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2021-04-16Update SPONSORS.mdRay
2021-04-16Update SPONSORS.mdRay
2021-04-16Update SPONSORS.mdRay
2021-04-16Update SPONSORS.mdRay
2021-04-16Update SPONSORS.mdRay
2021-04-16Update ROADMAP.mdRay
2021-04-16Update HISTORY.mdRay
2021-04-16Fix old directories used and windows/linux portability (#1722)noloop
* Fix olds directories used and windows/linux portability * Fix windows/linux portability
2021-04-15Update CONTRIBUTING.mdRay
2021-04-14Create CONTRIBUTORS.mdRay
2021-04-14Update CONTRIBUTING.mdRay
2021-04-14Update CMakeOptions.txtRay
2021-04-14Added some OpenGL extensions commentsRay
2021-04-14Update external librariesRay
2021-04-14Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-04-14Update MakefileRay
2021-04-14Update README.mdRay
2021-04-13Reviewed DrawLine3D() limits #1721Ray
2021-04-13REVIEWED: DrawLine3D() #1721Ray
Increased batch limit check to compensate internal buffers alignment for lines drawing
2021-04-11Update rlgl.hRay
2021-04-11Some defines simplificationRay
2021-04-10Update history -WIP-Ray
2021-04-10Update CHANGELOGRay
2021-04-10Update history for raylib 3.7 -WIP-Ray
2021-04-10Update CHANGELOGRay
2021-04-09Enable DRM platform cross compilation support (#1717)Jon
* Log a warning if chdir failed, use agnostic CHDIR instead of chdir * Only include libdrm directory explicitly when not cross compiling
2021-04-09Update with more changes from commits... -WIP-Ray
2021-04-09use xm streams in the same sample sample size as the output device (#1716)Jeffery Myers
2021-04-09Update Notepad++ IntellisenseRay
2021-04-09Fix off by one bug with GetGamepadAxisCount on PLATFORM_DESKTOP (#1715)Chris
- Found testing core_input_gamepad. The last axis was not drawn. - GLFW_GAMEPAD_AXIS_LAST is defined to the last axis which is 5 not the total number which is 6.
2021-04-09REVIEWED: GetKeyPressed() #1712Ray
2021-04-09Update resource filesRay
2021-04-08Update CHANGELOG -WIP-Ray
2021-04-07Update core_vr_simulator.cRay
2021-04-07Update core_vr_simulator.cRay
2021-04-07Update shaders_julia_set.cRay
2021-04-07Update core_vr_simulator.cRay
2021-04-07REVIEWED: OpenGL 2.1 compilationRay
2021-04-07Fix ImageClearBackground (#1711)Ergoold
- Dividing by height instead of width results in missing parts of the image.
2021-04-06REDESIGNED: Vr stereo modeRay
2021-04-06Reviewed Vr stereoRay
2021-04-06REDESIGNED: Vr stereo renderingRay
2021-04-06added import in order for alloca to work on macos (#1710)Saikyun
2021-04-06Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-04-06Corrected issue on RPIRay
2021-04-06Minimum number of segments in circle sector functions changed from ↵frithrah
hard-coded to based on degree range. (#1707) Co-authored-by: Simon <[email protected]>
2021-04-06Reorganized shaders functionsRay
2021-04-06Minor comment tweaksRay
2021-04-06Update miniaudio.hRay
2021-04-06REVIEWED: Some rlgl cleaning on unused typesRay