| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-05-22 | Reviewed LoadBMFont() to load data from memory #1232 | raysan5 | |
| 2020-05-22 | Tweak | raysan5 | |
| 2020-05-22 | Replace file accesses by memory accesses | raysan5 | |
| Several functions used to load external files have been reviewed to just load the full file with LoadFileData() and load data from memory from there. This way all file access functionality is centralized in utils module. Functions reviewed: LoadDDS(), LoadPKM(), LoadKTX(), LoadPVR(), LoadASTC(), SaveKTX() | |||
| 2020-05-22 | Corrected issue with multichannel on CloseAudioDevice() | raysan5 | |
| 2020-05-21 | Review buffer limits on rectangle drawing | raysan5 | |
| 2020-05-18 | Avoid loading texcoords and normasl from model if not existent | raysan5 | |
| 2020-05-18 | Avoid glGetStringi() on OpenGL 2.1 | raysan5 | |
| 2020-05-16 | added BLEND_SET (#1251) | Random | |
| * added BLEND_SET * renamed BLEND_SET to BLEND_ADD_COLORS | |||
| 2020-05-15 | Adding Normalize and Remap functions (#1247) | Noor Wachid | |
| * Adding Norm and Remap functions // Normalize input value within input range // Remap input value within input range to output range * Rename Norm to Normalize To make it uniforms with Raylib's functions * Calculate Remap without other functions | |||
| 2020-05-14 | ADDED: Ecample: embedded files loading | raysan5 | |
| 2020-05-14 | Introduced Vector2 and Vector3 Square Lenght. (#1248) | ThePituLegend | |
| * Introduced Vector2 and Vector3 Square Lenght. * Square length functions renamed | |||
| 2020-05-14 | Review formatting GetPRevDirectoryPath() | raysan5 | |
| 2020-05-14 | Emscripten fullscreen -WIP- | raysan5 | |
| 2020-05-14 | fix bug in GetPrevDirectoryPath on Unix-like systems (#1246) | ivn | |
| 2020-05-14 | WARNING: BREAKING CHANGE: Review audio looping system | raysan5 | |
| Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed. | |||
| 2020-05-14 | Avoid LoadImageEx() usage internally | raysan5 | |
| At this point LoadImageEx() could be removed from raylib... still thinking about it... | |||
| 2020-05-14 | Remove some [textures] function dependencies | raysan5 | |
| - LoadFontDefault() -> Some code simplifications - LoadFontFromImage() -> Avoid LoadImageEx() - LoadFontData() -> Avoid GenImageColor(), ImageFormat() - LoadBMFont() -> Avoid ImageCopy(), ImageFormat() | |||
| 2020-05-14 | TextToInteger() always exposed | raysan5 | |
| 2020-05-11 | GenMeshCubicmap() added comments and simplification | raysan5 | |
| 2020-05-11 | Update BINDINGS.md | Ray | |
| 2020-05-11 | Update BINDINGS.md | Ray | |
| 2020-05-11 | Fixed Generated Normals for GenMeshCubicmap (#1244) | GoldenThumbs | |
| Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`. | |||
| 2020-05-09 | Update config.h.in | raysan5 | |
| 2020-05-09 | Update CMakeOptions.txt | raysan5 | |
| 2020-05-09 | Remove SUPPORT_IMAGE_DRAWING flag | raysan5 | |
| ImageDraw() is actually used in multiple functions and it aslo depends on several functions... | |||
| 2020-05-09 | Misc code reviews | raysan5 | |
| 2020-05-09 | Gamepad axis bug fixes and improvement (#1228) | Mickaël Malécot | |
| * Fix gamepad axis count * Fix Xbox axis drawing * Ignore low axis values * Revert "Fix gamepad axis count" This reverts commit f08ae4bf * Fix GamepadAxis API * Fix conflict with master * Revert Gamepad MAX definitions * Revert MAX_GAMEPAD_AXIS update | |||
| 2020-05-09 | Added [text] flag: SUPPORT_TEXT_MANIPULATION | raysan5 | |
| 2020-05-09 | WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette() | raysan5 | |
| 2020-05-09 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2020-05-09 | Reorganized texture functions | raysan5 | |
| Removed ImageAlphaMask() dependency on [text] LoadBMFont() | |||
| 2020-05-08 | Update .gitignore | Ray | |
| 2020-05-08 | Fix materials loading for IQM models (#1227) | sikor666 | |
| 2020-05-07 | Update CMakeLists.txt to fix CMake build for Raspberry Pi (#1229) | armageddon421 | |
| 2020-05-07 | Update BINDINGS.md | Ray | |
| 2020-05-07 | Update BINDINGS.md | Ray | |
| 2020-05-07 | Added bindings: raylib-purebasic, clj-raylib | Ray | |
| 2020-05-07 | Reviewed missing check for JPG | raysan5 | |
| 2020-05-07 | Comment tweak | raysan5 | |
| 2020-05-07 | ADDED: DrawTriangle3D() and DrawTriangleStrip3D() | raysan5 | |
| Those functions could be very useful for custom triangle data drawing, using internal batch system. | |||
| 2020-05-07 | Comments review | raysan5 | |
| 2020-05-07 | Review first person movement Y waving | raysan5 | |
| Some comments added | |||
| 2020-05-06 | Avoid all MSVC compile warnings | raysan5 | |
| Most warning were related to types conversion (casting required) and unsigned/signed types comparisons. Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only. Some external libraries still generate warnings. | |||
| 2020-05-06 | Added raylib D bindings! | Ray | |
| 2020-05-06 | Replace deprectared usleep() calls | raysan5 | |
| 2020-05-06 | No need for "LOGO_RECS_SIDE" maybe an artifact? (#1236) | Rfaile313 | |
| Game will not compile with those four lines of code. | |||
| 2020-05-02 | Removed RaylibSharp (dead link) | Ray | |
| 2020-05-02 | Added binding raylib-Forever | Ray | |
| 2020-05-01 | Update raymath.h | raysan5 | |
| 2020-05-01 | Update core_input_multitouch.c | raysan5 | |
