| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-04-02 | REVIEWED: ToggleFullscreen() on web #1241 | raysan5 | |
| After some investigation, I came to the conclusion it's impossible to get a solution that works for all situations. Fullscreen mode on web depends on the browser, the canvas and also the desired scaling strategy of the user. Just choose a solution that fits me needs for now and let the user manage the canvas on their webs (hopefully not requiring ToggleFullscreen() call). Also removed several useless related callbacks. | |||
| 2021-04-02 | Review compress/decompress logs | raysan5 | |
| 2021-04-02 | Remove old flag | raysan5 | |
| 2021-04-02 | Update Makefile | raysan5 | |
| 2021-04-01 | Review libc dependency | raysan5 | |
| 2021-04-01 | Update README.md | Ray | |
| 2021-04-01 | Remove trailing spaces | raysan5 | |
| 2021-04-01 | Review comments | raysan5 | |
| 2021-04-01 | Update core_input_gamepad.c | raysan5 | |
| 2021-03-31 | ADDED: Support model normal matrix location #1691 | raysan5 | |
| 2021-03-31 | Review formatting | raysan5 | |
| 2021-03-31 | REVIEWED: DrawMeshInstanced() matrix computations | raysan5 | |
| Simplified some parts and reviewed for a correct computation of matrices, considering stereo render view/projection per eye transformations | |||
| 2021-03-31 | REVIEWED: Define instancing API entry points for RPI | raysan5 | |
| 2021-03-31 | REVIEWED: CheckCollisionPointLine() | raysan5 | |
| Use fabsf() instead of abs() | |||
| 2021-03-31 | RENAMED: example: shaders_mesh_instancing | raysan5 | |
| shaders_rlgl_mesh_instanced -> shaders_mesh_instancing | |||
| 2021-03-31 | Review code formatting | raysan5 | |
| 2021-03-31 | [shapes] CheckCollisionPointTriangle (fix), CheckCollisionPointLine (new ↵ | mkupiec1 | |
| routine) (#1695) * CheckCollisionPointTriangle * New feature proposal to existing collision detection routines. It checks if point [point] belongs to line created between two points [p1] and [p2] with defined margin in pixels[threshold]. 1693 | |||
| 2021-03-31 | REVIEWED: RPI instancing checks #1679 | raysan5 | |
| 2021-03-28 | Review matrix multiplication | raysan5 | |
| 2021-03-28 | REVIEWED: rlgl: Stereo render is working again | raysan5 | |
| As a bonus, stereo render is compatible with mesh instancing now! | |||
| 2021-03-28 | REVIEWED: text_draw_3d, code formatting | raysan5 | |
| 2021-03-28 | REVIEWED: tinyobjloader #1568 | raysan5 | |
| 2021-03-28 | Reviewed UWP project #1681 | raysan5 | |
| 2021-03-28 | REVIEWED: models_gltf_model #1684 | raysan5 | |
| 2021-03-28 | ADDED: LoadShaderFromMemory() #1690 | raysan5 | |
| 2021-03-28 | REVIEWED: DrawTexturePoly() | raysan5 | |
| 2021-03-28 | Added draw 3d text example (#1689) | Vlad Adrian | |
| 2021-03-27 | GetCollisionRayMesh makes use of triangle count (#1688) | Carlos Hernandez Barbera | |
| Co-authored-by: Carlos Hernandez Barbera <[email protected]> | |||
| 2021-03-27 | Fixing pointer arithmetic to avoid error [-Werror=pointer-arith] (#1685) | Maksymilian Mika | |
| 2021-03-26 | Preserve floating point values in DrawRectangleLinesEx (#1683) | Dan Bechard | |
| 2021-03-26 | REVIEWED: DrawMeshInstanced() | Ray | |
| 2021-03-26 | Update models_yaw_pitch_roll.c | Ray | |
| 2021-03-25 | REVIEWED: OpenGL 1.1 working again | Ray | |
| 2021-03-25 | WARNING: BREAKING: rlgl redesign -WIP- | Ray | |
| rlgl module has been completely redesigned to move Mesh/Material structures to [models] module. Still some work to do, broken elements: - [models] OpenGL 1.1 mesh rendering: DrawMesh() - [models] Mesh Instancing: DrawMeshInstanced() - [models] Stereo rendering: DrawMesh() - [models] GL_FLOAT, GL_UNSIGNED_INT exposed - [models] GenMeshCustom() - [rlgl] GenTexture*() functions removal? | |||
| 2021-03-25 | Add DrawTexturedPoly and example (#1677) | chriscamacho | |
| * adds DrawTexturedPoly with example * the actual example ... ahem * moved DrawTexturePoly to textures function and example NB function name changed to fit with other DrawTextureXXX functions (no "d" ) Co-authored-by: codifies <[email protected]> | |||
| 2021-03-25 | REVIEW: instancing example formating | Ray | |
| 2021-03-25 | added animation and keyboard controls to rlgl mesh Instancing example (#1678) | Max | |
| 2021-03-24 | Change the color of the FPS display if the FPS is low (orange for <30, red ↵ | Jeffery Myers | |
| for < 15). (#1676) Co-authored-by: Jeffery Myers <[email protected]> | |||
| 2021-03-24 | Reviewed DrawFPS() comment | Ray | |
| 2021-03-24 | REMOVED: DrawGizmo() | Ray | |
| This is a very simple and specific implementation that should be better addressed by the users | |||
| 2021-03-24 | Update textures.c | Ray | |
| 2021-03-24 | REVIEWED: DrawRectangleRounded() performance #1523 | Ray | |
| Function analyzed using RenderDoc. It's a complex function and could require many triangles for the corners but it seems overall it's quite optimized! | |||
| 2021-03-23 | Added security check for render batch #1670 | Ray | |
| 2021-03-23 | Fix activeTextureId to have MAX_BATCH_ACTIVE_TEXTURES elements instead of ↵ | Victor | |
| the hardcoded 4 (#1674) | |||
| 2021-03-23 | Fix 90 degree bug with DrawTexturePro and DrawRectanglePro (#1673) | Chris | |
| - The vertices did not map to where I expected causing rotation to be off by 90 degrees. I reorganized the vertices making it easier to reason about which fixes this. - The order for drawing is now topLeft, bottomLeft, bottomRight, topRight. | |||
| 2021-03-23 | Update text_raylib_fonts.c | Ray | |
| 2021-03-23 | Update text_raylib_fonts.c | Ray | |
| 2021-03-23 | Update rlgl.h | Ray | |
| 2021-03-23 | REVIEWED: rlgl_standalone usage | Ray | |
| 2021-03-23 | Don't call sqrtf when axis already normalized (#1672) | Dan Bechard | |
