| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-10-28 | Corrected issue with function renamed | Ray | |
| 2019-10-27 | ADDED: TextToUtf8() -WIP- | Ray | |
| RENAMED: TextCountCodepoints() -> GetCodepointsCount() | |||
| 2019-10-27 | Update Bindings list include raylib-pas info (#1001) | Donald Duvall | |
| 2019-10-27 | added GetMatrixProjection fixed issue with GL11 where model matrix was ↵ | chriscamacho | |
| identity (#999) | |||
| 2019-10-26 | updated RayMarching Demo (#997) | Industrious Nomad | |
| * Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define | |||
| 2019-10-25 | ClearDirectoryFiles(): Corrected issue #994 | Ray | |
| 2019-10-23 | mem leak in gltf loader (#995) | chriscamacho | |
| 2019-10-23 | ClearDirectoryFiles() corrected bug | Ray | |
| 2019-10-22 | Corrected issue #992 | Ray | |
| 2019-10-22 | ClearDirectoryFiles(): Corrected memory leak #991 | Ray | |
| 2019-10-22 | Corrected possible memory leak #993 | Ray | |
| 2019-10-22 | Minor comment tweak | Ray | |
| 2019-10-22 | Review some defines | Ray | |
| 2019-10-21 | Review latest PR | Ray | |
| 2019-10-21 | Add multi texture support for materials in GLTF format (#979) | Tyler Jessilynn Bezera | |
| * Initial commit of addition for GLTF materials.. should support loading more than just albedo map. * Clean up * fixed seg faults and leaks * temp don't overwrite defuse colour when rendering * undid something dumb! * correctly mixed diffuse map color when rendering to preserve not overwrite it | |||
| 2019-10-21 | Update text.c | Ray | |
| 2019-10-21 | Corrected bug on no-extension | Ray | |
| 2019-10-19 | Update external libraries | raysan5 | |
| 2019-10-19 | Corrected bug on ImageDrawRectangleLines() | raysan5 | |
| 2019-10-17 | Remove trailing spaces | Ray | |
| 2019-10-17 | REVIEWED: GetCodepoints() issue | Ray | |
| - Improved LoadBMFont() | |||
| 2019-10-11 | REDESIGNED: IsFileExtension() | Ray | |
| Now it accepts a ';' separated list of extensions, useful to check multiple extensions | |||
| 2019-10-11 | ADDED: GetCodepoints() | Ray | |
| Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users... | |||
| 2019-10-11 | REVIEW: ImageAlphaMask() | Ray | |
| When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel | |||
| 2019-10-11 | corrected examples Makefile target (#985) | chriscamacho | |
| 2019-10-10 | projects: CMake: bump up minimal raylib version (#983) | elitepleb | |
| While at it, add comment to indicate what the version signifies. [a3f: updated commit message] | |||
| 2019-10-03 | Check whether parsing mtl file was succesful (#982) | Michael Vetter | |
| 2019-10-03 | Check whether GLTF was loaded correctly (#981) | Michael Vetter | |
| 2019-10-03 | Remove dead assignments (#980) | Michael Vetter | |
| The result of `success` is actually never used. Either we should check for it and return or remove it. I assume just checking the last one is okay. | |||
| 2019-09-30 | Add security checks on file writting | Ray | |
| 2019-09-25 | Convert default shader to const strings | Ray | |
| 2019-09-25 | Const corectness for LoadShaderCode (#977) | Catalin Moldovan | |
| * Const corectness for LoadShaderCode * Added const for standalone variant as well. | |||
| 2019-09-24 | Improve code readability (#976) | AlexHCC | |
| 2019-09-22 | Example renamed | Ray | |
| 2019-09-22 | Review PR and comments | Ray | |
| 2019-09-22 | contributed simple shader example (#973) | chriscamacho | |
| Contributed simple shader example | |||
| 2019-09-22 | Fixed regular polygon shape rendering (#972) | AlexHCC | |
| 2019-09-20 | Review ImageCrop() security checks | Ray | |
| 2019-09-20 | Let the user choose the formats | Ray | |
| 2019-09-19 | Added preprocessor macros for GIF | Ray | |
| 2019-09-19 | fixed leak with PBR example (#971) | chriscamacho | |
| 2019-09-19 | ADDED: LoadAnimatedGIF() -WIP- | Ray | |
| Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()? | |||
| 2019-09-19 | Review PR formatting | Ray | |
| 2019-09-19 | fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969) | chriscamacho | |
| 2019-09-15 | Review DecompressData() types, for consistency | raysan5 | |
| 2019-09-14 | Review issue with HDR pixels loading | raysan5 | |
| 2019-09-14 | Review conditions | raysan5 | |
| 2019-09-13 | Update for latest emsdk configuration | Ray | |
| Note that latest emsdk changed paths | |||
| 2019-09-13 | Corect typo | Ray | |
| 2019-09-13 | fixed some memory leaks, still issue with material index allocation leaking ↵ | chriscamacho | |
| 4 bytes (possibly double allocation) (#964) | |||
