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2020-09-18REVIEWED: rlFramebufferAttach() to support texture layersraysan5
Required to attach multiple color textures and multiple cubemap faces
2020-09-18fixed wrong error message for input device on RPI (#1379)kernelkinetic
* fixed wrong error message for input device * error message without errnofor input device on RPI to prevent from including additional header Co-authored-by: kkl <[email protected]>
2020-09-18Corrected minor framebuffer issue on OpenGL ES 2.0raysan5
2020-09-18WARNING: REDESIGN of rlgl framebuffers API #721raysan5
This redesign allows more flexibility when creating RenderTexture and a simplification (and hopefully removal) of `GenTexture*()` functions, that should not belong to this model but the user code, due to the use of custom shaders. Also, this new API opens the door for a possible GBuffers type and advance rendering possibilities... Some functions of the API have been also simplified or even removed. rlgl module can be used as an standalone library, so, a version for the library has been added: v3.1.0, matching current raylib version.
2020-09-17WARNING: struct RenderTexture2D: Removed `depthTexture`raysan5
Not required anymore, attachment type is queried when required
2020-09-16Reverted previous changeraysan5
2020-09-16REVIEWED: UnloadShader() issueraysan5
Avoid unloading default shader, raylib will take care of it
2020-09-16Minor: remove tabsraysan5
2020-09-16Make sure to detach data before deletingraysan5
Before deleting certain objects, they must be detached from their parents. That's the case for shader objects after linkage to shader program and also for the texture/cubemaps/renderbuffers attached to framebuffers. If objects are deleted before detached, they are kept in memory to avoid accessing deleted data.
2020-09-16Avoid GETCWD() warning #1371raysan5
2020-09-16Add security checks when loading data from memoryraysan5
2020-09-15Review GenDrawCube() and GenDrawQuad()raysan5
Better organized and commented
2020-09-15REVIEWED: SaveWAV() to use memory write insted of fileraysan5
2020-09-15Corrected issue with floor() #1377raysan5
2020-09-15Solved issues when compiled for OpenGL 1.1raysan5
2020-09-14Review memory loading functions signesnessRay
2020-09-14REVIEWED: GetTextureData(), allow retrieving 32bit float dataraysan5
2020-09-14Reverted some previous changes...raysan5
2020-09-14Reviewed some structs to reduce size and paddingraysan5
Also updated raylib Wiki about struct sizes in 32bit and 64bit
2020-09-13Add Gforth bindings and update Factor bindings (#1375)ArnautDaniel
2020-09-13Remove function declaration added by errorRay
2020-09-13ADDED: LoadFontFromMemory() (TTF only) #1327Ray
2020-09-13WARNING: REDESIGNED: LoadFontData()Ray
2020-09-13Minor tweakRay
2020-09-13Corrected issue on logRay
2020-09-13Update cgltf library to v1.7Ray
2020-09-13ADDED: LoadWaveFromMemory() #1327Ray
2020-09-13ADDED: LoadImageFromMemory() #1327Ray
2020-09-13WARNING: RENAMED: GetExtension() to GetFileExtension()Ray
2020-09-07REDESIGNED: ColorFromHSV()raysan5
Replaced Vector3 by direct values, easier to use and understand
2020-09-07REVIEW: glfwSetWindowMaximizeCallback() not available on webraysan5
2020-09-05Added Gambit Scheme to bindings (#1369)georgjz
2020-09-02Added QuickJS-raylib versionRay
2020-09-02Added some more versions to bindingsRay
2020-09-02Added more versions info! (#1366)Rabia Alhaffar
Co-authored-by: Ray <[email protected]>
2020-09-02Add versions for various bindings (#1365)Rob Loach
- raylib-cpp - raylib-lua-sol - node-raylib - raylib-js - raylib-chaiscript - raylib-squirrel Co-authored-by: Ray <[email protected]>
2020-09-02Update BINDINGS.md (#1364)Rabia Alhaffar
2020-09-01Added some versions... PLEASE HELP!Ray
2020-09-01Added go-raylib binding and some versionsRay
2020-09-01Add langauge links and version field (to be filled)Ray
2020-09-01Update rlgl.hraysan5
2020-09-01MOVED: rlUnproject() [rlgl] -> Vector3Unproject() [raymath]raysan5
2020-09-01Review custom blend modes mechanismraysan5
rlBlendMode() has been added to rlgl to be used on BLEND_CUSTOM. This functionality is exposed to advance users. In any case, new blending modes could be added if required.
2020-09-01Multiple blendmodes (#1324)cedemax
Co-authored-by: max <[email protected]>
2020-09-01adding new windows functions (#1357)Juan Medina
2020-08-31Added some missing bindingsRay
2020-08-30Update miniaudio to version 0.10.18raysan5
2020-08-30Remove unused variableraysan5
2020-08-30Added Never language to the list of bindings. (#1361)smaludzi
2020-08-29Added raylib-ocamlRay