| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2019-01-19 | Review raudio comments | raysan5 | |
| 2019-01-19 | Review window title | raysan5 | |
| 2019-01-19 | CMake: pkg-config: fix usage for RedHat-like systems (#728) | Ahmad Fatoum | |
| $prefix/lib isn't in pc_path on Fedora 28: [root@fedora-28 ~]# pkg-config --variable=pc_path pkg-config /usr/lib64/pkgconfig:/usr/share/pkgconfig This has the effect that the pkg-config file is written to the correct location but pkg-config --libs raylib doesn't output the correct library path. This fixes this problem by substituting the directory names into the .pc, same as we do with the CMakeLists.txt since #518. This issue popped up during the automated test of the Perl bindings: https://github.com/athreef/Alien-raylib/issues/3 | |||
| 2019-01-19 | Allow ShowWindow usage ;) | raysan5 | |
| 2019-01-19 | Merge pull request #725 from dtcristo/patch-1 | Ray | |
| Remove `raylib-rust` | |||
| 2019-01-17 | Renamed ShowWindow() to UnhideWindow() -WIP- | Ray | |
| Function provisional renaming... that's not the end of this issue... | |||
| 2019-01-16 | Crazy test | Ray | |
| 2019-01-16 | Remove `raylib-rust` | David Cristofaro | |
| 2019-01-16 | Readded alpha clear to rlReadScreenPixels() | Ray | |
| When capturing framebuffer, if some element with transparency has been drawn, it retrieves that data... it could be a bit annoying in some situations because we could expect color compositing with background color... It depends on the situation and our needs... but most of the time we don't want that transparency on screenshots. | |||
| 2019-01-15 | Update utils.c | Ray | |
| 2019-01-15 | Let user choose to clear scissor area | Ray | |
| 2019-01-15 | Merge pull request #723 from MarcoLizza/trace-log-failing-on-OTHER | Ray | |
| Trace log failing on other | |||
| 2019-01-14 | Fixing `LOG_OTHER` missing. | Marco Lizza | |
| 2019-01-14 | Adding MACRO constant to specify the internal buffer size. | Marco Lizza | |
| 2019-01-14 | Make sure no parameters can be passed | Ray | |
| 2019-01-14 | Review code formatting on ColorFromHSV() | Ray | |
| Following raylib notation rules | |||
| 2019-01-14 | Merge pull request #722 from Demizdor/master | Ray | |
| Added ColorFromHSV() | |||
| 2019-01-14 | Added ColorFromHSV() | Demizdor | |
| 2019-01-11 | Allow capturing transparent background | Ray | |
| 2019-01-11 | Some security checks added | Ray | |
| 2019-01-11 | Reverted flag value (but kept order) | Ray | |
| This specific change could be very annoying for people already using FLAG_MSAA_4X_HINT, their programs will compile correctly but window won't be shown... | |||
| 2019-01-10 | Reviewed latest PR | Ray | |
| 2019-01-10 | Merge pull request #719 from MarcoLizza/window-visibility | Ray | |
| Window visibility | |||
| 2019-01-10 | Merge branch 'master' into window-visibility | Ray | |
| 2019-01-10 | Reworking API upon suggestion. | Marco Lizza | |
| 2019-01-10 | WARNING: Renamed module: audio -> raudio | Ray | |
| Planning to promote raudio module as a simple and easy-to-use front-end for the amazing mini_al library, so the name change. Name comes from raylib-audio but in spanish it also remembers to word "raudo", meaning "very fast", an analogy that fits perfectly to the usefulness and performance of the library! Consequently, raylib version has been bumped to 2.4-dev. | |||
| 2019-01-10 | Ditto. | Marco Lizza | |
| 2019-01-10 | Adding window visibility functions. | Marco Lizza | |
| 2019-01-10 | Adding window visibility configuration flag. | Marco Lizza | |
| 2019-01-10 | Some improvements on SetShaderValue() | Ray | |
| - Unsigned int not supported on OpenGL ES 2.0 -> Removed - Reorganized enum -> Removed BOOL (not uniformType) - Support sample2D uniform type | |||
| 2019-01-10 | WARNING: Redesigned SetShaderValue() | Ray | |
| 2019-01-10 | Reviewed path | Ray | |
| 2019-01-09 | Merge pull request #718 from MarcoLizza/shaders-uniforms-array | Ray | |
| Shaders uniforms array | |||
| 2019-01-09 | Limiting FPS to 60 for uniformity with other examples. | Marco Lizza | |
| 2019-01-09 | Adding basic palette-switching example using uniform arrays. | Marco Lizza | |
| 2019-01-09 | Adding uniform array support for shaders. | Marco Lizza | |
| 2019-01-09 | Fixing typo in examples makefile, preventing build. | Marco Lizza | |
| 2019-01-08 | Update shell.html | Ray | |
| 2019-01-08 | Merge pull request #717 from neonmoe/patch-build-scripts | Ray | |
| Add project/scripts | |||
| 2019-01-08 | Add project/scripts | Jens Pitkanen | |
| 2019-01-08 | Added required define on TCC compiler | Ray | |
| 2019-01-08 | Revert "core: workaround window not being rendered till moved on macOS Mojave" | Ahmad Fatoum | |
| This reverts commit 1fe6d9fc06156257d5210cfa71ecb839fb190722. Because upstream GLFW now contains a fix. | |||
| 2019-01-08 | glfw: Update GLFW to current master | Ahmad Fatoum | |
| glfw/glfw@5595fa3ae6 implements a proper fix for the macOS Mojave problem of OpenGL windows not being rendered until moved or manually updated. Pull in the current master and rebase the three patches we have on top: - two commits we have for reuse of the GLFW CMake build system for Wayland It hasn't yet to be acknowledged upstream. - one commit removing #include <windows.h> in glfw3native.h to avoid duplicate declarations. Fixes #655 and #665. | |||
| 2019-01-08 | external: glfw: Ignore {docs/examples/tests}/ directories | Ahmad Fatoum | |
| 2019-01-08 | Travis CI: bump installed wayland-protocols to v1.15 | Ahmad Fatoum | |
| Move away from v1.12 as GLFW now requires >= 1.15. | |||
| 2019-01-06 | Travis CI: emscripten: properly fix failing CMake install stage | Ahmad Fatoum | |
| The .travis.yml is getting increasingly ugly. We should maybe consider creating separate shell scripts for each target.. | |||
| 2019-01-06 | Added raylib-lua-ffi | Ray | |
| 2019-01-06 | Added raylib-chaiscript and node-raylib | Ray | |
| 2019-01-06 | Travis CI: emscripten: fix failing CMake install stage | Ahmad Fatoum | |
| 2019-01-06 | Some minor tweaks analyzing code | raysan5 | |
| Specific textures generation code is quite redundant and not flexible for the user, I'm trying to figure out some easy way to allow raylib users to do the same without needing those functions (very specific and shader dependant). RenderTexture loading and Cubemap textures support must be improved. | |||
