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2017-03-09Corrected naming issueraysan5
2017-03-09Corrected typo introduced in last commitRay
2017-03-09Corrected issue with reserved words: near, farRay
2017-03-09Corrected bugs on RPI compilationRay
2017-03-07Merge pull request #242 from raysan5/masterRay
Integrate master changes into develop
2017-03-07Merge pull request #241 from raysan5/developRay
Integrate develop branch
2017-03-07Removed unnecesary libs-
2017-03-07Merge pull request #240 from victorfisac/developRay
Updated Physac and examples with last changes
2017-03-06Update physac source and examples with new changesvictorfisac
2017-03-06Merge pull request #239 from victorfisac/developRay
Fix bug in isGrounded state calculations
2017-03-06Fix bug in isGrounded state calculationsvictorfisac
2017-03-06Merge remote-tracking branch 'refs/remotes/raysan5/develop' into developvictorfisac
2017-03-05Revert test code...raysan5
2017-03-05Added function: DrawLineEx()raysan5
Supports line thickness
2017-03-05Merge pull request #238 from raysan5/developRay
Integrate Develop branch
2017-03-05Merge branch 'develop' of https://github.com/raysan5/raylib into developraysan5
2017-03-05Work on timming functions...raysan5
It seems Sleep() behaves weird on my computer, disabled by default returning to the busy wait loop... also re-implemented DrawFPS() to avoid frame blitting...
2017-03-05Update basic_game.cRay
2017-03-05Merge pull request #237 from raysan5/masterRay
Integrate master change into develop
2017-03-05Merge pull request #236 from raysan5/developRay
Integrate Develop branch
2017-03-05Add files via uploadRay
2017-03-05Clear music buffers on stopraysan5
2017-03-05Added some flags and functions to manage windowraysan5
- SetWindowPosition(int x, int y); - SetWindowMonitor(int monitor);
2017-03-03Merge pull request #234 from bugcaptor/fix-vs2015-build-audio_cRay
fix for audio.c(607): error C2036 in Visual Studio.
2017-03-02fix for audio.c(607): error C2036: 'void *': unknown size in Visual Studio 2015.bugcaptor
2017-02-28Update MakefileRay
2017-02-23Merge pull request #230 from OdnetninI/developRay
Examples Linux Physics Fix
2017-02-23Examples Linux Physics FixOdnetninI
According to Man Pages, timespec with std=c99 needs "_POSIX_C_SOURCE 199309L". Due a some kind of bug, "#define _POSIX_C_SOURCE 199309L" doesn't work, so we must use "-D_POSIX_C_SOURCE=199309L" in compiler options.
2017-02-23Review .html typoRay San
2017-02-23Merge pull request #229 from OdnetninI/developRay
Fixed examples link
2017-02-23Fixed examples link OdnetninI
Last character 'l' was missing on examples link.
2017-02-16Improved modules description -IN PROGRESS-Ray
Working in modules configuration flags...
2017-02-16Review rres loading to support multiple partsRay
2017-02-16Added function DrawRectanglePro()Ray
2017-02-15Support resources divided in multiple partsraysan5
Every part is a resource itself, they are loaded in an array
2017-02-11Corrected issue with OpenAL being 'keg only' on OSXraysan5
Also reviewed issue with stdbool when compiling with clang
2017-02-11Reviewed fread() usage around the coderaysan5
2017-02-09[audio] Renamed variableRay
2017-02-09Merge pull request #224 from raysan5/developRay
Integrate develop branch
2017-02-09[web] Added new social networksRay San
Replaced tabs by spaces
2017-02-08Remove lighting system from rlgl standalone headerRay San
2017-02-07Merge pull request #223 from raysan5/developRay
Integrate develop branch into master
2017-02-06Moved raylib webpage to docs folderRay San
raylib webpage has been completely reorganized and moved from gh-pages (a pain to work with) to docs folder. Useless libs have been removed, webs have been renamed, etc. Now it would be easier (hopefully) to update webpage. :)
2017-02-06Added audio function: SetMusicLoopCount()Ray
Useful to set number of repeats for a music, needs to be tested...
2017-02-06Added audio function: SetMasterVolume()Ray
2017-02-06Commented code for reviewRay
2017-02-05Remove rlua from raylib main reporaysan5
Moved to own repo at https://github.com/raysan5/raylib-lua
2017-02-05Added function SetWindowIcon()raysan5
Only DESKTOP platforms (Windows, Linus, OSX)
2017-02-05Refactor SpriteFont structraysan5
Now it uses CharInfo data, this way, it's better aligned with the future RRES file format data layout for sprite font characters.
2017-02-01Init memory for screenshot to zeroRay