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2020-02-03Update project version for release2.6.02.6Ray
2020-01-30[build] Makefile examples modularizationRay
Now examples can be compiled by module, that's useful when compilation fails at some point
2020-01-30Some examples tweaksRay
2020-01-29Update to be detected by GitHubRay
2020-01-29ADDED: DrawPoint3D()Ray
2020-01-29Review PHYSAC_NO_THREADS on WebAssemblyRay
2020-01-29Review bool type checkRay
2020-01-29Review spacingRay
2020-01-29Renamed Mat2 to Matrix2x2Ray
2020-01-29Added comments related to #837Ray
2020-01-28Tweak to avoid compilation warningRay
2020-01-28Removed big examplesRay
2020-01-28Update README.mdRay
2020-01-28Removed big examples (models_solar_system_rlgl)Ray
2020-01-28Some tweaksRay
2020-01-27Corrected issue with matrix order multiplication #1054Ray
2020-01-27ADDED: DrawEllipse() and DrawEllipseLines() #1047Ray
2020-01-27Support touch/mouse indistinctlyRay
REMOVED: IsTouchDetected()
2020-01-27Review touch input scaling for PLATFORM_WEB #163Ray
Now touch inputs scale proportionally to the canvas size
2020-01-26Review default font scale filter for HighDPI modeRay
2020-01-26ADDED: TextCopy() #1083Ray
2020-01-26Corrected bug #989Ray
2020-01-26Minor tweaksRay
2020-01-26REVIEWED: GetDirectoryPath()Ray
2020-01-24ADDED: IsTouchDetected()Ray
2020-01-24ADDED: GetWorldToScreenEx()Ray
Addressing issue #1056
2020-01-24Allow MAX_BATCH_BUFFERING config at compile timeRay
2020-01-24Addressed issue #1051Ray
Allow frustrum culling near/far distance configuration at compile time.
2020-01-24Minor tweaks to avoid warningsRay
2020-01-24Redesigned TextToInteger()Ray
2020-01-23Remove duplicate functionRay
2020-01-23WARNING: Renamed Vector3Multiply() to Vector3Scale()Ray
Renamed for consistency with Vecto2Scale() Also renamed Vector3MultiplyV() to Vector3Multiply()
2020-01-22Update cgltf.hRay
2020-01-22Correct issue with defineRay
2020-01-21Remove unneeded tracesRay
2020-01-19Added SUPPORT_HALFBUSY_WAIT_LOOPraysan5
2020-01-19Support custom allocatorraysan5
2020-01-19Corrected issue with typesraysan5
2020-01-19Review module to fit raylib conventionsraysan5
Support custom allocators
2020-01-19Support custom memory allocatorsraysan5
2020-01-19Support custom memory allocatorsraysan5
2020-01-19Review custom allocatorsraysan5
2020-01-19Review functions modifiersraysan5
2020-01-19Review functions definition modifiersraysan5
2020-01-17 Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported ↵Victor Gallet
(previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh (#1075)
2020-01-16Create makefile for building android app on osx (#1070)Yunoinsky
* Create makefile for building android app on osx This makefile can work on macos to build android app * Update and rename Makefile.macos.android to Makefile.Android.macos Rename the makefile for android macos. * Update Makefile.Android.macos replace the user specific folder with env var $HOME
2020-01-15Update ci_src_examples_win.ymlRay
2020-01-15Update ci_src_examples_win.ymlRay
2020-01-15Update ci_src_examples_win.ymlRay
2020-01-15Update ci_src_examples_win.ymlRay