| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-05-31 | Update Makefile | Ray | |
| 2021-05-31 | Update Makefile | Ray | |
| 2021-05-31 | Update models_loading.c | Ray | |
| 2021-05-31 | Update text_draw_3d.c | Ray | |
| 2021-05-31 | Update core_3d_picking.c | Ray | |
| 2021-05-31 | Remove unused declarations | Ray | |
| 2021-05-31 | Reviewed struct field name | Ray | |
| 2021-05-31 | Update CMakeLists.txt | Ray | |
| 2021-05-31 | WARNING: Moved some **extra** raylib libraries to /extras/ directory | Ray | |
| 2021-05-31 | WARNING: BREAKING: RENAMED: RayHitInfo to RayCollision #1781 | Ray | |
| - RENAMED: RayHitInfo to RayCollision - RENAMED/REDESIGNED: Multiple Ray collision functions to be more consistent and return RayCollision data -WIP- | |||
| 2021-05-31 | Update uwp_events.h | Ray | |
| 2021-05-30 | Review config flags #1784 | Ray | |
| 2021-05-30 | note (#1797) | Julianiolo | |
| 2021-05-30 | REVIEWED: exit() on LOG_FATAL instead of LOG_ERROR #1796 | Ray | |
| 2021-05-30 | Structs tweaks for consistency | Ray | |
| 2021-05-30 | ADDED: raylib header parser | Ray | |
| 2021-05-30 | Some code tweaks | Ray | |
| 2021-05-29 | Review code format | Ray | |
| 2021-05-29 | Review some comments | Ray | |
| 2021-05-29 | Fix QuaternionToMatrix returning transposed result. (#1793) | Hristo Stamenov | |
| 2021-05-26 | Implement vertex color attribute for GLTF and IQM (#1790) | Hristo Stamenov | |
| Added a simple cube with vertex colors for testing both. | |||
| 2021-05-26 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-05-26 | REVIEWED: models_skybox #1792 #1778 | Ray | |
| 2021-05-26 | Update raylib-go bindings (#1791) | Milan Nikolic | |
| 2021-05-25 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-05-25 | Review raylib structs comments | Ray | |
| 2021-05-25 | Bumped minimum GLFW vers in cmake (#1788) | Ben Beshara | |
| 2021-05-25 | Remove line break in DrawTextRecEx() | Ray | |
| 2021-05-24 | Fixed CMake linking on MacOS (#1783) | DanielG | |
| Added links to IOKit, Cocoa, and OpenGL to the CMake build file for MacOS platforms | |||
| 2021-05-23 | Update BINDINGS.md (#1782) | Chris | |
| 2021-05-22 | Some code tweaks for consistency | Ray | |
| 2021-05-22 | Update Makefile | Ray | |
| 2021-05-22 | Remove headers from shaders | Ray | |
| 2021-05-22 | Minor comments tweaks | Ray | |
| 2021-05-21 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2021-05-21 | Update version to 3.8-dev to note breaking changes | raysan5 | |
| Some breaking changes were introduced lately, it's better to note that current version is not 3.7 anymore... | |||
| 2021-05-21 | Removes debug information from release builds (#1780) | Bxil | |
| 2021-05-20 | Review ExportImage() to use SaveFileData() #1779 | Ray | |
| 2021-05-20 | WARNING: RENAMED: IsMusicPlaying() -> IsMusicStreamPlaying() | Ray | |
| 2021-05-20 | Use output->boneCount instead of nodes_count | Ray | |
| 2021-05-20 | WARNING: RENAMED: MeshBoundingBox() -> GetMeshBoundingBox() | Ray | |
| Renamed for consistency with other function in raylib. | |||
| 2021-05-20 | Comment minor tweak | Ray | |
| 2021-05-20 | Update VS2019 project: rlgl_standalone | Ray | |
| 2021-05-15 | Fixed over-allocation of buffer (#1772) | Guillaume DEVOILLE | |
| output->framePoses[frame] is over-allocated. framePoses is a 2D array: - first dimension: frames (allocated l. 4717) - second dimension: nodes (allocated l. 4731) Second dimension should be allocated of nodes_count transformations only. | |||
| 2021-05-14 | Hotfix for smooth pixel-perfect camera example ↵ | Gianni Alessandroni | |
| [core_2d_camera_smooth_pixelperfect.c] (#1771) * Hotfix for glitchy camera Super small fix that was causing the camera to glitch every x amount of seconds/pixels. Works much better now, 3/4 lines changed. * fixed dumb visual studio formatting problems | |||
| 2021-05-14 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-05-14 | Review some VS warnings and messages | Ray | |
| 2021-05-13 | Fixed GLTF boneWeights uint32 loading (#1768) | Guillaume DEVOILLE | |
| boneWeights uint32 were loaded in normals instead of boneWeights. | |||
| 2021-05-12 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-05-12 | Update shell.html | Ray | |
