| Age | Commit message (Collapse) | Author |
|
- Ran GenerateMappings.cmake to restore mapping changes
|
|
Specifying a fixed seed for the random number generator is often
used in games for various reasons.
By adding an api function for seeding the random number generator
we solve two different problems regarding the seeding:
1) The underlying RNG implementation does not leak to client code
(as would be the case if we called srand directly from the
client code)
2) Seeding the RNG would be simple from other programming languages
(especially in cases where calling libc functions is non-trivial)
|
|
i got an error because of this lol
|
|
* implemented GetGamepadName for emscripten
* updated gamepad to use existing name as arary
* removed unnecessary platform_web check
|
|
* Add find opengl for widnows too.
* Also fix set LIBS_PRIVATE to bi similar to linux and apple targets
|
|
|
|
Some flags are only for the linker, not the compiler
|
|
|
|
|
|
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
* * vox_loader.h -> Support custom memory allocators
* vox_loader.h -> Reverse Y<>Z for left to right handed system
* models/models_magicavoxel_loading.c -> fix model center
* * vox_loader.h -> Removed Raylib dependencies
* * Changed Vox_LoadFileName to Vox_LoadFromMemory
|
|
- ADDED: `GetTouchPointCount()` to core module, removed from gestures module.
- Support multiple touch points: `MAX_TOUCH_POINTS`.
|
|
|
|
Co-authored-by: Nikolai Krasheninnikov <[email protected]>
|
|
|
|
|
|
|
|
It seems now it's required to use archiver `llvm-ar`
|
|
(#1964)
* Fixed gltf missing transforms on load
mend
* extracted Matrix calculation in to static method and added skinning check
* fixed formatting
|
|
|
|
* new models_magicavoxel_loading example
* Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example.
* models_magicavoxel_loading example added to CMakeLists.txt and Makefile
* fix models_magicavoxel_loading example for linux.
* * vox_loader into "src/external/vox_loader.h"
* vox file support for "models.c"
* updated example "models/models_magicavoxel_loading.c"
* * Fix Vox_FreeArrays (removed memory leak)
* * removed magicavoxel_loader.h
* * Revert vs2019 solution
|
|
|
|
|
|
|
|
|
|
|
|
|
|
RENAMED: GetCodepointsCount() -> GetCodepointCount()
RENAMED: GetTouchPointsCount() -> GetTouchPointCount()
|
|
Following english rules, it should be singular name before Count.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Added raylib.v binding for Vlang
|
|
|
|
|
|
Note this new raygui version embeds ricons and `GuiTextBoxMulti()` is not working properly
|
|
|
|
|
|
* Fix tcc not finding emmintrin.h
This allows to compile raylib with tcc with no errors.
* Remove __TINYC__ check from stb_image.h
This will be placed under textures.c
* Move tcc check to textures.c
Avoiding to change stb_image.h
|
|
|
|
This reverts commit 4a01139c8d87584b7d62a2c7d60b151d6be5ee9c.
|
|
|
|
|
|
|
|
As far as next raylib version will be 4.0, no backward compatibility hacks will be maintained.
|
|
|