigore * Delete .gitignore Co-authored-by: Ray <[email protected]>
2021-07-23Ignore generated example binaries (#1884)Luiz Pestana
2021-06-22Update .gitignoreRay
2021-05-08Added support for additional mouse buttons (#1753)Lambert Wang
* Added support for additional mouse buttons * Renamed mouse button enum Co-authored-by: Lambert Wang <[email protected]>
2021-01-16Fix cmake build error dirent (#1536)hristo
* Better ignore support for idea projects. Added a wildcard at the end because different configurations would have a diffeerent build directory. * Removed external from being a relative include directory for target raylib. Fixes #1533
2020-05-08Update .gitignoreRay
2020-04-08Revert "CMake: Don't create symlinks on unsupporting file systems (#539)"Ahmad Fatoum
As noted in #539, the symlink check was to support compiling raylib on VirtualBox vboxfs as no symlinks are supported there. With me using Linux as daily driver outside VirtualBox now, this 'feature' is most likely unused by anyone, but still annoys other users (#791). Just revert it and be done with it. If there are really others building raylib on vboxfs or a similarly crippled file system under Linux, they should now step forward when their build breaks. This reverts commit b8ca51fd01a68b9b6040f8c3c631eedefd7d7735.
2020-03-12Update .gitignoreRay
2020-02-11Fixed memory leaks in textures.c (#1097)SasLuca
2019-10-29Review latest PR #1003Ray
2019-10-29Raysan (#1003)Jean-Seb / jseb
* new linux makefile for Android portages * Revert "projects: CMake: bump up minimal raylib version (#983)" This reverts commit 82306af111894397cb2028ac270f2916aa615fab. * new PR for upstream * for Raysan
2019-05-21Ignore web bitcode libRay
2019-04-27UWP Support Overhaul (#819)Reece Mackie
* Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Working build * Fix build again, stop deleting files * Hotfix crash, needs investigating * Remove VS2015.UWP, I cannot update the project * Lots of UWP work, added keyboard and mouse press support. Still need to finish scroll wheel, mouse position and cursor hiding, plus other stuff that I haven't seen yet. * Implemented a ton more things, added BaseApp.h to provide common code to UWP apps. * Remove constant window dimensions * Enable and Disable cursor support. * Actually use mouse delta * Gamepad Support * Cleaning and small tweaks * Restore original example. * Update comment * Use 'Messages' to handle the cursor functions so code is more portable. * Comment * Comment unused message fields and use vector for mouse pos instead. * Move messages to utils.h and use messages for everything. No more plat-specific code in raylib.h * Tested some desktop stuff and added projection matrix updates for window resizing. * Fixed big bad mouse bug * Fix alt buttons and add hack to combat flickery key presses (far from perfect) * Remove debug code * Final commit * Well, so I thought * Wow, i am bad * Remove packages folder * Remove useless include * Apply requested changes and fix linux build * Try to stop packages folder * Have we fixed the formatting properly? * Third time's the charm? * Where did this come from? * Re-fix * Autoformat is gonna kill * Fixed XBOX ONE Support * Fix tabs
2019-04-22[rnet] module WIP (#809)Jak
Added experimental network module
2019-02-18Remove compiled libraylib.aRob Loach
2019-01-21Added CMD compilation scripts for examplesRay
They could be useful for some people...
2018-10-15Update .gitignoreChrisDill
- Ignore files in Debug.DLL from building VS2017 project.
2018-07-21Added Android Makefile for gamesraysan5
2018-07-21Looking for a place for raylib resource fileraysan5
2018-07-10Review Android MakefilesRay
2018-05-29Reviewed Windows resource file nameRay
2018-05-14Restore removed projectsRay
2018-05-11Review raylib version to 2.0Ray
Review raylib_icon resource
2018-05-10CMake: Don't create symlinks on unsupporting file systems (#539)Ahmad Fatoum
Panders to the idiosyncrasies of my work flow: I have my raylib build directory mounted as a VirtualBox vboxfs for use with my Linux VM, but vboxfs doesn't support symlinks, while raylib shared library versioning on Unix expects symlinks to work. If this happens, library versioning is now disabled on Unix with an error message instead of just failing the build.
2018-01-29Do not ignore Makefiles!Ray
2018-01-19Merge branch 'develop' into testing_uwpRay
2017-12-11Remove Meson build systemAhmad Fatoum
Less maintenance overhead that way, given that make/CMake now also do library versioning.
2017-11-25Build examples and games on Travis CIAhmad Fatoum
They were disabled because they failed to build, but this patch set fixes the build on Linux and macOS. This doesn't apply to the AppVeyor build on Windows yet; it currently fails at linking with OpenAL.
2017-11-13Added VS2015 UWP solutionRay San
2017-11-10Working on UWP supportRay San
Support Universal Windows Platform (UWP): - Windows 10 App - Windows Phone - Xbox One
2017-11-06Added VS2017 raylib projectRay
2017-10-11Updated release libraries for win32/mingw32Ray San
2017-10-11Reorganize release and dependenciesRay San
2017-09-29Updated libraries for releaseRay
OpenAL Soft and raylib compiled for release and stripped
2017-09-23Working on Android APK building with MakefileRay
2017-08-27CMake based build system.ASDF
Some people might find this handly
2017-07-02Review some formatting for consistencyraysan5
2017-06-05Add meson files for basic Linux buildingMichael Vetter
2017-05-19Updated libsRay
2017-05-18Added Android libRay
2017-05-18Updated libsRay
2017-04-20Added examples web imagesRay
Added loader webs (previously ignored)
2017-04-10Removed useless filesraysan5
2017-04-08Working on examples...Ray
2017-04-08Added web files to ignoreRay