| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-08-27 | Update version in case no config.h is being used | raysan5 | |
| 2019-08-27 | REMOVED: FLAG_SHOW_LOGO | raysan5 | |
| raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules. | |||
| 2019-08-27 | Review models loading, memory initialization | raysan5 | |
| 2019-08-27 | Review all RL_CALLOC() calls | raysan5 | |
| All data should be properly initialized by now | |||
| 2019-08-26 | Unload model shaders and textures | raysan5 | |
| They are not automatically unloaded when unloading the model! | |||
| 2019-08-26 | Expose scissor functionality | raysan5 | |
| 2019-08-26 | IsAudioBufferProcessed -> IsAudioStreamProcessed (#951) | Zatherz | |
| It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out. | |||
| 2019-08-24 | Tweak on atlas size computing | Ray | |
| Some generated fonts were not fitting the image... | |||
| 2019-08-24 | Update miniaudio.h | Ray | |
| 2019-08-21 | Review comment | raysan5 | |
| 2019-08-20 | Uniform initialization not supported on GLSL 100 | raysan5 | |
| 2019-08-20 | Support mouse cursor on RPI native | raysan5 | |
| Reduced bunnymark limits | |||
| 2019-08-20 | Review OpenGL ES 2.0 extensions check | raysan5 | |
| 2019-08-20 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2019-08-20 | RPI: Corrected issue when creating 3d projection view | raysan5 | |
| 2019-08-20 | Update README.md | Ray | |
| 2019-08-20 | Update README.md | Ray | |
| 2019-08-19 | REVIEW: TextSplit() | Ray | |
| Just adding a security check | |||
| 2019-08-19 | Update shapes.c for smoother collision detection (#946) | Colday96 | |
| By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games. | |||
| 2019-08-19 | Reviewed issue #943 | Ray | |
| 2019-08-19 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2019-08-19 | new example: shaders_fog | Ray | |
| 2019-08-19 | Fix uninitialized vboId in GenMeshHeightmap (#949) | Oraoto | |
| 2019-08-16 | PR formatting review | Ray | |
| 2019-08-16 | change Camera2D behavior (#945) | arvyy | |
| 2019-08-13 | RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed() | raysan5 | |
| Renamed for consistency with similar functions | |||
| 2019-08-12 | Corrected issue on compressed textures data size | raysan5 | |
| 2019-08-11 | Added notes about vertex order | raysan5 | |
| 2019-08-11 | REVIEW: GetDirectoryPath() and GetPrevDirectoryPath() | raysan5 | |
| 2019-08-11 | Small fix in GetMouseY (#940) | Wayde Reitsma | |
| 2019-08-09 | addition to raylib to create matrix from 3 euler angles (#938) | chriscamacho | |
| 2019-08-08 | Formating tweaks | Ray | |
| 2019-08-08 | Corrected small issue on miniaudio | raysan5 | |
| ONly Neon processors | |||
| 2019-08-08 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2019-08-08 | Reviewed comment | raysan5 | |
| 2019-08-08 | Removing '__RemoveNode' (#935) | Kevin Yonan | |
| Replaced '__RemoveNode' as it was causing invalid memory accesses with regular doubly linked list deletion algorithm. Replaced double pointer iterator in 'MemPoolAlloc' with single pointer iterator. Fixed undefined variables errors in 'MemPoolFree' for the freelist bucket. | |||
| 2019-08-08 | fixed xmloader bug, user must free model shaders and textures as they might ↵ | chriscamacho | |
| be shared (#933) | |||
| 2019-08-07 | Fix memleak in physics_restitution example (#932) | Michael Vetter | |
| 2019-08-07 | Fix build caused by GetImageAlphaBorder() (#931) | Michael Vetter | |
| Fix build failure introduced in 2a913b6587d60dab64c3b81019990e6872a9ac75 | |||
| 2019-08-07 | Update external libraries | Ray | |
| 2019-08-07 | Change raylib version to 2.6-dev | Ray | |
| 2019-08-07 | WARNING: Redesigned structs | Ray | |
| - Mesh, Shader, Material structs have been reviewed to minimize size when passed by value, all required code has been reviewed. - GetCollisionRayModel() reviewed to avoid pointer, not required because model is not modified inside the function - UnloadMesh() reviewed, pointer not required - CheckCollisionRay*() parameters name reviewed | |||
| 2019-08-07 | ADDED: GetImageAlphaBorder() | Ray | |
| 2019-08-07 | ADDED: DirectoryExists() and GetPrevDirectoryPath() | Ray | |
| 2019-08-07 | ADDED: DirectoryExists() | Ray | |
| ADDED: GetPrevDirectoryPath() | |||
| 2019-08-06 | Fix memory leak in LoadGLTF() (#929) | Michael Vetter | |
| Free texturePath in LoadGLTF() | |||
| 2019-08-06 | Fix loading multiple animations from .iqm file (#928) | culacant | |
| * Fix loading multiple animations from .iqm file * Fix memory leak in models_animation example * Added export instructions to the animation example * use raylib free * include <stdlib.h> to appease the travis CI gods * replace tabs with spaces | |||
| 2019-08-06 | Improved Android Building (#930) | NimbusFox | |
| Added in a check for x86 and x86_64 branches of android Added in $(OS) checks to see if we're running on windows or *nix Added a default location for android ndks and sdks at /usr/lib/android | |||
| 2019-08-03 | Allow GitHub Sponsors only | Ray | |
| 2019-08-03 | Replace tabs with spaces and update year of copyright notices (#927) | Leandro Gabriel | |
| * Update year of copyright notices * Fix mistake in comment * Fix typo ("algorythms") * Replace tabs with spaces * Remove trailing whitespace and fix mistake in comment * Fix ExportImageAsCode missing comment rectangle corner * Replace tab with spaces * Replace tabs with spaces | |||
