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2020-12-14Building examples by default only if raylib is standalone. (#1460)hristo
This change only modifies the default value. In cmake you can have raylib as a subdirectory (dependency) and when you have it as dependency you wouldn't probably want to use the example by default. You can still use the option to enable them though.
2020-12-13Fixed the build for web using CMake. (#1452)hristo
* Fixed the build for web using CMake. I found that the build for me was failing and I added some if defined checks in the core.c file where the glfwSetWindowAttrib was used. (error: implicit declaration of function 'glfwSetWindowAttrib' is invalid in C99 [-Werror,-Wimplicit-function-declaration]) I also changed some values in the toolchain file so that it correctly uses the .bat files when on windows. * Cleaned up the additional variables (they are not important) * Added more improvements to cmakelists Added the option to use the system provided Emscripten toolchain to be more uniform with other libraries. Fixed and issue which prevented example being built from cmake and also building with html extensions properly. * Fixed ENUM to STRING because of a missed warning
2020-12-13Don't put the obj and temp files for all the projects in the same place, it ↵Jeffery Myers
causes conflicts (#1458)
2020-12-13Fixed #1455 (#1456)Alexander Buhl
* Fixed #1455 Fixed writing out of array bounds Adjusted FPS comment to match value Deleted unused function at the end, which has never been in use in the history of this file * Fixed #1455 Readded the function
2020-12-13Add options to set line width and aliasing to rlGL layer. (#1457)Jeffery Myers
* Add options to set line width and aliasing to rlGL layer. * Don't do line smoothing in OpenGLES
2020-12-12Added security check to pitch change #1450Ray
2020-12-12Reviewed SetAudioBufferPitch() #1450Ray
2020-12-05Add functions to enable/disable depth writes to go with functions for depth ↵Jeffery Myers
tests. (#1451)
2020-12-05Add function to get the position of a monitor (and fix some comments) (#1449)Jeffery Myers
2020-12-03Corrected minor windows flags issuesRay
2020-12-03Update VS2019 projectRay
2020-12-03Add VS2019 projectRay
2020-12-03Update core_basic_window.cRay
2020-12-03Update user nameRay
2020-12-03Update core_window_flags.cRay
2020-12-03Review commentRay
2020-12-03Review window flagsRay
2020-12-02Merge branch 'master' of https://github.com/raysan5/raylibRay
2020-12-02Update CMakeLists.txtRay
2020-12-02Two small quality of life changes to projects. (#1448)Jeffery Myers
1) use the latest windows SDK not a specific one. 2) use the project dir as the root for the include dir for raylib, to help if the project is ever included in some other solution.
2020-12-01ADDED: UnloadModelKeepMeshes() #1441Ray
2020-12-01Review for issue #1446Ray
2020-12-01Update CMakeLists.txtRay
2020-11-30Updated GLFW to latest 3.4 (github master - 16Nov2020)Ray
WARNING: Some CMake files not changed WARNING: glfw_native.h contains custom changes
2020-11-30Review some config optionsRay
2020-11-30Fix typecast warnings in raylib code as reported by visual studio 2019 (#1443)Jeffery Myers
2020-11-29Added GLFW_OPENGL_FORWARD_COMPAT for Apple Support (#1445)Seth Archambault
Without GLFW_OPENGL_FORWARD_COMPAT, running this as a standalone will yield the error: ``` NSGL: The targeted version of macOS only supports forward-compatible core profile contexts for OpenGL 3.2 and above ```
2020-11-29optimized MatrixLookAt (#1442)Random
2020-11-29Added Apple Compilation Instructions (#1444)Seth Archambault
Stumbled on this example and I love this! Adding instructions that work for me on MacOS.. Note that glfw3 will need to be statically built locally and copied to this external/libs directory on mac. I can upload my static version, but it probably makes sense to do this only if there's some general naming convention for adding platform specific folders. Like "external_osx/lib" or "external/lib_osx". Then I'll drop my static libs in there.
2020-11-28REMOVED: GetImageDataNormalized()raysan5
Let the advance users manage it as they want...
2020-11-28ADDED: UnloadFontData()raysan5
2020-11-25Update CHANGELOGRay
2020-11-25Update CHANGELOGRay
2020-11-23REVIEWED: Window state flags -WIP-Ray
WARNING: Several functions removed, replaced by SetWindowState() / ClearWindowState() equivalents, only for advance users. ADDED: ClearWindowState() to reset window state REMOVED: HideWindow() / UnhideWindow() REMOVED: DecorateWindow() / UndecorateWindow()
2020-11-23REDESIGNED: Window state config #1367 -WIP-Ray
Some flags not working properly yet...
2020-11-22Added some commentsRay
2020-11-22Added raylib Harbour bindingRay
2020-11-22Update CHANGELOGRay
2020-11-22Exposing some file access results to user layer #1420Ray
2020-11-21Reverted to previous working version #1434Ray
2020-11-20Update CHANGELOGRay
2020-11-20REPLACED: rgif.h by msf_gif.hRay
The improvement in performance is considerable!
2020-11-19Update windows.ymlRay
2020-11-19Update webassembly.ymlRay
2020-11-19WARNING: Multiple funcs reviewed!Ray
There were some problems about frameCount vs sampleCount that could cause some breaks. raylib audio structs stores sampleCount = frameCount*channels. Most libraries return framesCount instead of sampleCount. stb_vorbis seems to refer to framesCount as samples. All required functions have been reviewed.
2020-11-19Review formatingRay
2020-11-19Version tweakRay
2020-11-17Update to latest tiniobjloaderRay
WARNING: OBJ loading is broken at this point...
2020-11-16rlUpdateTexture(): Corrected issueRay
2020-11-16Update BINDINGS.md for raylib-python-cffi 3.1-dev (#1433)Richard Smith