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2018-08-30Added a configuration for OSXMurray Campbell
This requires the user to explicitly specify the path to their raylib folder. We need a better way around this (something like what we do for windows would help).
2018-08-25Added link to raylib-haskell bindingraysan5
2018-08-25Removed release directoryraysan5
With the CI system, release directory has not much sense, actually, every new commit it gets outdated and latest stable release is already available in GitHub Release tab.
2018-08-25Create release directory if not existraysan5
2018-08-25Support autosave also on C compilationraysan5
2018-08-25Updated compilation script to save file automaticallyraysan5
2018-08-25Review naming to follow raylib conventionsraysan5
strprbrk() does not follow raylib function name convention but as it is very similar to the standard strpbrk(), we'll keep the naming... also, don't like to mix static functions with API functions but as strprbrk() is just used in the two functions below, it's ok to be there... maybe it could be refactored in a future or even move the logic inside the required functions...
2018-08-25Merge pull request #635 from a3f/masterRay
core: Support slashes as well in GetFileName & GetDirectoryPath
2018-08-25GetDirectoryPath: return NULL, don't crash when no slashAhmad Fatoum
Noted in #634.
2018-08-25core: Support slashes as well in GetFileName & GetDirectoryPathAhmad Fatoum
Fixes #634.
2018-08-21Merge pull request #633 from unequaled86/patch-1Ray
lerp for vector2 and float
2018-08-21lerp for vector2 and floatOğuzhan Çankaya
2018-08-20Merge pull request #631 from sunshinehunter/patch-1Ray
Fixes path to rlgl.h in README.md
2018-08-20Fixes path to rlgl.h in README.mdsunshinehunter
The link to rlgl in the README was broken, it previously pointed to a .c file which doesn't exist (anymore).
2018-08-19Merge pull request #629 from justinclift/keyboard_keys_v2Ray
Add the remaining numeric keypad keys, and a few other missing ones
2018-08-19Add the remaining numeric keypad keys, and a few other missing onesJustin Clift
2018-08-19Merge pull request #628 from justinclift/keyboard_keys_v1Ray
Add the plus and minus keys on both the main keyboard and keypad
2018-08-19Add the plus and minus keys on both the main keyboard and keypadJustin Clift
2018-08-17Corrected issue with batch overflowsRay
When a batch reach its vertex limit, a draw call is issued and batch restarted for refilling but if the draw call was issued for vertex data accumulated inside rlPushMatrix/rlPopMatrix, draw call was issued before the rlPopMatrix, consequently modelview matrix was not properly recovered before the draw call... obviously, it only happened the following draw calls, not the first one... Now it works ok but this system needs to reviewed, noticed and important frames drop when processing around 20 dynamic batch draw calls, it means filling MAX_QUADS_BATCH (8192) quads of data 20 times per frame, including data updating and sending for draw processing. Doing some maths, it means: Vertex data (float) -----> 8192 quads * 4 vertex * 3 comp * 4 byte = 393216 bytes Texcoords data (float) -> 8192 quads * 4 vertex * 2 comp * 4 byte = 262144 bytes Color data (uchar) -----> 8192 quads * 4 vertex * 4 comp * 1 byte = 131072 bytes Thats a total of 786432 bytes (0.75MB) sent to GPU 20 times per frame for processing... I'm testing in an Intel HD Graphics integrated, I imagine is too much data to be sent and and it causes stalls, so the frames drop...
2018-08-17Proper variables initializationRay
2018-08-17Working on batch reset issueRay
Corrected memory leak!
2018-08-16Merge pull request #625 from ChrisDill/masterRay
Raymath dllexport fix
2018-08-16Improved raymath definesChrisDill
- Using raylib.h as reference, added define checks for BUILD_LIBTYPE_SHARED and USE_LIBTYPE_SHARED.
2018-08-16Raymath dllexport fix if _WIN32 definedChrisDill
- Added check for dllexport to compile if _WIN32 defined. - If not defined then use the original RMDEF.
2018-08-16Raymath dllexport fixChrisDill
- Added __declspec(dllexport) to RMDEF in raymath.h. This allows them to be accessed when importing from raylib.dll.
2018-08-15Merge pull request #624 from ChrisDill/masterRay
Added Sublime Text 3 project template
2018-08-15Added Sublime Text 3 project templateChrisDill
- Added Sublime Text project file. - Added Sublime Text build system.
2018-08-14Renamed n-patch sampleRay
2018-08-14Review PR formattingRay
2018-08-14Merge pull request #622 from Joefish/rectcollision-optimRay
Shapes: Simplifies CheckCollisionRecs
2018-08-14Merge pull request #623 from Joefish/snake-fixRay
Games: Fixes bugs in Snake
2018-08-14Shapes: Simplifies CheckCollisionRecsJoseph-Eugene Winzer
By comparing the edges of the rectangles relative to each other we can determine if they intersect or not.
2018-08-13Games: Snake: Fixes snake head collision with fruitJoseph-Eugene Winzer
CheckCollisionRecs() returns true on edge-collision what means that the snake eats the fruit when colliding with it but also when sliding by one unit above or below the fruit.
2018-08-13Games: Snake: Fixes fruit spawn positionJoseph-Eugene Winzer
If the initial fruit position collides with the snake's body a new position for the fruit is generated but without adding the grid offset.
2018-08-13Merge pull request #620 from mackron/dr/mini_alRay
Update mini_al to 0.8.5.
2018-08-12Update mini_al.David Reid
This should improve the Raspberry Pi experience.
2018-08-09Merge pull request #616 from overdev/masterRay
[Feature Request] 9-patch drawing function
2018-08-08Update textures.cJorge A. Gomes
See raylib/examples/textures/textures_image_9patch.c for how to use `DrawTextureNPatch` function.
2018-08-08Update raylib.hJorge A. Gomes
2018-08-08Added example screenshot.Jorge A. Gomes
2018-08-08Added texture_image_9patch.c exampleJorge A. Gomes
2018-08-08Added 9-patch texture used in the example code.Jorge A. Gomes
2018-08-08Updated mini_alRay
Corrected issue with sound playing (pop sound at the end)
2018-08-07Update CONTRIBUTING.mdRay
2018-08-07Reviewed AnimatedModel structRay
Just reviewing for a possible adaptation of AnimatedModel to default raylib Model...
2018-08-06Reviewed spacings on latest PRRay
2018-08-06Merge pull request #618 from kimkulling/fix_compiler_warningsRay
Fix compiler warnings
2018-08-05Fix compiler warnings of libKim Kulling
2018-08-05Fix compiler warings in texture.c and more.Kim Kulling
2018-08-04Fix compiler warnings, first partKim Kulling