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2021-07-16Update texel_checker.pngraysan5
2021-07-13Updated models.c (#1871)GoldenThumbs
- fixed issue where vertex positions being passed in place of vertex normals.
2021-07-13Fix Android multi-touch (#1869)Humberto Yeverino Jr
2021-07-11Use 60 FPS for textures_image_loading example (#1867)Daniel Nagy
2021-07-09Update Makefileraysan5
2021-07-09WARNING on emscripten_set_fullscreenchange_callback()raysan5
2021-07-09Minor tweaks and commentsraysan5
2021-07-09Update raylib-ocaml to 3.7 (#1864)Tobias Mock
2021-07-07Added a noteRay
2021-07-06REVIEWED: RPI: Keyboard stdin input #1769raysan5
2021-07-06Minor tweaks on DRM systemraysan5
2021-07-05Update raylib.vcxprojraysan5
2021-07-05Update audio_raw_stream.craysan5
2021-07-05REVIEWED: Need to set default buffer size for raw data #1770raysan5
This design should probably be changed...
2021-07-05Update BINDINGS.md (#1862)Richard Smith
2021-07-05Review formattingraysan5
2021-07-05WARNING: BREAKING: REMOVED PLATFORM_UWP supportraysan5
After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK. Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain. And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles.
2021-07-05Update README.mdUWPRay
2021-07-05Update README.mdRay
2021-07-05Update README.mdRay
2021-07-04REMOVED: VS2017 project, outdatedraysan5
This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples
2021-07-04REMOVED: Old VSCode projectraysan5
It would be nice that TCC option was integrated in main VSCode project
2021-07-04Update README.mdRay
2021-07-04REVIEWED: Infinite loop on closing #1861raysan5
2021-07-03Review some commentsraysan5
2021-07-03Update core.craysan5
2021-07-03Review variables initializationraysan5
2021-07-03Update link address for miniaudioraysan5
2021-07-01Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2021-07-01Minor tweaksraysan5
2021-07-01Added Raylib-J (#1860)Calvin Day
2021-06-30Create core_basic_screen_manager.pngraysan5
2021-06-30ADDED: EXAMPLE: core_basic_screen_managerraysan5
2021-06-30WARNING: REMOVED: Game templatesraysan5
It's seems noone has ever used them
2021-06-30REVIEWED: emscripten versionsraysan5
2021-06-30Remove trailing spacesraysan5
2021-06-30Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2021-06-30REVIEWED: Advance templateraysan5
2021-06-29Fix DecompressData() pointer issue (#1856)masterex1000
2021-06-29Review issue with pointer #1854raysan5
2021-06-28Update uwp_events.hraysan5
2021-06-28Reviewed commentsraysan5
2021-06-28WARNING: BREAKING: Functions renamed for consistencyRay
RENAMED: GetTextureData() -> LoadImageFromTexture() RENAMED: GetScreenData() -> LoadImageFromScreen()
2021-06-26Minor tweaksraysan5
2021-06-26REVIEWED: Enum values descriptionsraysan5
2021-06-26Update raygui.hraysan5
2021-06-26WARNING: REMOVED: Some deprecated function names mappingraysan5
Some functions/values have been deprecated for long time but some mapping was kept for convenience. Some of those mappings have been removed...
2021-06-26Minor tweaks to follow code conventionsRay
2021-06-26REVIEWED: Latest PR to follow raylib code conventionsRay
2021-06-26Major revamp gltf (#1849)Hristo Stamenov
* Added my own model and license to Raylib exclusively created by me and provided for use in the examples (and other projects if anyone decides to) * Use animation vertices on initial load if possible. * Added girl model to model example * Revamped GLTF model loading as it was wrong by default. Also updated some comments. GLTF models were loaded only by mesh but they should be loaded recursively by hierarchical nodes because tehre are some static node transformations that are to be applied to the vertices. It also resulted in more meshes being included in some models. It is the correct way of loading GLTF and what is suggested in the official examples. Currenlty limiting to only one scene but more can be included later. * Refactored the new names and structure of extracted functions. * Safer and easier read value. * Made reading easier for accessor->bufferView->buffer in GLTF. Now there is no need to check for supported types or anything. * Correct inclusion of limits.h in the cases of MSVC based compilers vs the world * Removed weird example file