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2020-03-15REVIEWED: ImageTextEx() to support line breaks #1131raysan5
NOTE: This functionality has an important issue, line space is fixed to 1.5 font.baseSize pixels, depending on the font and how it has been generated that spacing could be too wide or too narrow...
2020-03-15Android: Set display.[width, height] before screen size check (#1132)Doyle
In `InitGraphicsDevice(...)`, the Android section has a screen security check like other platforms- but CORE.display.width, CORE.display.height are not set yet, so the security check sets it to 0. So ensure we query the device's screen width and height before the screen size security check. This also gives you the ability to run a proper full-screen application on Android without any scaling and guess work on the target device by setting screen width and height to 0 in `InitWindow(...)` and using `GetScreen[Width|Height]()` to get the actual values.
2020-03-12Added note on transparent framebuffer w/o X11 on RPIRay
2020-03-12Update .gitignoreRay
2020-03-12[text] TextToUpper(): Added note on diacriticsRay
2020-03-09ADDED Binding: FreeBasicRay
2020-03-09Minor tweaksRay
2020-03-09Address issue #1125Ray
2020-03-09Revert "Always use latest raylib version for cmake (#1123)" (#1126)Ahmad Fatoum
We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake. It's ok to have a minimal version, so revert b7c0d5b6ddfb8fd958803db837e1839ea54f6d37.
2020-03-08Always use latest raylib version for cmake (#1123)G3bE
* Always use latest raylib version * Always use latest raylib version * Always use latest raylib version
2020-03-08Changed `if` to `else if`. (#1122)SasLuca
2020-03-08ADDED Bindings: raylua-lua (raylua) (#1124)Astie Teddy
2020-03-07Reviewed missing includeRay
2020-03-05Update raylib versionRay
2020-03-05ADDED Bindings: raylib-luamore, raylib-nelua, raylib-mosaicRay
2020-03-05Android: Support file saving to internal data storageRay
2020-03-05Reviewed and Updated Android compilation scriptsRay
2020-03-04Remove commentRay
2020-03-04Added BlitzMax bindingRay
2020-03-04ADDED: LoadFileText() and SaveFileText()Ray
Improved file access checks
2020-03-03WARNING: Corrected issue with IsKeyDown() #1119Ray
2020-03-03Update core.cRay
2020-03-03Avoid icons in shellRay
Very weird... lately icons are not properly displayed on browser!
2020-03-03REVIEWED: Mouse/Touch input systemRay
After several reviews, now it seems everything works as expected.
2020-03-03Some code tweaksRay
2020-03-02Support any mouse button for gesture detectionRay
2020-03-02Review shader exaples to work on web (GLSL 100)Ray
2020-03-02Review some commentRay
2020-03-02Support touch drawing on webRay
2020-03-02Update raymath.h (#1118)i-right-i
* Update raymath.h Added Vector2Rotate Function. * Update raymath.h
2020-03-02Update textures_mouse_painting.cRay
2020-03-02Added comment on IsMouseButtonDown() issueRay
IsMouseButtonDown() does not process touch state down properly, state is reseted every frame...
2020-03-01Reviewed IsMouseButtonDown()Ray
2020-03-01Update MakefileRay
2020-02-29REDESIGNED input system for better mouse/touch supportRay
2020-02-28Replaced fabs() by fabsf() when requiredRay
2020-02-28`LoadText()` tweak (#1113)brankoku
Guarantee string is zero-terminated
2020-02-28REVIEWED: LoadText()Ray
2020-02-27TweaksRay
2020-02-27Corrected return valueRay
2020-02-27REDESIGN: ExportImage()Ray
Use new file I/O ABI
2020-02-27REDESIGN: ExportWave()Ray
Use new file I/O ABI
2020-02-27Tweak on variable initRay
2020-02-27Review default config flagsRay
2020-02-27Corrected issue with variable nameRay
2020-02-27Remove trail spaces and some tweaksRay
2020-02-27REDESIGNED: LoadImage() -WIP-Ray
Using new file I/O ABI
2020-02-27REDESIGNED: LoadImageRaw(), LoadAnimatedGIF()Ray
Using new file I/O ABI
2020-02-27REDESIGNED: LoadFontEx()Ray
Using new file I/O ABI
2020-02-27LoadText(): Added commentRay