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2018-11-12Add warning to OpenURL()Michael Vetter
See https://github.com/raysan5/raylib/issues/686
2018-11-12Review OpenURL()Ray
2018-11-10Merge pull request #685 from jubalh/masterRay
Improve OpenURL()
2018-11-10core: OpenURL() fix xdg-open callMichael Vetter
Calling just `xdg-open` is not right. One needs to pack the URL in `'`. If we don't do this then some special characters (like ampersand) will be executed. Maybe this is true for Windows and Apple case too, but I don't own any such system. So please merge this, and if it's true for more cases let's use `sprintf()` in the other cases too.
2018-11-10core: Use dynamic string in OpenURL()Michael Vetter
OpenURL() is a function that most games probably will never need. Wasting 512 bytes to store of a static char to store an the URL is not wise. I propose to have it dynamic building the string on the fly.
2018-11-09ADDED: OpenURL()Ray
Corrected bug on ImageDrawRectangleLines()
2018-11-07Corrected 1px thick issueRay
2018-11-07Corrected issue with line drawingRay
2018-11-07Update core.cGoblinBob
Some projects need the buffer to not be empited when drawing to the render texture. I would suggest making maybe a variation of the function if you'd like to keep backwards compatibility, maybe like: BeginTextureModeNoClear() ?
2018-11-07Modifies some Image functionsRay
REVIEWED: ImageDrawRectangle() ADDED: ImageDrawRectangleLines()
2018-11-06Review parameter issue with MSVCRay
2018-11-06Minor reviewRay
2018-11-06Remove end-line spacesRay
2018-11-06Support custom texture on shapes drawingRay
By default, internal white texture was used to draw most of the shapes; some time ago, support for white font character from default internal font was added. That way, all basic drawing (shapes, text) could be performed without a texture change and in a single drawing pass. Now, we move a step further and we allow configuring the texture (and rectangle) used to do the shapes drawing.
2018-11-05Corrected issue with sampleCountRay
2018-10-31Add flag: SUPPORT_EVENTS_WAITINGRay
Wait for input events passively (sleep) instead of polling events actively every frame
2018-10-31Reviewed audio issuesRay
- Updated dr_mp3 and implemented it - Reviewed sampleCount vs frameCount - Reviewed XM playing (some weird things...)
2018-10-29Corrected typoRay
2018-10-29ADDED: Some functions...Ray
text: IsEqualText() -WIP- audio: SaveWAV() audio: ExportWaveAsCode() textures: ExportImageAsCode()
2018-10-25Merge pull request #676 from jubalh/pathdefinesRay
Pathdefines
2018-10-25Fix GetDirectoryFiles descriptionMichael Vetter
The comment sais it allows max 256 files, but the MAX_DIRECTORY_FILES define actually is set to 512.
2018-10-25Use seperate blog for MAX_FILEPATH_LENGTH defineMichael Vetter
Let's have a seperate if linux block for this. Since we will need to define MAX_FILEPATH_LENGTH for all other cases. And its more readable like this.
2018-10-25Use filepath defineMichael Vetter
On Linux systems the length of the path is defined in linux/limits.h as PATH_MAX. Lets use that for MAX_FILEPATH_LENGTH, which is a define that we can find in some comments in the code that is actually never used. Instead often we see 256 handwritten. So lets have MAX_FILEPATH_LENGTH as a proper define, being set to PATH_MAX on Linux and to 256 on Windows systems.
2018-10-24Merge pull request #675 from MurrayIRC/masterRay
VSCode Project Updates
2018-10-24Reviewed functions definitionRay
2018-10-24Merge pull request #8 from MurrayIRC/vscode-updatesMurray Campbell
Vscode updates
2018-10-24Update MakefileMurray Campbell
2018-10-24Update tasks.jsonMurray Campbell
2018-10-24Update launch.jsonMurray Campbell
2018-10-24Merge pull request #7 from raysan5/masterMurray Campbell
pull
2018-10-24Code tweaksRay
2018-10-23ADDED: SplitText() functionRay
2018-10-22Review code formatting for RPI inputsRay
2018-10-22Merge pull request #674 from Berni8k/masterRay
Added RaspberryPi option to ignore duplicate touchscreens (Default on)
2018-10-21Added RaspberryPi option to ignore duplicate touchscreens (On by default)Berni8k
2018-10-21Merge pull request #673 from Berni8k/masterRay
Added multitouch example
2018-10-21Added multitouch exampleBerni8k
2018-10-21Merge pull request #672 from Berni8k/masterRay
RaspberryPi Mouse and touch overhaul
2018-10-21Overhaul mouse and touch for RaspberryPi \n\nNow all '/dev/input/event*' ↵Berni8k
devices are now used for input. No longer uses '/dev/input/mouse*', keyboard and gamepad continue to use existing method\nMultitouch is now supported on RPi with 10 point multitouch\nFixed bugs with IsMouseButtonPressed(Used to constantly fire when holding button) and GetMouseWheelMove(Did not work)\n Fixed exesive CPU usage of GamepadThread
2018-10-20Tweak for OpenGL 2.1Ray
Why am I still supporting this???
2018-10-20Merge pull request #1 from raysan5/masterBerni8k
Update
2018-10-20Reviewed possible issue with external libsRay
2018-10-19Corrected typoRay
2018-10-19Reviewed possible issue with...Ray
...disposing RenderTexture.
2018-10-19Added comment on issueRay
2018-10-19Comment tweakRay
2018-10-18Some security checks on font loadingRay
2018-10-18Some formatting tweaksRay
2018-10-18Merge pull request #669 from dj0nes/masterRay
Remove non-Windows includes from Makefile
2018-10-18Remove non-Windows includes from MakefileDillon Jones