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2020-07-10WARNING: REMOVED: LoadImageEx()raysan5
Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly
2020-07-10REVIEW: Pointer lock emscripten API does not work #1241raysan5
It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected
2020-07-10Correct issue when not supporting GIF formatraysan5
2020-07-10ADDED: LoadImageAnim() to load animated sequence of imagesraysan5
2020-07-10Update miniaudio to v0.10.12, solves #1288raysan5
2020-07-10Disable FBO support on OpenGL 2.1 #1290raysan5
2020-07-10Chromium needs a larger audio buffer (#1300)Random
* Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150 * changed PLATFORM_WEB to __EMSCRIPTEN__
2020-07-10Review skybox shadersraysan5
2020-07-10Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2020-07-10Review commentraysan5
2020-07-10Fix format-security error in rlgl_standalone.c (#1305)Daniel Jour
See #1304
2020-07-09Free leaked allocations from render objects (#1302)Terry Nguyen
2020-07-05Fix incorrect color transform to 255 space (#1297)Doyle
2020-07-04Update SPONSORS.mdRay
2020-06-30Expose additional configuration optionsRay
Some internal defines have been exposed in config.h
2020-06-29Update SPONSORS.mdRay
2020-06-27Added new function `DrawTextureTiled()` (#1291)Vlad Adrian
* Implemented DrawTextureTiled() * Example added
2020-06-27Minor format tweakRay
2020-06-27Corrected issue with OpenGL 1.1 supportRay
2020-06-25Update SPONSORS.mdRay
2020-06-25ADDED: UpdateTextureRec()Ray
2020-06-24[add] GetMonitorRefreshRate(int monitor); (#1289)Shylie
2020-06-23REVIEWED: textures_raw_data #1286Ray
2020-06-23REVIEWED: ToggleFullscreen(), issue #1287Ray
2020-06-23Add missing includeRay
2020-06-20REVIEWED: ColorAlphaBlend(), support tint colorraysan5
2020-06-20[UWP] Fix time query precision (#1284)Reece Mackie
2020-06-20REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218raysan5
2020-06-20REVIEWED: ImageDraw(), consider negative source offset properly #1283raysan5
2020-06-20REVIEWED: ImageDraw() #1283raysan5
2020-06-20Fix bug #1270 (#1282)peppemas
* Fix bug #1270 Added an argument to the shader in order to flip the texture * Fix Bug #1270 * Fix bug #1270
2020-06-19Update SPONSORS.mdRay
2020-06-16Commented Fade() macroraysan5
2020-06-16RE-ADDED: Fade() function to avoid multiple breaking changesraysan5
Probably there is a better way to do this but this is a temporary solution for backward compatibility
2020-06-15REDESIGNED: ImageDraw(), optimized #1218raysan5
After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed!
2020-06-15Small code optimizationraysan5
2020-06-15REDESIGNED: ImageResize(), optimized #1218raysan5
2020-06-15REDESIGNED: ImageFromImage(), optimized #1218raysan5
2020-06-15WARNING: BIG CHANGE: Move Color functions to texture moduleraysan5
WARNING: Some functions ADDED and some RENAMED: - RENAMED: Fade() -> ColorAlpha() [Added #define for compatibility] - ADDED: ColorAlphaBlend() - ADDED: GetPixelColor() - ADDED: SetPixelColor()
2020-06-11REDESIGNED: ImageDraw(), optimization #1218raysan5
Trying a new optimization approach, some additional functions added, they will be probably exposed soon.
2020-06-11REVIEWED: ImageDraw(), optimizations test #1218raysan5
Despite all the effort put on function optimization, dealing with alpha blending is complex, considering src and dst could have different pixel format...
2020-06-10REDESIGNED: ImageAlphaClear(), optimized #1218raysan5
2020-06-10REVIEWED: ImageResizeCanvas(), optimization #1218raysan5
Optimized to avoid ImageCrop() calls, now we define the source image rectangle and we just copy that data over the new canvas.
2020-06-09REVIEWED: ExportImage(), optimizedraysan5
2020-06-08REVERTED: ExportImage() changesraysan5
Always using RGBA for now.
2020-06-08REVIEWED: ImageAlphaPremultiply(), optimizationraysan5
2020-06-08REVIEWED: ImageAlphaClear(), minor optimizationraysan5
2020-06-08Fix wrong height used when using scissor mode with render texture of ↵Chang Si Yuan
different height from window (#1272)
2020-06-08Fix extra memory allocated when updating color buffer in mesh (#1271)Chang Si Yuan
2020-06-07Update textures.craysan5