| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-16 | Update texel_checker.png | raysan5 | |
| 2021-07-13 | Updated models.c (#1871) | GoldenThumbs | |
| - fixed issue where vertex positions being passed in place of vertex normals. | |||
| 2021-07-13 | Fix Android multi-touch (#1869) | Humberto Yeverino Jr | |
| 2021-07-11 | Use 60 FPS for textures_image_loading example (#1867) | Daniel Nagy | |
| 2021-07-09 | Update Makefile | raysan5 | |
| 2021-07-09 | WARNING on emscripten_set_fullscreenchange_callback() | raysan5 | |
| 2021-07-09 | Minor tweaks and comments | raysan5 | |
| 2021-07-09 | Update raylib-ocaml to 3.7 (#1864) | Tobias Mock | |
| 2021-07-07 | Added a note | Ray | |
| 2021-07-06 | REVIEWED: RPI: Keyboard stdin input #1769 | raysan5 | |
| 2021-07-06 | Minor tweaks on DRM system | raysan5 | |
| 2021-07-05 | Update raylib.vcxproj | raysan5 | |
| 2021-07-05 | Update audio_raw_stream.c | raysan5 | |
| 2021-07-05 | REVIEWED: Need to set default buffer size for raw data #1770 | raysan5 | |
| This design should probably be changed... | |||
| 2021-07-05 | Update BINDINGS.md (#1862) | Richard Smith | |
| 2021-07-05 | Review formatting | raysan5 | |
| 2021-07-05 | WARNING: BREAKING: REMOVED PLATFORM_UWP support | raysan5 | |
| After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK. Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain. And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles. | |||
| 2021-07-05 | Update README.mdUWP | Ray | |
| 2021-07-05 | Update README.md | Ray | |
| 2021-07-05 | Update README.md | Ray | |
| 2021-07-04 | REMOVED: VS2017 project, outdated | raysan5 | |
| This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples | |||
| 2021-07-04 | REMOVED: Old VSCode project | raysan5 | |
| It would be nice that TCC option was integrated in main VSCode project | |||
| 2021-07-04 | Update README.md | Ray | |
| 2021-07-04 | REVIEWED: Infinite loop on closing #1861 | raysan5 | |
| 2021-07-03 | Review some comments | raysan5 | |
| 2021-07-03 | Update core.c | raysan5 | |
| 2021-07-03 | Review variables initialization | raysan5 | |
| 2021-07-03 | Update link address for miniaudio | raysan5 | |
| 2021-07-01 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2021-07-01 | Minor tweaks | raysan5 | |
| 2021-07-01 | Added Raylib-J (#1860) | Calvin Day | |
| 2021-06-30 | Create core_basic_screen_manager.png | raysan5 | |
| 2021-06-30 | ADDED: EXAMPLE: core_basic_screen_manager | raysan5 | |
| 2021-06-30 | WARNING: REMOVED: Game templates | raysan5 | |
| It's seems noone has ever used them | |||
| 2021-06-30 | REVIEWED: emscripten versions | raysan5 | |
| 2021-06-30 | Remove trailing spaces | raysan5 | |
| 2021-06-30 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2021-06-30 | REVIEWED: Advance template | raysan5 | |
| 2021-06-29 | Fix DecompressData() pointer issue (#1856) | masterex1000 | |
| 2021-06-29 | Review issue with pointer #1854 | raysan5 | |
| 2021-06-28 | Update uwp_events.h | raysan5 | |
| 2021-06-28 | Reviewed comments | raysan5 | |
| 2021-06-28 | WARNING: BREAKING: Functions renamed for consistency | Ray | |
| RENAMED: GetTextureData() -> LoadImageFromTexture() RENAMED: GetScreenData() -> LoadImageFromScreen() | |||
| 2021-06-26 | Minor tweaks | raysan5 | |
| 2021-06-26 | REVIEWED: Enum values descriptions | raysan5 | |
| 2021-06-26 | Update raygui.h | raysan5 | |
| 2021-06-26 | WARNING: REMOVED: Some deprecated function names mapping | raysan5 | |
| Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed... | |||
| 2021-06-26 | Minor tweaks to follow code conventions | Ray | |
| 2021-06-26 | REVIEWED: Latest PR to follow raylib code conventions | Ray | |
| 2021-06-26 | Major revamp gltf (#1849) | Hristo Stamenov | |
| * Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to) * Use animation vertices on initial load if possible. * Added girl model to model example * Revamped GLTF model loading as it was wrong by default. Also updated some comments. GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models. It is the correct way of loading GLTF and what is suggested in the official examples. Currenlty limiting to only one scene but more can be included later. * Refactored the new names and structure of extracted functions. * Safer and easier read value. * Made reading easier for accessor->bufferView->buffer in GLTF. Now there is no need to check for supported types or anything. * Correct inclusion of limits.h in the cases of MSVC based compilers vs the world * Removed weird example file | |||
