| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-03-21 | Update CONTRIBUTING.md | Ray | |
| 2020-03-21 | Update CHANGELOG | Ray | |
| 2020-03-21 | Update README.md | Ray | |
| 2020-03-21 | Update badges | Ray | |
| 2020-03-21 | Playing with badges | Ray | |
| 2020-03-21 | Testing badges | Ray | |
| 2020-03-21 | Playing with badges... | Ray | |
| 2020-03-21 | Update README.md | Ray | |
| 2020-03-21 | Added: new binding to Carp | Ray | |
| 2020-03-19 | Android: Track touch motion across screen (#1137) | Doyle | |
| This was working in 2.6 but no longer does in current git tree. It appears touch position is only tracked on AMOTION_EVENT_ACTION_[DOWN|UP], which only registers the initial touch on the screen. Subsequent movement is not tracked into CORE. Touch position and the Gesture System appears to be updated twice in AndroidInputCallback in what looks like perhaps a copy paste error (code is identical) with the exception of tracking AMOTION_EVENT_ACTION_UP in the 2nd copy of the code (but this is not necessary to track). If you need to track the first touch or release touch position, you can do so with checking IsMouseButton[Pressed|Released] on the same frame. This patch makes it so the touch position is always updated, and merges the duplicated code into 1 singular code path. | |||
| 2020-03-17 | Added security check in case init fails #1135 | raysan5 | |
| 2020-03-17 | Replace external libraries custom allocators by raylib ones #1074 | raysan5 | |
| NOTE: Two libraries still use custom allocators: glfw and stb_vorbis | |||
| 2020-03-16 | Update README.md | Ray | |
| 2020-03-16 | ADDED: XD Pascal bindings | Ray | |
| 2020-03-16 | Adding the option to change the target platform(x86/x64), Generating the ↵ | Henrique de Lima | |
| .pdb file on debug builds, and correcting comments that called the script 'windows-build.bat' instead of 'build-windows.bat' (#1133) | |||
| 2020-03-15 | Corrected typo | raysan5 | |
| 2020-03-15 | REVIEWED: ImageTextEx() to support line breaks #1131 | raysan5 | |
| NOTE: This functionality has an important issue, line space is fixed to 1.5 font.baseSize pixels, depending on the font and how it has been generated that spacing could be too wide or too narrow... | |||
| 2020-03-15 | Android: Set display.[width, height] before screen size check (#1132) | Doyle | |
| In `InitGraphicsDevice(...)`, the Android section has a screen security check like other platforms- but CORE.display.width, CORE.display.height are not set yet, so the security check sets it to 0. So ensure we query the device's screen width and height before the screen size security check. This also gives you the ability to run a proper full-screen application on Android without any scaling and guess work on the target device by setting screen width and height to 0 in `InitWindow(...)` and using `GetScreen[Width|Height]()` to get the actual values. | |||
| 2020-03-12 | Added note on transparent framebuffer w/o X11 on RPI | Ray | |
| 2020-03-12 | Update .gitignore | Ray | |
| 2020-03-12 | [text] TextToUpper(): Added note on diacritics | Ray | |
| 2020-03-09 | ADDED Binding: FreeBasic | Ray | |
| 2020-03-09 | Minor tweaks | Ray | |
| 2020-03-09 | Address issue #1125 | Ray | |
| 2020-03-09 | Revert "Always use latest raylib version for cmake (#1123)" (#1126) | Ahmad Fatoum | |
| We didn't use the latest version, but a compatible version, which is established by raylib-config-version.cmake. It's ok to have a minimal version, so revert b7c0d5b6ddfb8fd958803db837e1839ea54f6d37. | |||
| 2020-03-08 | Always use latest raylib version for cmake (#1123) | G3bE | |
| * Always use latest raylib version * Always use latest raylib version * Always use latest raylib version | |||
| 2020-03-08 | Changed `if` to `else if`. (#1122) | SasLuca | |
| 2020-03-08 | ADDED Bindings: raylua-lua (raylua) (#1124) | Astie Teddy | |
| 2020-03-07 | Reviewed missing include | Ray | |
| 2020-03-05 | Update raylib version | Ray | |
| 2020-03-05 | ADDED Bindings: raylib-luamore, raylib-nelua, raylib-mosaic | Ray | |
| 2020-03-05 | Android: Support file saving to internal data storage | Ray | |
| 2020-03-05 | Reviewed and Updated Android compilation scripts | Ray | |
| 2020-03-04 | Remove comment | Ray | |
| 2020-03-04 | Added BlitzMax binding | Ray | |
| 2020-03-04 | ADDED: LoadFileText() and SaveFileText() | Ray | |
| Improved file access checks | |||
| 2020-03-03 | WARNING: Corrected issue with IsKeyDown() #1119 | Ray | |
| 2020-03-03 | Update core.c | Ray | |
| 2020-03-03 | Avoid icons in shell | Ray | |
| Very weird... lately icons are not properly displayed on browser! | |||
| 2020-03-03 | REVIEWED: Mouse/Touch input system | Ray | |
| After several reviews, now it seems everything works as expected. | |||
| 2020-03-03 | Some code tweaks | Ray | |
| 2020-03-02 | Support any mouse button for gesture detection | Ray | |
| 2020-03-02 | Review shader exaples to work on web (GLSL 100) | Ray | |
| 2020-03-02 | Review some comment | Ray | |
| 2020-03-02 | Support touch drawing on web | Ray | |
| 2020-03-02 | Update raymath.h (#1118) | i-right-i | |
| * Update raymath.h Added Vector2Rotate Function. * Update raymath.h | |||
| 2020-03-02 | Update textures_mouse_painting.c | Ray | |
| 2020-03-02 | Added comment on IsMouseButtonDown() issue | Ray | |
| IsMouseButtonDown() does not process touch state down properly, state is reseted every frame... | |||
| 2020-03-01 | Reviewed IsMouseButtonDown() | Ray | |
| 2020-03-01 | Update Makefile | Ray | |
