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2019-10-28Corrected issue with function renamedRay
2019-10-27ADDED: TextToUtf8() -WIP-Ray
RENAMED: TextCountCodepoints() -> GetCodepointsCount()
2019-10-27Update Bindings list include raylib-pas info (#1001)Donald Duvall
2019-10-27added GetMatrixProjection fixed issue with GL11 where model matrix was ↵chriscamacho
identity (#999)
2019-10-26updated RayMarching Demo (#997)Industrious Nomad
* Removed Unused Uniforms uniform vec3 viewUp; uniform float deltaTime; * Removed Unused uniforms uniform vec3 viewUp; uniform float deltaTime; * Updated Source Added - #define PLATFORM_DESKTOP line for desktop users. This now will correctly find the proper glsl version for the raymarching.fs file. Removed - Uniforms --> deltaTime and viewUp. Including the code that was setting them. They were never used and they were triggering a log warning. Removed - The const from both screenWidth and screenHeight. Now they can be used to update the shader resolution when screen is resized. NOTE : This is a quick fix and probably not the best idea. Added - IsWindowResized() to check if screen is resized. If window is resized then width, height and shader resolution are updated. Changed - MIT tag at bottom right color value to BLACK. Now it's easier to see. * Closer Match to original code * Removed the PLATFORM_DESKTOP Define
2019-10-25ClearDirectoryFiles(): Corrected issue #994Ray
2019-10-23mem leak in gltf loader (#995)chriscamacho
2019-10-23ClearDirectoryFiles() corrected bugRay
2019-10-22Corrected issue #992Ray
2019-10-22ClearDirectoryFiles(): Corrected memory leak #991Ray
2019-10-22Corrected possible memory leak #993Ray
2019-10-22Minor comment tweakRay
2019-10-22Review some definesRay
2019-10-21Review latest PRRay
2019-10-21Add multi texture support for materials in GLTF format (#979)Tyler Jessilynn Bezera
* Initial commit of addition for GLTF materials.. should support loading more than just albedo map. * Clean up * fixed seg faults and leaks * temp don't overwrite defuse colour when rendering * undid something dumb! * correctly mixed diffuse map color when rendering to preserve not overwrite it
2019-10-21Update text.cRay
2019-10-21Corrected bug on no-extensionRay
2019-10-19Update external librariesraysan5
2019-10-19Corrected bug on ImageDrawRectangleLines()raysan5
2019-10-17Remove trailing spacesRay
2019-10-17REVIEWED: GetCodepoints() issueRay
- Improved LoadBMFont()
2019-10-11REDESIGNED: IsFileExtension()Ray
Now it accepts a ';' separated list of extensions, useful to check multiple extensions
2019-10-11ADDED: GetCodepoints()Ray
Get the unicode equivalent characters (as int array) from a UTF-8 text array... maybe this function is renamed to be clearer to users...
2019-10-11REVIEW: ImageAlphaMask()Ray
When adding alpha mask to GRAYSCALE image, if using ImageFormat(), it could change pixel values, now we avoid that, mask is just added as an extra channel
2019-10-11corrected examples Makefile target (#985)chriscamacho
2019-10-10projects: CMake: bump up minimal raylib version (#983)elitepleb
While at it, add comment to indicate what the version signifies. [a3f: updated commit message]
2019-10-03Check whether parsing mtl file was succesful (#982)Michael Vetter
2019-10-03Check whether GLTF was loaded correctly (#981)Michael Vetter
2019-10-03Remove dead assignments (#980)Michael Vetter
The result of `success` is actually never used. Either we should check for it and return or remove it. I assume just checking the last one is okay.
2019-09-30Add security checks on file writtingRay
2019-09-25Convert default shader to const stringsRay
2019-09-25Const corectness for LoadShaderCode (#977)Catalin Moldovan
* Const corectness for LoadShaderCode * Added const for standalone variant as well.
2019-09-24Improve code readability (#976)AlexHCC
2019-09-22Example renamedRay
2019-09-22Review PR and commentsRay
2019-09-22contributed simple shader example (#973)chriscamacho
Contributed simple shader example
2019-09-22Fixed regular polygon shape rendering (#972)AlexHCC
2019-09-20Review ImageCrop() security checksRay
2019-09-20Let the user choose the formatsRay
2019-09-19Added preprocessor macros for GIFRay
2019-09-19fixed leak with PBR example (#971)chriscamacho
2019-09-19ADDED: LoadAnimatedGIF() -WIP-Ray
Still looking for a better way to integrate it into raylib API, maybe add a LoadImageAnim()?
2019-09-19Review PR formattingRay
2019-09-19fixs issue mem leak with LoadModel / OBJ and issue with -1 material index (#969)chriscamacho
2019-09-15Review DecompressData() types, for consistencyraysan5
2019-09-14Review issue with HDR pixels loadingraysan5
2019-09-14Review conditionsraysan5
2019-09-13Update for latest emsdk configurationRay
Note that latest emsdk changed paths
2019-09-13Corect typoRay
2019-09-13fixed some memory leaks, still issue with material index allocation leaking ↵chriscamacho
4 bytes (possibly double allocation) (#964)