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2021-05-31Update MakefileRay
2021-05-31Update MakefileRay
2021-05-31Update models_loading.cRay
2021-05-31Update text_draw_3d.cRay
2021-05-31Update core_3d_picking.cRay
2021-05-31Remove unused declarationsRay
2021-05-31Reviewed struct field nameRay
2021-05-31Update CMakeLists.txtRay
2021-05-31WARNING: Moved some **extra** raylib libraries to /extras/ directoryRay
2021-05-31WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781Ray
- RENAMED: RayHitInfo to RayCollision - RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP-
2021-05-31Update uwp_events.hRay
2021-05-30Review config flags #1784Ray
2021-05-30note (#1797)Julianiolo
2021-05-30REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796Ray
2021-05-30Structs tweaks for consistencyRay
2021-05-30ADDED: raylib header parserRay
2021-05-30Some code tweaksRay
2021-05-29Review code formatRay
2021-05-29Review some commentsRay
2021-05-29Fix QuaternionToMatrix returning transposed result. (#1793)Hristo Stamenov
2021-05-26Implement vertex color attribute for GLTF and IQM (#1790)Hristo Stamenov
Added a simple cube with vertex colors for testing both.
2021-05-26Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-05-26REVIEWED: models_skybox #1792 #1778Ray
2021-05-26Update raylib-go bindings (#1791)Milan Nikolic
2021-05-25Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-05-25Review raylib structs commentsRay
2021-05-25Bumped minimum GLFW vers in cmake (#1788)Ben Beshara
2021-05-25Remove line break in DrawTextRecEx()Ray
2021-05-24Fixed CMake linking on MacOS (#1783)DanielG
Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms
2021-05-23Update BINDINGS.md (#1782)Chris
2021-05-22Some code tweaks for consistencyRay
2021-05-22Update MakefileRay
2021-05-22Remove headers from shadersRay
2021-05-22Minor comments tweaksRay
2021-05-21Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2021-05-21Update version to 3.8-dev to note breaking changesraysan5
Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore...
2021-05-21Removes debug information from release builds (#1780)Bxil
2021-05-20Review ExportImage() to use SaveFileData() #1779Ray
2021-05-20WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying()Ray
2021-05-20Use output->boneCount instead of nodes_countRay
2021-05-20WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox()Ray
Renamed for consistency with other function in raylib.
2021-05-20Comment minor tweakRay
2021-05-20Update VS2019 project: rlgl_standaloneRay
2021-05-15Fixed over-allocation of buffer (#1772)Guillaume DEVOILLE
output->framePoses[frame] is over-allocated. framePoses is a 2D array: - first dimension: frames (allocated l. 4717) - second dimension: nodes (allocated l. 4731) Second dimension should be allocated of nodes_count transformations only.
2021-05-14Hotfix for smooth pixel-perfect camera example ↵Gianni Alessandroni
[core_2d_camera_smooth_pixelperfect.c] (#1771) * Hotfix for glitchy camera Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed. * fixed dumb visual studio formatting problems
2021-05-14Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-05-14Review some VS warnings and messagesRay
2021-05-13Fixed GLTF boneWeights uint32 loading (#1768)Guillaume DEVOILLE
boneWeights uint32 were loaded in normals instead of boneWeights.
2021-05-12Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-05-12Update shell.htmlRay