| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-07-10 | WARNING: REMOVED: LoadImageEx() | raysan5 | |
| Reason for removal: This function forces a specific Image data format, it copies data internally (it could be confusing and lead to memory leaks), it's redundant, there is a simpler alternative and raylib promotes using structures directly | |||
| 2020-07-10 | REVIEW: Pointer lock emscripten API does not work #1241 | raysan5 | |
| It seems some internals change recently due to web security reasons and some emscripten HTML5 funtionalities like pointerLock or fullscreen modes behave very weird or just don't work as expected | |||
| 2020-07-10 | Correct issue when not supporting GIF format | raysan5 | |
| 2020-07-10 | ADDED: LoadImageAnim() to load animated sequence of images | raysan5 | |
| 2020-07-10 | Update miniaudio to v0.10.12, solves #1288 | raysan5 | |
| 2020-07-10 | Disable FBO support on OpenGL 2.1 #1290 | raysan5 | |
| 2020-07-10 | Chromium needs a larger audio buffer (#1300) | Random | |
| * Chromium needs a larger audio buffer: https://github.com/dr-soft/miniaudio/issues/150 * changed PLATFORM_WEB to __EMSCRIPTEN__ | |||
| 2020-07-10 | Review skybox shaders | raysan5 | |
| 2020-07-10 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2020-07-10 | Review comment | raysan5 | |
| 2020-07-10 | Fix format-security error in rlgl_standalone.c (#1305) | Daniel Jour | |
| See #1304 | |||
| 2020-07-09 | Free leaked allocations from render objects (#1302) | Terry Nguyen | |
| 2020-07-05 | Fix incorrect color transform to 255 space (#1297) | Doyle | |
| 2020-07-04 | Update SPONSORS.md | Ray | |
| 2020-06-30 | Expose additional configuration options | Ray | |
| Some internal defines have been exposed in config.h | |||
| 2020-06-29 | Update SPONSORS.md | Ray | |
| 2020-06-27 | Added new function `DrawTextureTiled()` (#1291) | Vlad Adrian | |
| * Implemented DrawTextureTiled() * Example added | |||
| 2020-06-27 | Minor format tweak | Ray | |
| 2020-06-27 | Corrected issue with OpenGL 1.1 support | Ray | |
| 2020-06-25 | Update SPONSORS.md | Ray | |
| 2020-06-25 | ADDED: UpdateTextureRec() | Ray | |
| 2020-06-24 | [add] GetMonitorRefreshRate(int monitor); (#1289) | Shylie | |
| 2020-06-23 | REVIEWED: textures_raw_data #1286 | Ray | |
| 2020-06-23 | REVIEWED: ToggleFullscreen(), issue #1287 | Ray | |
| 2020-06-23 | Add missing include | Ray | |
| 2020-06-20 | REVIEWED: ColorAlphaBlend(), support tint color | raysan5 | |
| 2020-06-20 | [UWP] Fix time query precision (#1284) | Reece Mackie | |
| 2020-06-20 | REVIEWED: ColorAlphaBlend(), integers-version, optimized #1218 | raysan5 | |
| 2020-06-20 | REVIEWED: ImageDraw(), consider negative source offset properly #1283 | raysan5 | |
| 2020-06-20 | REVIEWED: ImageDraw() #1283 | raysan5 | |
| 2020-06-20 | Fix bug #1270 (#1282) | peppemas | |
| * Fix bug #1270 Added an argument to the shader in order to flip the texture * Fix Bug #1270 * Fix bug #1270 | |||
| 2020-06-19 | Update SPONSORS.md | Ray | |
| 2020-06-16 | Commented Fade() macro | raysan5 | |
| 2020-06-16 | RE-ADDED: Fade() function to avoid multiple breaking changes | raysan5 | |
| Probably there is a better way to do this but this is a temporary solution for backward compatibility | |||
| 2020-06-15 | REDESIGNED: ImageDraw(), optimized #1218 | raysan5 | |
| After multiple tests and lot of redesign, current implementation is the fastest one. It also considers several fast-paths for maximum speed! | |||
| 2020-06-15 | Small code optimization | raysan5 | |
| 2020-06-15 | REDESIGNED: ImageResize(), optimized #1218 | raysan5 | |
| 2020-06-15 | REDESIGNED: ImageFromImage(), optimized #1218 | raysan5 | |
| 2020-06-15 | WARNING: BIG CHANGE: Move Color functions to texture module | raysan5 | |
| WARNING: Some functions ADDED and some RENAMED: - RENAMED: Fade() -> ColorAlpha() [Added #define for compatibility] - ADDED: ColorAlphaBlend() - ADDED: GetPixelColor() - ADDED: SetPixelColor() | |||
| 2020-06-11 | REDESIGNED: ImageDraw(), optimization #1218 | raysan5 | |
| Trying a new optimization approach, some additional functions added, they will be probably exposed soon. | |||
| 2020-06-11 | REVIEWED: ImageDraw(), optimizations test #1218 | raysan5 | |
| Despite all the effort put on function optimization, dealing with alpha blending is complex, considering src and dst could have different pixel format... | |||
| 2020-06-10 | REDESIGNED: ImageAlphaClear(), optimized #1218 | raysan5 | |
| 2020-06-10 | REVIEWED: ImageResizeCanvas(), optimization #1218 | raysan5 | |
| Optimized to avoid ImageCrop() calls, now we define the source image rectangle and we just copy that data over the new canvas. | |||
| 2020-06-09 | REVIEWED: ExportImage(), optimized | raysan5 | |
| 2020-06-08 | REVERTED: ExportImage() changes | raysan5 | |
| Always using RGBA for now. | |||
| 2020-06-08 | REVIEWED: ImageAlphaPremultiply(), optimization | raysan5 | |
| 2020-06-08 | REVIEWED: ImageAlphaClear(), minor optimization | raysan5 | |
| 2020-06-08 | Fix wrong height used when using scissor mode with render texture of ↵ | Chang Si Yuan | |
| different height from window (#1272) | |||
| 2020-06-08 | Fix extra memory allocated when updating color buffer in mesh (#1271) | Chang Si Yuan | |
| 2020-06-07 | Update textures.c | raysan5 | |
