| Age | Commit message (Collapse) | Author |
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Examples have been renamed for coherence with raylib modules and test
examples have been merged into examples folder.
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A basic Android template is provided to start a game
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Some basic to advance templates are provided to be use as base code for
new games
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Default libraylib.a uses OpenGL 1.1 to maximize compatibility
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This is a huge update. Check CHANGELOG for details
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No-parameters functions use the prototype style FunctionName(void);
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Set default raylib to use OpenGL 1.1 (compatibility issues on ATI cards)
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We have three vertex buffers: lines, triangles and quads for textures.
Drawing in a desired order could become a nighmare... noww it seems it
works prety well...
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Check CHANGELOG for a detailed list of changes
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Added additional files in case somebody wants to use the DLL library
version
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OpenGL 3.3+ compiled binaries
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View CHANGELOG for a detailed list of changes
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