| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-04-11 | new example: shaders_texture_drawing | Ray | |
| 2019-04-11 | new example: textures_background_scrolling | Ray | |
| 2019-04-11 | Review cubemap generation | Ray | |
| 2019-04-11 | Corrected standalone usage | Ray | |
| 2019-04-11 | Review VR simulator mechanism | Ray | |
| - No default VR device parameteres inside raylib - VR device parameter should be provided by user - VR distortion shader should be provided by user | |||
| 2019-04-11 | Update BINDINGS.md | Ray | |
| 2019-04-11 | Added binding to Factor | Ray | |
| 2019-04-11 | Some tweaks | Ray | |
| 2019-04-10 | Comments review | Ray | |
| 2019-04-10 | Set default white texture for diffuse mat | Ray | |
| 2019-04-10 | Check textures available before loading | Ray | |
| 2019-04-10 | Replaced size_t by unsigned int | Ray | |
| 2019-04-09 | Resolve CI failure with MinGW | myd7349 | |
| 2019-04-09 | Update Makefile | Ray | |
| 2019-04-09 | Start working on glTF loading... | Ray | |
| 2019-04-09 | Take care of raylib_USE_STATIC_LIBS when calling find_library | myd7349 | |
| 2019-04-09 | Fix CMake support on Win32 | myd7349 | |
| 2019-04-08 | Avoid example on Android | Ray | |
| 2019-04-08 | Review creation years | Ray | |
| 2019-04-07 | Merge pull request #793 from ChillerDragon/pr_copyright_2k19 | Ray | |
| Happy new year 2019 | |||
| 2019-04-07 | Happy new year 2019 | ChillerDragon | |
| 2019-04-05 | Added missing include -_- | Ray | |
| 2019-04-05 | ADDED: SetShaderValueTexture() | Ray | |
| Some tweaks | |||
| 2019-04-05 | Review PBR shaders | Ray | |
| Issue was related to vertex tangent attibutes not uploaded to GPU, a quick solution was implemented for new vertex attributes loading for already existing meshes... I don't like it specially but it will work for now. | |||
| 2019-04-05 | Start setting things up for raylib 2.5 | Ray | |
| 2019-04-05 | BIG UPDATE: New models functions for animations! | Ray | |
| Multiple functions added and some reviewed to adapt to the new multi-mesh, multi-material and animated models. | |||
| 2019-04-05 | Corrected issue with LoadMesh() | Ray | |
| 2019-04-05 | Rename enum type | Ray | |
| 2019-04-05 | Minor tweaks | Ray | |
| 2019-04-04 | Removed trail spaces | Ray | |
| 2019-04-04 | Review merged PR formatting | Ray | |
| Removed trail spaces | |||
| 2019-04-04 | Merge pull request #787 from Demizdor/master | Ray | |
| Added `DrawRoundedRect()` and `DrawRoundedRectLines()` | |||
| 2019-04-04 | BIG UPDATE: Support model animations! | Ray | |
| 2019-04-04 | Animated vertex renaming | Ray | |
| 2019-04-01 | Corrected some issues | Ray | |
| - Support compiling for OpenGL 1.1 - Free meshes/materials memory after usage... | |||
| 2019-04-01 | Support material loading from OBJ/MTL | Ray | |
| 2019-04-01 | Reviewed OBJ loading implementation -WIP- | Ray | |
| One mesh files can be loaded correctly MISSING: - Multimesh OBJ loading - Materials loading | |||
| 2019-04-01 | Retarget VS2017 solution | Ray | |
| 2019-04-01 | Implementing LoadOBJ() -WIP- | Ray | |
| It seems obj loading is working ok but there is some problem with drawing... | |||
| 2019-04-01 | Reviewed data assignation | Ray | |
| 2019-04-01 | Update cube.obj | Ray | |
| 2019-03-31 | Reimplemented DrawRoundedRectLines() | Demizdor | |
| 2019-03-31 | Added `DrawRoundedRectLines()` | Vlad Adrian | |
| 2019-03-31 | Update raylib.h | Vlad Adrian | |
| 2019-03-30 | Added DrawRoundedRect() | Demizdor | |
| 2019-03-29 | Update standard_lighting.c | Ray | |
| 2019-03-29 | Review models examples | Ray | |
| 2019-03-29 | Default to white cube mesh if not loaded | Ray | |
| 2019-03-29 | Some formatting review | Ray | |
| 2019-03-29 | Merge pull request #786 from Demizdor/draw_ring | Ray | |
| Added DrawRing(), DrawRingLines() and DrawCircleSectorLines() | |||
