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2018-02-24Revert "raymath.h: Use C99 inline semantics"Ahmad Fatoum
This reverts commit 6ffc8cb7990fb4ff40f205cb53bec797b10e48a2. and commit e4d7bbec1ef08279495ac41f5f8c4be359c58cf0. which I pushed by mistake...
2018-02-24CMake: Add options to use -fsanitize={address,undefined}Ahmad Fatoum
To make bugs like #485, #486, #487 and #488 easier to find in future.
2018-02-24raymath.h: Use C99 inline semanticsAhmad Fatoum
RAYMATH_EXTERN_INLINE was renamed to RAYMATH_HEADER_ONLY, which user code may define if they want to use it as header-only library. If multiple files in the same project define RAYMATH_HEADER_ONLY, they might each have duplicate out-of-line definitions of the same functions. By default, raymath.h exposes inline definitions, which instructs the compiler _not_ to generate out-of-line definitons, if out-of-line definitions are required, those of the file defined with RAYLIB_IMPLEMENTATION are used instead. There may be only one such file. In C++ mode, the compiler will select only one out-of-line definition automatically, so no need to define a RAYLIB_IMPLEMENTATION. Unfortunately, we have to remove raymath function declaration from raylib.h as those declarations would lead to duplicate out-of-line definitions which would yield linker errors. This problem didn't exist with GNU89 or C++, because there multiple defintions are ok, but in C99 they aren't.
2018-02-24Make MatrixToFloat and Vector3ToFloat reentrantAhmad Fatoum
Besides making it thread-safe, it suppresses a GCC warning when making them static inline in an upcoming patch.
2018-02-24Support 4 components mesh.tangent dataRay
Added struct Vector4 for convenience
2018-02-22Reviewed unloading model dataRay
When UnloadModel() --> UnloadMaterial(), avoid unloading default shader (if used) and avoid unlaoding default texture (if used), that data is managed by raylib internally. The question is... should UnloadModel() also UnloadMaterial()?
2018-02-22Corrected cursor issue for WaylandRay
2018-02-21Reviewed compilation for OpenGL 1.1Ray
2018-02-21Removed flag -fgnu89-inlineRay
2018-02-20Update README.mdRay
2018-02-20Update README.mdRay
2018-02-20Reviewed timming system for macOSRay
Apparently, before macOS Sierra version, clock_gettime was not available, using MATCH timming system instead
2018-02-19Docs: Replace references to raylib develop branchAhmad Fatoum
Found by grepping for '(blob|tree)/develop'. See #443 for more information.
2018-02-19CI: Build artifacts for master, not develop tagsAhmad Fatoum
See #443 for more information.
2018-02-19Merge pull request #474 from raysan5/developRay
Integrate develop branch (LAST INTEGRATION)
2018-02-19Corrected path backslashRay
2018-02-18Added comments to review function ImageTextEx()raysan5
2018-02-18Support UTF8 basic characters on ImageTextEx()raysan5
Supported UTF8 range equivalent to [128..255] (80h..FFh) Exposed and renamed text function GetGlyphIndex() Renamed spriteFont parameter name to simply font Small security check on transmission mission ending screen
2018-02-17Reviewed transmission mission gameraysan5
Support string replacing to generate newspaper headline ISSUE: UTF8 characters not supported when drawing to Image
2018-02-16Merge pull request #470 from jubalh/developRay
Add Builder project files
2018-02-16Add note about glfw3 and openALMichael Vetter
2018-02-16Builder project: Add note about examplesMichael Vetter
2018-02-16Add core_basic_window project example for BuilderMichael Vetter
2018-02-16Add Builder project templateMichael Vetter
2018-02-16CMake: Remove _RAYLIB suffix from -D{SHARED,STATIC}_RAYLIBAhmad Fatoum
They were named so for compatibility with make, but make doesn't use the anymore. I always forget whether it's SHARED_RAYLIB or RAYLIB_SHARED... For now, RAYLIB_SHARED and STATIC_RAYLIB may still be used, but print a deprecation warning.
2018-02-14Merge pull request #467 from raysan5/developRay
Integrate develop branch
2018-02-12BREAKING CHANGE: Renamed function for consistencyRay
Rename: GetHexValue() renamed to ColorToInt() Added: ColorToHSV()
2018-02-12Update README.mdRay
2018-02-12Merge pull request #465 from raysan5/developRay
Integrate develop branch into master
2018-02-12Avoid rendering SPACE character!Ray
2018-02-12Merge pull request #464 from RDR8/develop-make-install-linuxRay
Linux make install improvements
2018-02-12Update MakefileRDR8
2018-02-12Update MakefileRDR8
2018-02-12Update MakefileRDR8
2018-02-12Update MakefileRDR8
2018-02-11Update Makefiles for Linux installation. See prior commit.RDR8
These changes are intended to provide context and control over the Linux make install process. make install RAYLIB_LIBTYPE=SHARED now works as expected. libraylib.so is properly installed with attendant runtime links. The examples will be running against the newly installed libraylib.so unless otherwise specified with RAYLIB_RUNTIME_PATH. See raylib/src/Makefile and raylib/examples/Makefile for usage of RAYLIB_INSTALL_PATH, RAYLIB_H_INSTALL_PATH, and RAYLIB_RUNTIME_PATH variables. RAYLIB_RUNTIME_PATH in particular is interesting for portability since sudo isn't needed. The default configuration and workflow is essentially unchanged and unaffected.
2018-02-11Update Makefiles for Linux installation.RDR8
2018-02-11pkg-config: Empty Requires.private on shared-only buildAhmad Fatoum
If user doesn't build the static library, `pkg-config --static --libs raylib` should be equivalent to `pkg-config --libs raylib`.
2018-02-11mini_al: Support {Net,Open}BSD OSSAhmad Fatoum
Fixes this build failure: http://www.cpantesters.org/cpan/report/a069fade-0e1f-11e8-a1cf-bb670eaac09d
2018-02-11Some reviews for Android compilationRay
2018-02-11Corrected masteVolume settingRay
2018-02-11Reviewed mini_al implementationRay
- Some functions renamed - Comments reviewed - Functions reorganized
2018-02-10Renamed iconographyRay
2018-02-09Early-exit InitWindow if InitGraphicsDevice failsAhmad Fatoum
Otherwise we may run into LoadDefaultFont and crash in rlLoadTexture Also moves InitTimer() before InitGraphicsDevice(), to allow it to be tested even if InitWindow ultimately fails.
2018-02-09Updated external librariesRay
2018-02-08Merge pull request #462 from a3f/developRay
InitWindow: return false if no monitor found
2018-02-08InitWindow: return false if no monitor foundAhmad Fatoum
Otherwise we run into an assertion failure inside GLFW's glfwGetVideoMode. Example: http://www.cpantesters.org/cpan/report/b4ba5894-0bdb-11e8-841e-2c60b04e1d2d This is related to #456.
2018-02-05Added function LoadShaderCode()Ray
Allows loading of shader from text code string directly
2018-02-04Merge pull request #460 from raysan5/develop1.9.4-devRay
Integrate develop branch
2018-02-04Merge branch 'develop' of https://github.com/raysan5/raylib into developraysan5