| Age | Commit message (Collapse) | Author |
|
* review collisions ray-box and ray-sphere
* Applied raysan's refactor
Improved GetRayCollisionBox
* Replace GetRayCollisionGround with GetCollisionQuad
* Update example core_3d_picking
* Update example models_loading
* Fixed issues after merge
* remove debug stuff
Co-authored-by: Cry dsch <[email protected]>
|
|
|
|
(#1806)
Co-authored-by: Jeffery Myers <[email protected]>
|
|
|
|
|
|
|
|
Consistency tweak
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- RENAMED: RayHitInfo to RayCollision
- RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Added a simple cube with vertex colors for testing both.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
|
|
|
|
|
|
|
|
|
|
Renamed for consistency with other function in raylib.
|
|
|