index
:
raylib
2.6
UWP
fix_build.zig
master
sdl-gles-fix
A simple and easy-to-use library to enjoy videogames programming
realtradam
summary
refs
log
tree
commit
diff
homepage
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2020-10-04
Add Vector2Reflect to raymath.h (#1400)
Daniel-Junior Dubé
2020-10-02
Add some bindings' versions (#1398)
Intasx
2020-09-29
Fix 1393 (#1395)
Tobias Jammer
2020-09-28
Review Texture type
Ray
2020-09-27
Added note
raysan5
2020-09-27
[wip] rlDrawMeshInstanced (#1318)
seanpringle
2020-09-27
Platform DRM (#1388)
kernelkinetic
2020-09-26
REVIEW: GenTextureCubemap(), avoid using models.c functions
raysan5
2020-09-26
Added new GIF recording library (not used yet)
raysan5
2020-09-25
REVIEW: Replace rlglDraw() calls by DrawRenderBatch() internal calls
raysan5
2020-09-25
REVIEWED: GenTextureCubemap(), use rlgl functionality only
raysan5
2020-09-25
Add join_paths and join prefix with include/lib dirs (#1383)
Adam Griffiths
2020-09-23
REVIEW: example: models_cubicmap_pbr #1384
raysan5
2020-09-23
Update models_skybox.c
raysan5
2020-09-21
REVIEWED: GenTextureCubemap()
raysan5
2020-09-20
update raylib-nelua repository url (#1382)
André L. Alvares
2020-09-19
Updated joystick mappings with latest version of gamecontrollerdb (executed G...
coderoth
2020-09-19
REVIEWED: models_skybox example
raysan5
2020-09-18
Updated build script to generate .a on WebAssembly
raysan5
2020-09-18
Updated library build script for HTML5 (emscripten 2.0.4)
raysan5
2020-09-18
EXAMPLE: models_skybox works on OpenGL ES 2.0
raysan5
2020-09-18
Review comment
raysan5
2020-09-18
Review Makefile path
raysan5
2020-09-18
REDESIGNED: GenTexture*() #721
raysan5
2020-09-18
Update raylib-pas binding version
Ray
2020-09-18
REVIEWED: rlFramebufferAttach() to support texture layers
raysan5
2020-09-18
fixed wrong error message for input device on RPI (#1379)
kernelkinetic
2020-09-18
Corrected minor framebuffer issue on OpenGL ES 2.0
raysan5
2020-09-18
WARNING: REDESIGN of rlgl framebuffers API #721
raysan5
2020-09-17
WARNING: struct RenderTexture2D: Removed `depthTexture`
raysan5
2020-09-16
Reverted previous change
raysan5
2020-09-16
REVIEWED: UnloadShader() issue
raysan5
2020-09-16
Minor: remove tabs
raysan5
2020-09-16
Make sure to detach data before deleting
raysan5
2020-09-16
Avoid GETCWD() warning #1371
raysan5
2020-09-16
Add security checks when loading data from memory
raysan5
2020-09-15
Review GenDrawCube() and GenDrawQuad()
raysan5
2020-09-15
REVIEWED: SaveWAV() to use memory write insted of file
raysan5
2020-09-15
Corrected issue with floor() #1377
raysan5
2020-09-15
Solved issues when compiled for OpenGL 1.1
raysan5
2020-09-14
Review memory loading functions signesness
Ray
2020-09-14
REVIEWED: GetTextureData(), allow retrieving 32bit float data
raysan5
2020-09-14
Reverted some previous changes...
raysan5
2020-09-14
Reviewed some structs to reduce size and padding
raysan5
2020-09-13
Add Gforth bindings and update Factor bindings (#1375)
ArnautDaniel
2020-09-13
Remove function declaration added by error
Ray
2020-09-13
ADDED: LoadFontFromMemory() (TTF only) #1327
Ray
2020-09-13
WARNING: REDESIGNED: LoadFontData()
Ray
2020-09-13
Minor tweak
Ray
2020-09-13
Corrected issue on log
Ray
[prev]
[next]