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2020-05-22Reviewed LoadBMFont() to load data from memory #1232raysan5
2020-05-22Tweakraysan5
2020-05-22Replace file accesses by memory accessesraysan5
Several functions used to load external files have been reviewed to just load the full file with LoadFileData() and load data from memory from there. This way all file access functionality is centralized in utils module. Functions reviewed: LoadDDS(), LoadPKM(), LoadKTX(), LoadPVR(), LoadASTC(), SaveKTX()
2020-05-22Corrected issue with multichannel on CloseAudioDevice()raysan5
2020-05-21Review buffer limits on rectangle drawingraysan5
2020-05-18Avoid loading texcoords and normasl from model if not existentraysan5
2020-05-18Avoid glGetStringi() on OpenGL 2.1raysan5
2020-05-16added BLEND_SET (#1251)Random
* added BLEND_SET * renamed BLEND_SET to BLEND_ADD_COLORS
2020-05-15Adding Normalize and Remap functions (#1247)Noor Wachid
* Adding Norm and Remap functions // Normalize input value within input range // Remap input value within input range to output range * Rename Norm to Normalize To make it uniforms with Raylib's functions * Calculate Remap without other functions
2020-05-14ADDED: Ecample: embedded files loadingraysan5
2020-05-14Introduced Vector2 and Vector3 Square Lenght. (#1248)ThePituLegend
* Introduced Vector2 and Vector3 Square Lenght. * Square length functions renamed
2020-05-14Review formatting GetPRevDirectoryPath()raysan5
2020-05-14Emscripten fullscreen -WIP-raysan5
2020-05-14fix bug in GetPrevDirectoryPath on Unix-like systems (#1246)ivn
2020-05-14WARNING: BREAKING CHANGE: Review audio looping systemraysan5
Current looping system was broken, `loopCount` has been converted to `bool looping` and user can enable/disable with `music.looping = false`. `SetMusicLoopCount()` has been removed.
2020-05-14Avoid LoadImageEx() usage internallyraysan5
At this point LoadImageEx() could be removed from raylib... still thinking about it...
2020-05-14Remove some [textures] function dependenciesraysan5
- LoadFontDefault() -> Some code simplifications - LoadFontFromImage() -> Avoid LoadImageEx() - LoadFontData() -> Avoid GenImageColor(), ImageFormat() - LoadBMFont() -> Avoid ImageCopy(), ImageFormat()
2020-05-14TextToInteger() always exposedraysan5
2020-05-11GenMeshCubicmap() added comments and simplificationraysan5
2020-05-11Update BINDINGS.mdRay
2020-05-11Update BINDINGS.mdRay
2020-05-11Fixed Generated Normals for GenMeshCubicmap (#1244)GoldenThumbs
Just flipped the signs of `n5` and `n6` at lines `2021` and `2022`.
2020-05-09Update config.h.inraysan5
2020-05-09Update CMakeOptions.txtraysan5
2020-05-09Remove SUPPORT_IMAGE_DRAWING flagraysan5
ImageDraw() is actually used in multiple functions and it aslo depends on several functions...
2020-05-09Misc code reviewsraysan5
2020-05-09Gamepad axis bug fixes and improvement (#1228)Mickaël Malécot
* Fix gamepad axis count * Fix Xbox axis drawing * Ignore low axis values * Revert "Fix gamepad axis count" This reverts commit f08ae4bf * Fix GamepadAxis API * Fix conflict with master * Revert Gamepad MAX definitions * Revert MAX_GAMEPAD_AXIS update
2020-05-09Added [text] flag: SUPPORT_TEXT_MANIPULATIONraysan5
2020-05-09WARNING: RENAMED: ImageExtractPalette() -> GetImagePalette()raysan5
2020-05-09Merge branch 'master' of https://github.com/raysan5/raylibraysan5
2020-05-09Reorganized texture functionsraysan5
Removed ImageAlphaMask() dependency on [text] LoadBMFont()
2020-05-08Update .gitignoreRay
2020-05-08Fix materials loading for IQM models (#1227)sikor666
2020-05-07Update CMakeLists.txt to fix CMake build for Raspberry Pi (#1229)armageddon421
2020-05-07Update BINDINGS.mdRay
2020-05-07Update BINDINGS.mdRay
2020-05-07Added bindings: raylib-purebasic, clj-raylibRay
2020-05-07Reviewed missing check for JPGraysan5
2020-05-07Comment tweakraysan5
2020-05-07ADDED: DrawTriangle3D() and DrawTriangleStrip3D()raysan5
Those functions could be very useful for custom triangle data drawing, using internal batch system.
2020-05-07Comments reviewraysan5
2020-05-07Review first person movement Y wavingraysan5
Some comments added
2020-05-06Avoid all MSVC compile warningsraysan5
Most warning were related to types conversion (casting required) and unsigned/signed types comparisons. Added preprocessor directives (_CRT_SECURE_NO_DEPRECATE; _CRT_NONSTDC_NO_DEPRECATE) to avoid warnings about unsafe functions, those functions are safe while used properly and recommended alternatives are MS only. Some external libraries still generate warnings.
2020-05-06Added raylib D bindings!Ray
2020-05-06Replace deprectared usleep() callsraysan5
2020-05-06No need for "LOGO_RECS_SIDE" maybe an artifact? (#1236)Rfaile313
Game will not compile with those four lines of code.
2020-05-02Removed RaylibSharp (dead link)Ray
2020-05-02Added binding raylib-ForeverRay
2020-05-01Update raymath.hraysan5
2020-05-01Update core_input_multitouch.craysan5