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2021-03-20Corrected issue with HighDPI on macOSRay
2021-03-20Review Discord link with Vanity URLRay
2021-03-20Review HighDPI macOS support #1510Ray
2021-03-20Considering the window's scale when setting the viewport. (#1659)Sean Heber
This appears to fix the issue with macOS windows opening with the wrong scale.
2021-03-20BIG CHANGE: REDESIGNED: Vr device simulator #1582Ray
Vr simulator has been moved to core module and completely redesigned. Now user is in charge of stereo-render fbo and also in full control of distortion shader. Code is a bit more complex but better aligned with other raylib examples.
2021-03-20Example considering HighDPI on RenderTexture draw #1086Ray
2021-03-20Added KEY_NULL #520Ray
2021-03-20Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-03-20REVIEWED: HighDPI support on macOS retina #1510Ray
2021-03-20Fixed funny typo mistake... (#1657)Rabia Alhaffar
2021-03-20Delete Avocado.glbRay
2021-03-19Updated example assetsRay
2021-03-19REVIEWED: BeginMode3D()Ray
2021-03-19RENAMED: camera.type -> camera.projectionRay
2021-03-19Removed trailing spacesRay
2021-03-19Reviewed latest PR: formatting and some commentsRay
2021-03-19Optimize DrawTexturePro and DrawRectanglePro transformations (#1632)Chris
* Optimize DrawTexturePro and DrawRectanglePro transformations - Add check so rotation is only applied if rotation != 0.0f. - Replace matrix usage by calculating the vertex data directly. * Fix error with windows build and trim whitespace
2021-03-19Changed DrawRing and DrawCircleSector angle params from int to float to ↵frithrah
allow greater accuracy. (#1656) Co-authored-by: Simon <[email protected]>
2021-03-19Update text_input_box.cRay
2021-03-19REVIEWED: QuaternionFromEuler() #1651Ray
2021-03-19REMOVED: GetMouseCursor()Ray
This function could be confusing depending on the context, it's better to let the user track the current active cursor
2021-03-19WARNING: REMOVED: GamepadNumber enumRay
2021-03-19WARNING: BREAKING: RENAMED: camera.type to camera.projectionRay
2021-03-19REVIEWED: BeginMode3D()Ray
Simplified some code
2021-03-19WARNING: BREAKING: REVIEWED some enums namingRay
Now enum names are more consistent between them.
2021-03-18REVIEWED: Material params #1649Ray
Just assigned a fixed memory size for custom Material parameters in case of being required, so we shouldn't worry about allocating/freeing them.
2021-03-18REVIEWED: MatrixRotateZYX() #1642Ray
2021-03-18REVIEWED: DrawLine3D() #1643Ray
2021-03-18Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-03-18REVIEWED: QuaternionFromEuler() #1651Ray
2021-03-18raylib-php && raylib-phpcpp support 3.5 (#1654)Joseph Montanez
2021-03-17Update models_skybox.cRay
2021-03-17Update textures.cRay
2021-03-17Create reload.fsRay
2021-03-17REVIEWED: shaders_multi_sample2dRay
2021-03-17Support instancing in OpenGL ES 2.0 if availableRay
Checking for extension and enabling it if available
2021-03-17Update to latest emscriptenRay
2021-03-15Update dray bindings version to 3.5 (#1650)xdrie
I just updated dray to bind to the raylib 3.5 api.
2021-03-14Implement UnloadModelAnimations (#1648)Hristo Stamenov
2021-03-14Added some comments on libc dependenciesRay
2021-03-14Use UnloadFileData()Ray
2021-03-14Improve gltf support (#1647)Hristo Stamenov
* Implement a load values from accessor function. Added some more value types for the different GLTF attributes. Fixed crash when loading animated triangle. * Split GLTF model loading into separate functions for readability. * Fixed the already working models that I broke when introducing GLTFReadValue. Improved the example for gltf models to be able to switch between a few models. * Removed license from screen. It is pu inside a license file anyway. * Small improvements on the naming of functions Removed (*model). and replaced it with model->
2021-03-14WARNING: VERY BREAKING CHANGE: Renamed some enum values for consistencyRay
Some enums values have been renamed to be more consistent and also provide a more detailed description: - ShaderLocationIndex: LOC_VERTEX_POSITION -> SHADER_SHADER_LOC_VERTEX_POSITION - ShaderUniformDataType: UNIFORM_VEC2 -> SHADER_UNIFORM_VEC2 - MaterialMapType: MAP_ALBEDO -> MATERIAL_MAP_ALBEDO - PixelFormat: UNCOMPRESSED_GRAYSCALE -> PIXELFORMAT_UNCOMPRESSED_GRAYSCALE
2021-03-13Reviewed UWP project configRay
2021-03-12Renamed some functions to use latest raylib versionRay
2021-03-12Add config flag: SUPPORT_WINMM_HIGHRES_TIMER #1641Ray
Useful to avoid WinMM requirement and useful to avoid possible performance issues.
2021-03-12Minor tweak to avoid warningRay
2021-03-09Gltf model and animations exploring problems (#1635)Hristo Stamenov
* Added bone binding to whole mesh and not only set vertices. + Also added missed setting of the animation count. + Removed double ; on one line * Added more of the gltf sample models https://github.com/KhronosGroup/glTF-Sample-Models We need to make it working for all of them. * Binding to initial bind pose added. * Fix cube disappearing bug because lerpPercent could be Inf. * Fixed for rigged figure also
2021-03-09Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-03-09Update miniaudio.hRay