| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-12-29 | Remove TABS | raysan5 | |
| 2019-12-29 | GenTextureCubemap(): renamed parameter | raysan5 | |
| 2019-12-29 | fixed free camera pitch (#1040) | chriscamacho | |
| 2019-12-29 | Normals was not correctly updated when using animated meshes (#1052) | las3rlars | |
| * Normal vbo not correctly updated | |||
| 2019-12-25 | Review VS2017 project configuration | Ray | |
| 2019-12-21 | Forcibly ensure .xm playback starts in the right place; fixes #1043. (#1045) | illegalinstruction | |
| 2019-12-16 | Review flags and web compilation | Ray | |
| 2019-12-16 | Add some comments on desktop multi-touch | Ray | |
| 2019-12-15 | Update README.md | Ray | |
| 2019-12-15 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2019-12-15 | Remove KDevelop | Ray | |
| 2019-12-15 | Update supported projects | Ray | |
| 2019-12-15 | Remove VS2015 project | Ray | |
| 2019-12-13 | Typo fixes (#1039) | Shylie | |
| * Update SPONSORS.md * Update SPONSORS.md * Update CONTRIBUTING.md * Update CONTRIBUTING.md | |||
| 2019-12-11 | Corrected bug on rlReadTexturePixels() | Ray | |
| 2019-12-11 | Read texture data as RGBA from FBO on GLES 2.0 | Ray | |
| 2019-12-11 | Small code tweak to avoid warning | Ray | |
| 2019-12-10 | Minor format tweaks for PR #1036 | Ray | |
| 2019-12-10 | SetWindowMonitor made functioning again. (#1036) | Justin | |
| * We get the video mode from the target monitor and use that to set, therefore keeping windowed-fullscreen * Added a GLFW_AUTO_ICONIFY 0 hint so that glfw does not minimize the window when changing focus from a windowed fullscreen window. This is more expected behavior for windowed full screen, when a user alt-tabs or clicks on a window in the other monitor, they expect their windowed-fullscreen window to remaining up. | |||
| 2019-12-05 | external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS} | Ahmad Fatoum | |
| We were doing this before, but it was deleted during the last GLFW update. Readd it to fix the associated macOS CI failure. Fixes: ea5cd42e6 ("Update GLFW to version 3.4") | |||
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Review some shaders to work on GLSL 100 | raysan5 | |
| Tested on Raspberry Pi... Just note that platform is very limited by GPU... | |||
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Fix `IsMouseButtonReleased()` when press/release events come too fast (#1032) | Oskari Timperi | |
| If press/release events for a mouse button come too fast, then using `IsMouseButtonReleased()` does not work. This has been noticed when using a touchpad on Linux when tapping with two fingers two emulate right mouse button click. The situation looks like this: ``` BeginDrawing <-- current==released, previous==released Pressed <-- current=pressed Released <-- current=released IsMouseButtonReleased <-- returns false because current==previous EndDrawing <-- previous=released ``` The fix is to update the previous mouse button state in addition to current mouse button state when `MouseButtonCallback()` is called by glfw. Now the situation is as follows: ``` BeginDrawing <-- current==released, previous==released Pressed <-- current=pressed, previous=released Released <-- current=released, previous=pressed IsMouseButtonReleased <-- returns true because current!=previous EndDrawing <-- previous=released ``` | |||
| 2019-12-04 | Create ccpp.yml | Ray | |
| 2019-12-04 | Work on macOS HighDPI issue #826 | raysan5 | |
| 2019-12-04 | Check and testing timming #865 | raysan5 | |
| 2019-12-04 | Corrected issue #1027 | raysan5 | |
| 2019-12-01 | Review VSync on fullscreen mode | Ray | |
| It seems to work ok on my old Intel HD Graphics card... it should work anywhere else | |||
| 2019-12-01 | fixes for switching full-screen and v-sync (#963) | MasterZean | |
| * fixes for switching full-screen and v-sync * requireVsync flag | |||
| 2019-12-01 | Update GLFW to version 3.4 | Ray | |
| 2019-12-01 | ADDED: DrawTextCodepoint() | Ray | |
| - Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation | |||
| 2019-12-01 | Minor comments tweak | Ray | |
| 2019-11-25 | Rename and review: core_2d_camera_platformer | Ray | |
| 2019-11-25 | Update miniaudio.h to v0.9.8 | Ray | |
| 2019-11-25 | Support rlPushMatrix() and rlPopMatrix() on mesh drawing | Ray | |
| 2019-11-25 | Minor format tweaks | Ray | |
| 2019-11-25 | Comments (#1026) | Darryl Dixon - Piece Digital | |
| * swapped comments, expanded comment for clarity * revert alignments * adjusted for consistency | |||
| 2019-11-24 | Review PR #1015 | raysan5 | |
| Just simplified code a bit | |||
| 2019-11-24 | [text] `TextFormat()` caching (#1015) | brankoku | |
| 2019-11-24 | Review PR #1022 | raysan5 | |
| Actually OpenAL is not used any more, it should be using CoreAudio | |||
| 2019-11-24 | fix example build on macos (#1022) | Richard Smith | |
| 2019-11-24 | Review key input queue PR #1012 | raysan5 | |
| Keeping original API | |||
| 2019-11-24 | add api FIFO based character input. (#1012) | Ushio | |
| * add api FIFO based character input. * rename input character functions * replace tab to space x4 #1012 | |||
| 2019-11-24 | Fix camera not working problem at align z direction. #924 (#1013) | Ushio | |
| * Fix camera not working problem at align z direction. #924 * replace tab to space x4 | |||
| 2019-11-22 | DrawPoint3D(): PR review | Ray | |
| 2019-11-22 | Add DrawPoint3D() function to models.c (#1019) | Eric J | |
| Uses fewer vertexes than using DrawCube() or DrawSphere() for points. The small line is on analogy to the code for DrawPoint() in shapes.c. | |||
| 2019-11-22 | Adding double ended stack & Mempool Reset function (#1021) | Kevin Yonan | |
