| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-27 | Review TRACELOG() categories | raysan5 | |
| 2020-03-27 | [rlgl] Review TRACELOG() messages, categorized | raysan5 | |
| 2020-03-27 | Corrected missing semicolon | raysan5 | |
| 2020-03-27 | [core] Review TRACELOG() messages, categorized | raysan5 | |
| 2020-03-27 | [models] Review TRACELOG() messages, categorized | raysan5 | |
| 2020-03-27 | [textures] Review TRACELOG() messages | raysan5 | |
| 2020-03-27 | [raudio] Review TRACELOG() messages, categorized | raysan5 | |
| 2020-03-27 | [raudio] Review TRACELOG() messages, categorized | raysan5 | |
| 2020-03-27 | [text] Review TRACELOG() messages, categorized | raysan5 | |
| 2020-03-27 | [textures] Review TRACELOG() messages, categorized | raysan5 | |
| 2020-03-27 | [utils] Review TRACELOG() messages, categorized | raysan5 | |
| 2020-03-26 | Update compilation warning flags (#1151) | Dani Martin | |
| * Update compilation warning flags Removed the -Wall flag that allow many warnings and added manually all the warning flags that don't generate warnings in the src/external folder. Specifically, these are some of the flags reporting errors in src/external: -Wmissing-prototypes -Wunused-variable -Wunused-value -Wunused-parameter -Wunused-function * Uptade compilation flags in examples with missing -std=c99 | |||
| 2020-03-25 | Remove trail spaces | raysan5 | |
| 2020-03-25 | Minor tweaks | raysan5 | |
| 2020-03-25 | ADDED: IsWindowFullscreen() | raysan5 | |
| 2020-03-25 | Enable IQM models support on config.h | raysan5 | |
| 2020-03-25 | Update config.h | raysan5 | |
| 2020-03-25 | [example] Review shaders_spotlight to work on GLSL 100 | raysan5 | |
| 2020-03-25 | spotlight example, each spot has own radius, mouse countrol (#1148) | chriscamacho | |
| NB glsl100 shader needs testing on "bare metal" Co-authored-by: codifies <[email protected]> | |||
| 2020-03-25 | Fixed DrawTextRecEx() selection when wordwrap is ON (again) (#1149) | Random | |
| 2020-03-24 | REVIEWED: shaders_spotlight example | raysan5 | |
| It seems something is not working properly... | |||
| 2020-03-24 | Update core_window_letterbox_virtual_mouse.c | raysan5 | |
| 2020-03-24 | Support mtl loading by tinyobj_parse_obj() #1134 | raysan5 | |
| I don't like this solution but well... let's use it for the moment... | |||
| 2020-03-24 | Update HISTORY.md | Ray | |
| 2020-03-24 | Update CHANGELOG | Ray | |
| 2020-03-24 | as per request spotlight example (#1146) | chriscamacho | |
| Co-authored-by: codifies <[email protected]> | |||
| 2020-03-24 | Add files via upload (#1147) | Anata | |
| Virtual mouse with window letterbox, and Clamp | |||
| 2020-03-24 | GenMeshHeightmap flat shading normals (#1140) | Ádám Dóda | |
| 2020-03-24 | Remove define not required | raysan5 | |
| 2020-03-24 | Android: Better track touch input returned from IsMouse*() (#1144) | Doyle | |
| * Android: Better track touch input returned from IsMouse*() Switch to actually tracking touch input to use for "mouse" input rather than the gestures system. The gesture system as an abstraction ontop of raw touch input loses some information needed to map to "mouse" input. Before, - IsMouseButtonReleased() triggers immediately after the initial touch (because GESTURE_TAP activates immediately on touch) instead of waiting for the touch to be released. - IsMouseButtonUp() returns false, when it should just be the opposite of IsMouseButtonDown(). - IsMouseButtonDown() returns true only after GESTURE_HOLD (which activates after some period of time after GESTURE_TAP), when instead it should just be true whenever there is touch input i.e. gesture != GESTURE_NONE or alternatively when any input is received on the screen. After this PR, touches map closer to mouse input. - IsMouseButtonReleased() triggers when touch is released (last frame was touched, this frame not touched). - IsMouseButtonUp() returns the opposite of IsMouseButtonDown() - IsMouseButtonDown() is true when (AMOTION_EVENT_ACTION_DOWN || AMOTION_EVENT_ACTION_MOVE) and false when (AMOTION_EVENT_ACTION_UP) * RPI: Include index check for RPI in GetTouchPosition() | |||
| 2020-03-24 | Added note on examples not supporting GLSL100 | raysan5 | |
| 2020-03-24 | appveyor: configure for Release with Debug Info | Ahmad Fatoum | |
| We build the library as debug with AppVeyor and package it this way, which is unfortunate, because on Windows it's linked against debug variants of the C runtime. Fix this by build RelWithDebInfo instead Fixes #1128. | |||
| 2020-03-24 | CMakeLists.txt: report generated CMAKE_CONFIGURATION_TYPES | Ahmad Fatoum | |
| We might want to customize this in feature for multi-config builds (e.g. a Visual studio build with both Debug and Release configurations). Output the variable value for user awareness. | |||
| 2020-03-23 | ended up using the 100 version shaders as off the top of my (#1142) | chriscamacho | |
| head can't think of any improvement I could use on the shaders for version 120 This has been tested on Linux (Desktop) requires testing on a Rpi Co-authored-by: codifies <[email protected]> | |||
| 2020-03-23 | Set a release date for raylib 3.0! | Ray | |
| 2020-03-23 | Comment tweaks | raysan5 | |
| 2020-03-23 | Comment tweaks | raysan5 | |
| 2020-03-23 | Update HISTORY.md | Ray | |
| 2020-03-23 | Update CHANGELOG | Ray | |
| 2020-03-21 | Update HISTORY.md | Ray | |
| 2020-03-21 | Update CHANGELOG | Ray | |
| 2020-03-21 | Review formating from PR #1138 | raysan5 | |
| 2020-03-21 | Added draw functions to ImageDraw*() (#1138) | Sourav Gupta | |
| Added draw functions: ImageClearBackground() ImageDrawPixel() ImageDrawLineEx() ImageDrawCircle() | |||
| 2020-03-21 | Update README.md | Ray | |
| 2020-03-21 | Added raylib 3.0 notes -WIP- | Ray | |
| 2020-03-21 | Review history introduction | Ray | |
| 2020-03-21 | Updated badges links | Ray | |
| 2020-03-21 | Update Travis/AppVeyor badges | Ray | |
| 2020-03-21 | Review Travis/AppVeyor badges | Ray | |
| 2020-03-21 | Update README.md | Ray | |
