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2018-04-02Update release to latest raylib versionraysan5
Note that only some lib versions have been updated
2018-04-02Review UWP configurationraysan5
2018-04-02Review InitWindow() to avoid void pointerraysan5
Reviewed for PLATFORM_ANDROID and PLATFORM_UWP
2018-04-02Fix sscanf() without field limits can crash with huge input data[email protected]
2018-04-02Fix Allocator sizeof operand mismatch[email protected]
2018-04-02Fix Dead initialization[email protected]
2018-04-02 Redundant assignment of 'angle' to itself[email protected]
2018-04-02Fix Uninitialized argument value[email protected]
2018-04-02Fix value stored to 'body' is never read[email protected]
2018-04-02Remove dead assignment[email protected]
2018-04-02Fix use after freeMartinfx
2018-04-02Fix call argument is an uninitialized value[email protected]
2018-04-02Fix warning: illegal character encoding in string literal[email protected]
2018-04-02Fix value stored to 'num_channels' is never read[email protected]
2018-04-02Merge pull request #508 from a3f/masterRay
Allow use of main instead of android_main
2018-04-01Review linksraysan5
2018-04-01Merge pull request #513 from autious/masterRay
Add orthographic 3d rendering mode
2018-03-31Initialize the timer after the graphics device on desktop and web platforms. ↵Jacques Heunis
(#516) This is already the order that is used for Android. It doesn't appear to make a difference on desktop but on web using the timer before it's been initialized (by glfwInit, inside InitGraphicsDevice) causes the a long (and variable but often several seconds) sleep between the first and second frame. Fixes: 468309d ("Early-exit InitWindow if InitGraphicsDevice fails")
2018-03-27Simplify camera data switch in orthographic 3d exampleMax Danielsson
2018-03-27Move deduplicate aspect variable in begin render.Max Danielsson
Changes motivated by commentary in pull request 513
2018-03-27Remove state bool in camera projection type example.Max Danielsson
Changes made based on commentary in pull request 513
2018-03-25Add orthographic projection exampleMax Danielsson
2018-03-25Add 3d orthographic projection modeMax Danielsson
2018-03-20Merge pull request #510 from mackron/patch-2Ray
Fix an infinite loop in ALSA backend of mini_al.
2018-03-20Fix an infinite loop in ALSA backend of mini_al.David Reid
2018-03-19Review tabs issue when compiling...Ray
...PLATFORM_ANDROID on Windows, using MinGW-w64 (x86) provided Make (GCC 7.2)
2018-03-18Merge pull request #509 from mackron/patch-1Ray
Fix a buffer overflow in the OSS/BSD backend of mini_al.
2018-03-18Fix a buffer overflow in the OSS/BSD backend.David Reid
2018-03-16Allow use of main instead of android_mainAhmad Fatoum
Inspired by #504. Instead of requiring the user to do PLATFORM_ANDROID #ifdefery, have the android_main entry point exported by raylib and call the user-defined main. This way many games could (in theory) run unmodified on Android and elsewhere. This is untested!
2018-03-16Complete review of raymath for API consistencyRay
2018-03-16Support case-insensitive extension checkRay San
2018-03-15Updated raylib dev versionRay
2018-03-15Reviewed raymath changesRay
2018-03-15Merge pull request #482 from a3f/masterRay
raymath.h: Use C99 inline semantics
2018-03-14Merge pull request #505 from Martinfx/max-add-memory-sanitizerRay
Add memory sanitizer for better debug
2018-03-14Add message warning for msan[email protected]
2018-03-14Add memory sanitizer for better debug[email protected]
2018-03-11Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2018-03-11Corrected typoraysan5
2018-03-11Merge pull request #500 from victorfisac/fork/masterRay
[fork/master] Fixed some memory leaks and add null checks for consistency
2018-03-11Corrected typoraysan5
2018-03-11Correct issue with triangleCountraysan5
2018-03-10Updated copyright yearsvictorfisac
2018-03-10Fixed compilation code comment in headervictorfisac
2018-03-10Fixed memory leaks in physics step operationsvictorfisac
2018-03-10Merge branch 'master' of github.com:raysan5/raylib into fork/mastervictorfisac
2018-03-09Added new functionsRay San
- SetWindowSize() to scale Windows in runtime - SetMouseScale() to scale mouse input, useful when rendering game to a RenderTexture2D that will be scaled to Window size (used on rFXGen tool)
2018-03-04Correct issue with tangentsRay
2018-03-04Fix result of operation is garbage or undefined[email protected]
2018-03-03Removed additional coderaysan5
GLFW has been updated to latest version, probably this code is not required any more due to already been integrated into library... but it needs to be tested...