| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-12-05 | external: glfw: reinstate export of GLFW_PKG_{DEPS,LIBS} | Ahmad Fatoum | |
| We were doing this before, but it was deleted during the last GLFW update. Readd it to fix the associated macOS CI failure. Fixes: ea5cd42e6 ("Update GLFW to version 3.4") | |||
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Review some shaders to work on GLSL 100 | raysan5 | |
| Tested on Raspberry Pi... Just note that platform is very limited by GPU... | |||
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Update ccpp.yml | Ray | |
| 2019-12-04 | Fix `IsMouseButtonReleased()` when press/release events come too fast (#1032) | Oskari Timperi | |
| If press/release events for a mouse button come too fast, then using `IsMouseButtonReleased()` does not work. This has been noticed when using a touchpad on Linux when tapping with two fingers two emulate right mouse button click. The situation looks like this: ``` BeginDrawing <-- current==released, previous==released Pressed <-- current=pressed Released <-- current=released IsMouseButtonReleased <-- returns false because current==previous EndDrawing <-- previous=released ``` The fix is to update the previous mouse button state in addition to current mouse button state when `MouseButtonCallback()` is called by glfw. Now the situation is as follows: ``` BeginDrawing <-- current==released, previous==released Pressed <-- current=pressed, previous=released Released <-- current=released, previous=pressed IsMouseButtonReleased <-- returns true because current!=previous EndDrawing <-- previous=released ``` | |||
| 2019-12-04 | Create ccpp.yml | Ray | |
| 2019-12-04 | Work on macOS HighDPI issue #826 | raysan5 | |
| 2019-12-04 | Check and testing timming #865 | raysan5 | |
| 2019-12-04 | Corrected issue #1027 | raysan5 | |
| 2019-12-01 | Review VSync on fullscreen mode | Ray | |
| It seems to work ok on my old Intel HD Graphics card... it should work anywhere else | |||
| 2019-12-01 | fixes for switching full-screen and v-sync (#963) | MasterZean | |
| * fixes for switching full-screen and v-sync * requireVsync flag | |||
| 2019-12-01 | Update GLFW to version 3.4 | Ray | |
| 2019-12-01 | ADDED: DrawTextCodepoint() | Ray | |
| - Renamed GetGlyphIndex() parameter - Review DrawTextEx() implementation - Review DrawTextRecEx() implementation | |||
| 2019-12-01 | Minor comments tweak | Ray | |
| 2019-11-25 | Rename and review: core_2d_camera_platformer | Ray | |
| 2019-11-25 | Update miniaudio.h to v0.9.8 | Ray | |
| 2019-11-25 | Support rlPushMatrix() and rlPopMatrix() on mesh drawing | Ray | |
| 2019-11-25 | Minor format tweaks | Ray | |
| 2019-11-25 | Comments (#1026) | Darryl Dixon - Piece Digital | |
| * swapped comments, expanded comment for clarity * revert alignments * adjusted for consistency | |||
| 2019-11-24 | Review PR #1015 | raysan5 | |
| Just simplified code a bit | |||
| 2019-11-24 | [text] `TextFormat()` caching (#1015) | brankoku | |
| 2019-11-24 | Review PR #1022 | raysan5 | |
| Actually OpenAL is not used any more, it should be using CoreAudio | |||
| 2019-11-24 | fix example build on macos (#1022) | Richard Smith | |
| 2019-11-24 | Review key input queue PR #1012 | raysan5 | |
| Keeping original API | |||
| 2019-11-24 | add api FIFO based character input. (#1012) | Ushio | |
| * add api FIFO based character input. * rename input character functions * replace tab to space x4 #1012 | |||
| 2019-11-24 | Fix camera not working problem at align z direction. #924 (#1013) | Ushio | |
| * Fix camera not working problem at align z direction. #924 * replace tab to space x4 | |||
| 2019-11-22 | DrawPoint3D(): PR review | Ray | |
| 2019-11-22 | Add DrawPoint3D() function to models.c (#1019) | Eric J | |
| Uses fewer vertexes than using DrawCube() or DrawSphere() for points. The small line is on analogy to the code for DrawPoint() in shapes.c. | |||
| 2019-11-22 | Adding double ended stack & Mempool Reset function (#1021) | Kevin Yonan | |
| 2019-11-22 | Update BINDINGS.md | Ray | |
| 2019-11-20 | Added raylib binding | Ray | |
| 2019-11-15 | Fix Makefile missing X11 lib when building as a shared library on Linux. (#1018) | JuDelCo | |
| 2019-11-12 | Fix VSCode template for debugging. (#1014) | JuDelCo | |
| 2019-11-11 | [rlgl] Create function `rlUpdateMeshAt` (#1010) | brankoku | |
| * [rlgl] Create function `rlUpdateMeshAt` * [rlgl] Update function `rlUpdateMeshAt` | |||
| 2019-11-08 | [Core] Added ColorFromNormalized which is the reverse of ColorNormalize. (#1011) | ChrisDill | |
| 2019-11-06 | rlUpdateMesh now supports updating indices (#1009) | brankoku | |
| 2019-11-04 | REVIEW: rlLoadTexture() | raysan5 | |
| Corrected bug when loading a RenderTexture texture passing NULL data. | |||
| 2019-11-04 | REVIEW: GetImageData() and GetImageAlphaBorder() | raysan5 | |
| 2019-11-01 | Fix generation of web examples (#1007) | Pablo Marcos Oltra | |
| At least on Linux, CMake seems to add automatically the '-rdynamic' flag. As a result, Emscripten generates a fat HTML file that does not work. Removing it allows HTML+JS+WASM generation. | |||
| 2019-10-29 | Review formatting for PR #1004 | Ray | |
| 2019-10-29 | fix various problems, thanks CppCheck :) (#1005) | João Coelho | |
| * explained a bit more the core_window_letterbox example * fixed a few 'ups' moments that could lead to mild head pain and time loss | |||
| 2019-10-29 | Review latest PR #1003 | Ray | |
| 2019-10-29 | Raysan (#1003) | Jean-Seb / jseb | |
| * new linux makefile for Android portages * Revert "projects: CMake: bump up minimal raylib version (#983)" This reverts commit 82306af111894397cb2028ac270f2916aa615fab. * new PR for upstream * for Raysan | |||
| 2019-10-28 | REDESIGN: TextToUtf8() | Ray | |
| ADDED: CodepointToUtf8() | |||
| 2019-10-28 | Corrected issue with function renamed | Ray | |
| 2019-10-27 | ADDED: TextToUtf8() -WIP- | Ray | |
| RENAMED: TextCountCodepoints() -> GetCodepointsCount() | |||
| 2019-10-27 | Update Bindings list include raylib-pas info (#1001) | Donald Duvall | |
| 2019-10-27 | added GetMatrixProjection fixed issue with GL11 where model matrix was ↵ | chriscamacho | |
| identity (#999) | |||
