| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-05 | Update README.mdUWP | Ray | |
| 2021-07-05 | Update README.md | Ray | |
| 2021-07-05 | Update README.md | Ray | |
| 2021-07-04 | REMOVED: VS2017 project, outdated | raysan5 | |
| This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples | |||
| 2021-07-04 | REMOVED: Old VSCode project | raysan5 | |
| It would be nice that TCC option was integrated in main VSCode project | |||
| 2021-07-04 | Update README.md | Ray | |
| 2021-07-04 | REVIEWED: Infinite loop on closing #1861 | raysan5 | |
| 2021-07-03 | Review some comments | raysan5 | |
| 2021-07-03 | Update core.c | raysan5 | |
| 2021-07-03 | Review variables initialization | raysan5 | |
| 2021-07-03 | Update link address for miniaudio | raysan5 | |
| 2021-07-01 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2021-07-01 | Minor tweaks | raysan5 | |
| 2021-07-01 | Added Raylib-J (#1860) | Calvin Day | |
| 2021-06-30 | Create core_basic_screen_manager.png | raysan5 | |
| 2021-06-30 | ADDED: EXAMPLE: core_basic_screen_manager | raysan5 | |
| 2021-06-30 | WARNING: REMOVED: Game templates | raysan5 | |
| It's seems noone has ever used them | |||
| 2021-06-30 | REVIEWED: emscripten versions | raysan5 | |
| 2021-06-30 | Remove trailing spaces | raysan5 | |
| 2021-06-30 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2021-06-30 | REVIEWED: Advance template | raysan5 | |
| 2021-06-29 | Fix DecompressData() pointer issue (#1856) | masterex1000 | |
| 2021-06-29 | Review issue with pointer #1854 | raysan5 | |
| 2021-06-28 | Update uwp_events.h | raysan5 | |
| 2021-06-28 | Reviewed comments | raysan5 | |
| 2021-06-28 | WARNING: BREAKING: Functions renamed for consistency | Ray | |
| RENAMED: GetTextureData() -> LoadImageFromTexture() RENAMED: GetScreenData() -> LoadImageFromScreen() | |||
| 2021-06-26 | Minor tweaks | raysan5 | |
| 2021-06-26 | REVIEWED: Enum values descriptions | raysan5 | |
| 2021-06-26 | Update raygui.h | raysan5 | |
| 2021-06-26 | WARNING: REMOVED: Some deprecated function names mapping | raysan5 | |
| Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed... | |||
| 2021-06-26 | Minor tweaks to follow code conventions | Ray | |
| 2021-06-26 | REVIEWED: Latest PR to follow raylib code conventions | Ray | |
| 2021-06-26 | Major revamp gltf (#1849) | Hristo Stamenov | |
| * Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to) * Use animation vertices on initial load if possible. * Added girl model to model example * Revamped GLTF model loading as it was wrong by default. Also updated some comments. GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models. It is the correct way of loading GLTF and what is suggested in the official examples. Currenlty limiting to only one scene but more can be included later. * Refactored the new names and structure of extracted functions. * Safer and easier read value. * Made reading easier for accessor->bufferView->buffer in GLTF. Now there is no need to check for supported types or anything. * Correct inclusion of limits.h in the cases of MSVC based compilers vs the world * Removed weird example file | |||
| 2021-06-26 | REVIEWED: Minor tweaks on log messages | Ray | |
| 2021-06-26 | REVIEWED: Improved log info on image/textures laoding | Ray | |
| ADDED: rlGetPixelFormatName() | |||
| 2021-06-26 | REVIEWED: Simplified code to avoid extra functions calls | Ray | |
| 2021-06-25 | WARNING: REVIEWED: Default shader uniform names | Ray | |
| When a shader is loaded, by default, several locations are tried to be set automatically. | |||
| 2021-06-25 | REVIEWED: LoadShader() and default locations | Ray | |
| Reviewed locations descriptions | |||
| 2021-06-24 | Update CONVENTIONS.md | Ray | |
| 2021-06-24 | Update CONVENTIONS.md | Ray | |
| 2021-06-24 | fix to LoadShaderFromMemory (#1851) | Ruminant | |
| - the shader.locs now match the LoadShader function Without this change, the lighting sample looks incorrect when using LoadShaderFromMemory Co-authored-by: Ruminant <[email protected]> | |||
| 2021-06-24 | Create CONVENTIONS.md | Ray | |
| 2021-06-24 | REVIEWED: `CORE.Storage.basePath` | Ray | |
| Simplified some code | |||
| 2021-06-24 | Update text.c | Ray | |
| 2021-06-24 | REVIEWED: WaitTime() #1841 | Ray | |
| Avoid global variables dependency, now the function is self-contained. | |||
| 2021-06-24 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-06-24 | Update core_basic_window.c | Ray | |
| 2021-06-23 | Allow SetWindowSize() on web (#1847) | Nikhilesh S | |
| 2021-06-23 | Minor format tweaks | Ray | |
| 2021-06-23 | WARNING: BREAKING: Functions renamed! | Ray | |
| RENAMED: GetCodepoints() -> LoadCodepoints(), now codepoint array data is loaded dynamically instead of reusing a limited static buffer. ADDED: UnloadCodepoints() to safely free loaded codepoints RENAMED: GetNextCodepoint() -> GetCodepoint() | |||
