| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-02-03 | Update project version for release2.6.02.6 | Ray | |
| 2020-01-30 | [build] Makefile examples modularization | Ray | |
| Now examples can be compiled by module, that's useful when compilation fails at some point | |||
| 2020-01-30 | Some examples tweaks | Ray | |
| 2020-01-29 | Update to be detected by GitHub | Ray | |
| 2020-01-29 | ADDED: DrawPoint3D() | Ray | |
| 2020-01-29 | Review PHYSAC_NO_THREADS on WebAssembly | Ray | |
| 2020-01-29 | Review bool type check | Ray | |
| 2020-01-29 | Review spacing | Ray | |
| 2020-01-29 | Renamed Mat2 to Matrix2x2 | Ray | |
| 2020-01-29 | Added comments related to #837 | Ray | |
| 2020-01-28 | Tweak to avoid compilation warning | Ray | |
| 2020-01-28 | Removed big examples | Ray | |
| 2020-01-28 | Update README.md | Ray | |
| 2020-01-28 | Removed big examples (models_solar_system_rlgl) | Ray | |
| 2020-01-28 | Some tweaks | Ray | |
| 2020-01-27 | Corrected issue with matrix order multiplication #1054 | Ray | |
| 2020-01-27 | ADDED: DrawEllipse() and DrawEllipseLines() #1047 | Ray | |
| 2020-01-27 | Support touch/mouse indistinctly | Ray | |
| REMOVED: IsTouchDetected() | |||
| 2020-01-27 | Review touch input scaling for PLATFORM_WEB #163 | Ray | |
| Now touch inputs scale proportionally to the canvas size | |||
| 2020-01-26 | Review default font scale filter for HighDPI mode | Ray | |
| 2020-01-26 | ADDED: TextCopy() #1083 | Ray | |
| 2020-01-26 | Corrected bug #989 | Ray | |
| 2020-01-26 | Minor tweaks | Ray | |
| 2020-01-26 | REVIEWED: GetDirectoryPath() | Ray | |
| 2020-01-24 | ADDED: IsTouchDetected() | Ray | |
| 2020-01-24 | ADDED: GetWorldToScreenEx() | Ray | |
| Addressing issue #1056 | |||
| 2020-01-24 | Allow MAX_BATCH_BUFFERING config at compile time | Ray | |
| 2020-01-24 | Addressed issue #1051 | Ray | |
| Allow frustrum culling near/far distance configuration at compile time. | |||
| 2020-01-24 | Minor tweaks to avoid warnings | Ray | |
| 2020-01-24 | Redesigned TextToInteger() | Ray | |
| 2020-01-23 | Remove duplicate function | Ray | |
| 2020-01-23 | WARNING: Renamed Vector3Multiply() to Vector3Scale() | Ray | |
| Renamed for consistency with Vecto2Scale() Also renamed Vector3MultiplyV() to Vector3Multiply() | |||
| 2020-01-22 | Update cgltf.h | Ray | |
| 2020-01-22 | Correct issue with define | Ray | |
| 2020-01-21 | Remove unneeded traces | Ray | |
| 2020-01-19 | Added SUPPORT_HALFBUSY_WAIT_LOOP | raysan5 | |
| 2020-01-19 | Support custom allocator | raysan5 | |
| 2020-01-19 | Corrected issue with types | raysan5 | |
| 2020-01-19 | Review module to fit raylib conventions | raysan5 | |
| Support custom allocators | |||
| 2020-01-19 | Support custom memory allocators | raysan5 | |
| 2020-01-19 | Support custom memory allocators | raysan5 | |
| 2020-01-19 | Review custom allocators | raysan5 | |
| 2020-01-19 | Review functions modifiers | raysan5 | |
| 2020-01-19 | Review functions definition modifiers | raysan5 | |
| 2020-01-17 | Fix compilation when the SUPPORT_MESH_GENERATION feature is not supported ↵ | Victor Gallet | |
| (previously, the loadModel function was using the GenMeshCube texture, if no model founded, to generate a default cube mesh (#1075) | |||
| 2020-01-16 | Create makefile for building android app on osx (#1070) | Yunoinsky | |
| * Create makefile for building android app on osx This makefile can work on macos to build android app * Update and rename Makefile.macos.android to Makefile.Android.macos Rename the makefile for android macos. * Update Makefile.Android.macos replace the user specific folder with env var $HOME | |||
| 2020-01-15 | Update ci_src_examples_win.yml | Ray | |
| 2020-01-15 | Update ci_src_examples_win.yml | Ray | |
| 2020-01-15 | Update ci_src_examples_win.yml | Ray | |
| 2020-01-15 | Update ci_src_examples_win.yml | Ray | |
