| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-09-13 | Review possible memory leak with my_strndup() | Ray | |
| 2019-09-12 | Review weird PBR shader issue >_< | Ray | |
| 2019-09-12 | RENAMED: text_sprite_font > text_font_spritefont | Ray | |
| 2019-09-12 | RENAMED: text_ttf_loading > text_font_filters | Ray | |
| 2019-09-12 | RENAMED: text_bmfont_ttf > text_font_loading | Ray | |
| 2019-09-12 | Review example crashing | Ray | |
| Note this example is not working properly, it still requires some review. | |||
| 2019-09-12 | Comment tweak | Ray | |
| 2019-09-12 | Add glTF Duck model | Ray | |
| 2019-09-12 | REMOVED: models_obj_viewer | Ray | |
| 2019-09-12 | REDESIGNED: models_obj_loading > models_loading | Ray | |
| 2019-09-10 | ADDED: GetWindowPosition() | Ray | |
| 2019-09-09 | ADDED small compression API | Ray | |
| - ADDED: CompressData() - ADDED: DecompressData() | |||
| 2019-09-09 | Update raudio.h | Ray | |
| 2019-09-08 | Revert "Update tinyobj_loader_c.h" | Ray | |
| This reverts commit 53b32f1c209051e87871c4cdd2e09828d8ac407e. | |||
| 2019-09-08 | REVIEW: GetFileName(): Security checks | Ray | |
| 2019-09-05 | Update tinyobj_loader_c.h | Ray | |
| 2019-09-04 | Update plane_diffuse.png | Ray | |
| 2019-09-03 | Review dr_flac usage | Ray | |
| Replaced DEPRECATED functions | |||
| 2019-09-03 | Remove sampleLeft from Music struct... -WIP- | Ray | |
| ...moved to internal AudioBuffer structure as totalFramesProcessed, now time measure works again... but there is some problem with looping... Also note some inconsistencies between frames and samples, it seems those concepts are not considered correctly in the code. | |||
| 2019-08-27 | examples makefile not deleting examples in Linux (#955) | chriscamacho | |
| I'm not sure why the clean command is so complex (especially given that find -type f -executable | xargs rm -fv works!) but I fixed the version as is, to support x-pie-executable which was preventing it deleting anything on my system... | |||
| 2019-08-27 | Review latest PR | raysan5 | |
| 2019-08-27 | Add screen->world and world->screen functions for 2D; add extended camera2D ↵ | arvyy | |
| example (#947) | |||
| 2019-08-27 | UpdateModelAnimation() - Added security check | raysan5 | |
| 2019-08-27 | Formatting tweak | raysan5 | |
| 2019-08-27 | Update version in case no config.h is being used | raysan5 | |
| 2019-08-27 | REMOVED: FLAG_SHOW_LOGO | raysan5 | |
| raylib logo animation has been removed. That funtionality was very restrictive, not configurable at all and hardly ever used, also, it added a coupling dependency of `core` module with `shapes` and `text` modules. | |||
| 2019-08-27 | Review models loading, memory initialization | raysan5 | |
| 2019-08-27 | Review all RL_CALLOC() calls | raysan5 | |
| All data should be properly initialized by now | |||
| 2019-08-26 | Unload model shaders and textures | raysan5 | |
| They are not automatically unloaded when unloading the model! | |||
| 2019-08-26 | Expose scissor functionality | raysan5 | |
| 2019-08-26 | IsAudioBufferProcessed -> IsAudioStreamProcessed (#951) | Zatherz | |
| It appears that you've missed renaming this function here, which makes trying to compile standalone raudio.c error out. | |||
| 2019-08-24 | Tweak on atlas size computing | Ray | |
| Some generated fonts were not fitting the image... | |||
| 2019-08-24 | Update miniaudio.h | Ray | |
| 2019-08-21 | Review comment | raysan5 | |
| 2019-08-20 | Uniform initialization not supported on GLSL 100 | raysan5 | |
| 2019-08-20 | Support mouse cursor on RPI native | raysan5 | |
| Reduced bunnymark limits | |||
| 2019-08-20 | Review OpenGL ES 2.0 extensions check | raysan5 | |
| 2019-08-20 | Merge branch 'master' of https://github.com/raysan5/raylib | raysan5 | |
| 2019-08-20 | RPI: Corrected issue when creating 3d projection view | raysan5 | |
| 2019-08-20 | Update README.md | Ray | |
| 2019-08-20 | Update README.md | Ray | |
| 2019-08-19 | REVIEW: TextSplit() | Ray | |
| Just adding a security check | |||
| 2019-08-19 | Update shapes.c for smoother collision detection (#946) | Colday96 | |
| By removing the equal sign, if the 2 rects a right next to each other and not overlapping, there will be no collision detection. This is what a majority of other game libraries do and would make it easier to implement collisions for tile based games. | |||
| 2019-08-19 | Reviewed issue #943 | Ray | |
| 2019-08-19 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2019-08-19 | new example: shaders_fog | Ray | |
| 2019-08-19 | Fix uninitialized vboId in GenMeshHeightmap (#949) | Oraoto | |
| 2019-08-16 | PR formatting review | Ray | |
| 2019-08-16 | change Camera2D behavior (#945) | arvyy | |
| 2019-08-13 | RENAMED: IsAudioBufferProcessed() -> IsAudioStreamProcessed() | raysan5 | |
| Renamed for consistency with similar functions | |||
