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2020-06-07Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2020-06-07Update raysan.pngraysan5
2020-06-05Fixed buffer overflow in GenMeshPoly (#1269)frithrah
Co-authored-by: frithrah <[email protected]>
2020-06-03Update explosion.pngraysan5
2020-06-03[examples] Review/change audio resourcesraysan5
2020-06-03[example] Update textures_sprite_explosionraysan5
2020-06-03Update textures_sprite_button.pngraysan5
2020-06-03[example] Update textures_particles_blendingraysan5
2020-06-02REVIEWED: GetPixelDataSize() to consider compressed data properlyraysan5
2020-06-02Use TRACELOG() macro instead of TraceLog() functionraysan5
2020-06-02[examples] text_font_sdf - Corrected bugraysan5
2020-06-02Review some png imagesraysan5
2020-05-31Replaced some resources for better licensingraysan5
Some resources used in examples have not a clear license, so, I'm replacing some of them for clearly licensed versions or resources created by me under CC0. License file to be added.
2020-05-31Fixing Android build from Linux. Letting ANDROID_NDK to be modified at ↵branlix3000
compile time. Default path to the ANDROID_TOOLCHAIN have changed in the latest Android command-line tools release. (#1264) Co-authored-by: Branlix 3000 <[email protected]>
2020-05-28resources PNG chunks cleaningraysan5
2020-05-28Added resources licenseraysan5
2020-05-28Renamed some resources for naming consistencyraysan5
2020-05-28Remove unused fontraysan5
2020-05-27fix bug in QuaternionFromVector3ToVector3 (#1263)jvocaturo
2020-05-27Corrected bug on TextJoin()raysan5
2020-05-26Added bool IsCursorOnScreen(void). (#1262)ChrisDill
- The Mouse struct already stores cursorOnScreen. This function simply exposes it to the usage code.
2020-05-25Update SPONSORS.mdRay
2020-05-24REDESIGNED: ExportWaveAsCode() to use memory bufferraysan5
2020-05-24Review ExportImageAsCode() commentraysan5
2020-05-24Added LoadWAV()/SaveWAV() memory buffer sample coderaysan5
It could be useful in a future...
2020-05-23Support WAV music streaming #1198raysan5
Switched custom WAV laoding/saving funtionality to drwav library, it also provides the required mechanisms to stream wav data.
2020-05-23Corrected issueraysan5
Compression API requires functions provided by stbi_image_write (DEFLATE compression)
2020-05-23Update dr_wav.hraysan5
2020-05-23REDESIGNED: ExportMesh() to use memory buffer #1232raysan5
This change could introduce an issue on dataSize precalculation...
2020-05-23Add note comment on ExportImageAsCode()raysan5
2020-05-23REDESIGNED: LoadIQM(), LoadModelAnimations() to use mem buffersraysan5
2020-05-23Review usage of sizeof(), unify conventionsraysan5
All functions requiring sizeof() now follow the same convention: NUM_ELEMENTS*NUM_SUBELEMENTS*sizeof()
2020-05-23Use RL_FREE() instead of free()raysan5
2020-05-23REDESIGNED: ExportImageAsCode() to use memory buffer #1232raysan5
2020-05-23Replaced strncat() by memcpy() in some functionsraysan5
2020-05-23Corrected issues on LoadPKM()raysan5
2020-05-22Added Blend Modes example. (#1261)Karlo Licudine
2020-05-22Avoid some warningsraysan5
2020-05-22Reviewed LoadBMFont() to load data from memory #1232raysan5
2020-05-22Tweakraysan5
2020-05-22Replace file accesses by memory accessesraysan5
Several functions used to load external files have been reviewed to just load the full file with LoadFileData() and load data from memory from there. This way all file access functionality is centralized in utils module. Functions reviewed: LoadDDS(), LoadPKM(), LoadKTX(), LoadPVR(), LoadASTC(), SaveKTX()
2020-05-22Corrected issue with multichannel on CloseAudioDevice()raysan5
2020-05-21Review buffer limits on rectangle drawingraysan5
2020-05-18Avoid loading texcoords and normasl from model if not existentraysan5
2020-05-18Avoid glGetStringi() on OpenGL 2.1raysan5
2020-05-16added BLEND_SET (#1251)Random
* added BLEND_SET * renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-15Adding Normalize and Remap functions (#1247)Noor Wachid
* Adding Norm and Remap functions // Normalize input value within input range // Remap input value within input range to output range * Rename Norm to Normalize To make it uniforms with Raylib's functions * Calculate Remap without other functions
2020-05-14ADDED: Ecample: embedded files loadingraysan5
2020-05-14Introduced Vector2 and Vector3 Square Lenght. (#1248)ThePituLegend
* Introduced Vector2 and Vector3 Square Lenght. * Square length functions renamed
2020-05-14Review formatting GetPRevDirectoryPath()raysan5