| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-07-25 | Added another raylib binding for nelua (#1890) | AKDev | |
| 2021-07-24 | Update SPONSORS.md (#1886) | Níckolas Daniel da Silva | |
| 2021-07-23 | Update BINDINGS.md | Ray | |
| 2021-07-23 | State that raylib works with both C and C++ and move raylib-cpp to a wrapper ↵ | Jeffery Myers | |
| section instead of a language binding, for less confusion. (#1885) Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-07-23 | Reviewed ImageDrawLine() formating | Ray | |
| 2021-07-23 | Fixes #1873 Implemented remaining 7/8 of ImageDrawLine (#1874) | Alexander Buhl | |
| * Implemented remaining 7/8 of ImageDrawLine The existing code was correct for one octant, it now works for all 8 Added two internal functions, _ImageDrawLineHorizontal and _ImageDrawLineVertical, whithout which it would've been 4 times as much code. * ImageDrawLine: Replaced 3 functions with 1 Removed both freshly added internal functions Crammed it all into one * ImageDrawLine shortened significantly using maths Substituted X and Y, then wrote one abstract loop instead of 4 specific loops. Lots of comments to explain what I'm doing for future maintainers. * Now conforms with style conventions Also reworded a comment to sound more... fomal. | |||
| 2021-07-23 | Review formating to follow raylib style conventions | Ray | |
| 2021-07-23 | Ignore generated example binaries (#1884) | Luiz Pestana | |
| 2021-07-18 | Add example shaders_shapes_outline.c (#1883) | GoldenThumbs | |
| 2021-07-17 | Raspberry RPI/DRM keyboard fix (#1879) | Luiz Pestana | |
| Legacy keyboard support was blocking the render loop, also it was keeping the last key status until the next key. | |||
| 2021-07-17 | [Models] Better Fix for GenMeshTangents issue #1876 (#1878) | 630Studios | |
| * GenMeshTangents Fix * GenMeshTangents Fix - Comment Update * GenMeshTangents Fix - Comment Update final * Code Style Changes * Code Style Changes Final * Code Style Changes Final 2 * GenMeshTangents better handling for issue #1876 * GenMeshTangents better handling for issue #1876 * GenMeshTangents: Better fix for issue #1876 * vboId location fix | |||
| 2021-07-16 | GenMeshTangents Fix (#1877) | 630Studios | |
| * GenMeshTangents Fix * GenMeshTangents Fix - Comment Update * GenMeshTangents Fix - Comment Update final * Code Style Changes * Code Style Changes Final | |||
| 2021-07-16 | REVIEWED: shaders_basic_lighting #1865 | raysan5 | |
| Simplified the example | |||
| 2021-07-16 | REVIEWED: Wrong normal matrix calculation #1870 | raysan5 | |
| 2021-07-16 | REVIEWED: Possible memory leak | raysan5 | |
| 2021-07-16 | Minor format tweaks | raysan5 | |
| 2021-07-16 | Reviewed resources licenses | raysan5 | |
| 2021-07-16 | Improve assets license information | raysan5 | |
| 2021-07-16 | Update texel_checker.png | raysan5 | |
| 2021-07-13 | Updated models.c (#1871) | GoldenThumbs | |
| - fixed issue where vertex positions being passed in place of vertex normals. | |||
| 2021-07-13 | Fix Android multi-touch (#1869) | Humberto Yeverino Jr | |
| 2021-07-11 | Use 60 FPS for textures_image_loading example (#1867) | Daniel Nagy | |
| 2021-07-09 | Update Makefile | raysan5 | |
| 2021-07-09 | WARNING on emscripten_set_fullscreenchange_callback() | raysan5 | |
| 2021-07-09 | Minor tweaks and comments | raysan5 | |
| 2021-07-09 | Update raylib-ocaml to 3.7 (#1864) | Tobias Mock | |
| 2021-07-07 | Added a note | Ray | |
| 2021-07-06 | REVIEWED: RPI: Keyboard stdin input #1769 | raysan5 | |
| 2021-07-06 | Minor tweaks on DRM system | raysan5 | |
| 2021-07-05 | Update raylib.vcxproj | raysan5 | |
| 2021-07-05 | Update audio_raw_stream.c | raysan5 | |
| 2021-07-05 | REVIEWED: Need to set default buffer size for raw data #1770 | raysan5 | |
| This design should probably be changed... | |||
| 2021-07-05 | Update BINDINGS.md (#1862) | Richard Smith | |
| 2021-07-05 | Review formatting | raysan5 | |
| 2021-07-05 | WARNING: BREAKING: REMOVED PLATFORM_UWP support | raysan5 | |
| After lot of investigation, I'm afraid I'm removing official UWP support from raylib, I'll keep the current implementation in a separate branch (UWP), just in case. It seems Microsoft is trying to replace UWP in the long term, they announced lack of support for the new WinUI 3 and they seem to be moving to Windows App SDK. Also, on current implementation, the code is divided between raylib and the example, requiring multiple callback hooks, making it difficult to follow and maintain. And realistically speaking, raylib is probably not the best option for anyone willing to target UWP, neither Xbox consoles. | |||
| 2021-07-05 | Update README.mdUWP | Ray | |
| 2021-07-05 | Update README.md | Ray | |
| 2021-07-05 | Update README.md | Ray | |
| 2021-07-04 | REMOVED: VS2017 project, outdated | raysan5 | |
| This project has been superseded by VS2019 with a better configuration and more complete solution, including more examples | |||
| 2021-07-04 | REMOVED: Old VSCode project | raysan5 | |
| It would be nice that TCC option was integrated in main VSCode project | |||
| 2021-07-04 | Update README.md | Ray | |
| 2021-07-04 | REVIEWED: Infinite loop on closing #1861 | raysan5 | |
| 2021-07-03 | Review some comments | raysan5 | |
| 2021-07-03 | Update core.c | raysan5 | |
| 2021-07-03 | Review variables initialization | raysan5 | |
| 2021-07-03 | Update link address for miniaudio | raysan5 | |
| 2021-07-01 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2021-07-01 | Minor tweaks | raysan5 | |
| 2021-07-01 | Added Raylib-J (#1860) | Calvin Day | |
| 2021-06-30 | Create core_basic_screen_manager.png | raysan5 | |
