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* Fixing typecast warnings generated by visual studio 2019 in examples.
* Changes to fixes based on feedback
Co-authored-by: Jeffery Myers <[email protected]>
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* Fixed DrawLineEx
Corrected the issue https://github.com/raysan5/raylib/issues/1596
* Removed raymath dependency for DrawLineEx
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(#1602)
Mostly typecasts, and some int to unsigned short changes, and including the windsock 2 library in the examples.
Co-authored-by: Jeffery Myers <[email protected]>
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Co-authored-by: Jeffery Myers <[email protected]>
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* More warning fixes for physics and math
* fix a crash introduced with the warning changed.
Co-authored-by: Jeffery Myers <[email protected]>
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drivers (#1597)
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offset from the root (#1594)
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While it is JavaScript, I'd rather this be named raylib-duktape since there are different implementations of javascript available. Like QuickJS, V7, or Node.js.
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* Add MUSIC_AUDIO_NONE to MusicContextType and format fixes
- Useful to check the context type to see if the format is recognized. Defaulting to wav causes issues where formats are assumed to
be wav.
* Fix memory issues with LoadMusicStream and UnloadMusicStream
- Set ctxType and ctxData even if the format fails to load.
- Set ctxData to NULL if it fails and check for null inside UnloadMusicStream.
- Change RL_MALLOC when loading formats to RL_CALLOC to prevent undefined behavior.
- Add NULL check when unloading xm file.
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-Checks for absolute pressure in absolute events to simulate a touch or a left mouse click.
-Updates touch position on absolute events.
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Sorry if this is a bit of a useless pr
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REMOVED: core_basic_window.cpp
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It looks like the Harbour bindings disappeared? Did they exist at one point?
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* Disabling WindowSizeCallback around fullscreen toggle.
#1294 fixed the issue that toggle fullscreen changes the screen size because of the WindowSizeCallback. The proposed edit by @raysan5 was to comment out WindowSizeCallback which I essentially simplified to disable the callback around the set window monitor functions.
The developers using the ToggleFullscreen function should be aware that they need to size the screen correctly on that same frame. Otherwise they should check if fullscreen and size properly using the GetMonitorWidth and GetMonitorHeight functions.
* Update core.c
Fix issue from merge
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platforms (#1554) (#1572)
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fullscreen is toggled. (#1479)
This solves issue #1322 which in my opinion was prematurely closed. As the monitor resolution is expected to be the maximum that the monitor supports. My change is that as per GLFW documentation you can get all current video modes sorted by max resolution. When you toggle fullscreen the first video mode returned would be the current screen resolution setup but that doesn't help if you want to know the maximum supported.
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I don't like this solution but I think it's valid in the meantime....
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Current implementation is probably wrong and it should be reimplemented from scratch, in the meantime, I prefer to remove the function.
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I feel nobody has ever used this function...
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