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2017-09-08Added new functionsraysan5
SetWindowTitle() GetExtension()
2017-09-02Testing shapes generation using additional libraryRay
2017-09-02Merge branch 'master' of https://github.com/raysan5/raylibvictorfisac
2017-08-27Added function DrawRectangleGradientEx()raysan5
Moved function DrawRectangleT() from text module to shapes Added some comments
2017-08-27Merge pull request #349 from raysan5/masterRay
Integrate master changes into develop branch
2017-08-27Merge pull request #348 from define-private-public/cmake_partialRay
CMake based build system.
2017-08-27CMake based build system.ASDF
Some people might find this handly
2017-08-27Merge branch 'master' of https://github.com/raysan5/raylibvictorfisac
2017-08-25Merge pull request #346 from raysan5/developRay
Integrate Develop branch
2017-08-25Renamed modelviewprojection matrixraysan5
2017-08-24Remove old comment...raysan5
2017-08-24Review issue with mipmaps setupraysan5
On DDS files mipmapCount header parameter could be unused and set to 0, resulting in a wrong mipmap count and wrong compressed texture loading.
2017-08-24Added compiler flag...raysan5
...to avoid issue on Arch Linux
2017-08-24Merge pull request #345 from JellyPixelGames/fix-typosRay
Fix typo in raymath.h
2017-08-23Fix typo in raymath.hMichael Campagnaro
2017-08-06Added function DrawRectangleT()raysan5
Usefult to draw rectangles using default font texture
2017-08-06Minor tweaksraysan5
2017-08-04Force OpenGL 3.3 on OSX if selected OpenGL 2.1raysan5
2017-08-04Corrected game to run on OpenGL 1.1raysan5
2017-08-04Review transforms to match OpenGL 1.1raysan5
2017-08-04new example added: models_plane_rotationsraysan5
2017-08-04Updated stb libs to latest versionraysan5
2017-07-31Removed old toolraysan5
Not usable any more, raylib changed internally
2017-07-31Merge pull request #342 from define-private-public/patch-2Ray
Make physac work on OS X
2017-07-30Make physac work on OS XBenjamin Summerton
Physac wasn't working on OS X. It looks like the necessary timing code wasn't being compiled in by the preprocessor. fixes #340
2017-07-28Added Vector3MultiplyV()Ray
To multiply Vector3 by Vector3
2017-07-28Corrected compilation on OpenGL ES 2.0Ray
2017-07-25Corrected function nameraysan5
2017-07-25Update README.mdRay
2017-07-25Some tweaksraysan5
2017-07-25Update README.mdRay
2017-07-25Update README.mdRay
2017-07-24Removed webpage from raylib reporaysan5
Moved to own repo at @raysan5/raylib.com
2017-07-23Corrected issue on QuaternionFromVector3ToVector3()raysan5
2017-07-23Implemented some changesraysan5
2017-07-22Updated Vector math to new namingraysan5
2017-07-22Renamed Vector*() functions to Vector3*()raysan5
For consistency!
2017-07-22Corrected bug on texture rotationraysan5
2017-07-22Reviewed features listraysan5
2017-07-22Reviewed example with new mathsraysan5
2017-07-22Corrected GetMouseRay() and rlUnproject()raysan5
Now it works great with reviewed maths
2017-07-22Remove BOM from file encodingraysan5
2017-07-22Corrected bug on MatrixPerspective()raysan5
Some other tweaks...
2017-07-22Merge pull request #333 from define-private-public/patch-1Ray
Update Makefile in `examples/`
2017-07-21Update Makefile in `examples/`Benjamin Summerton
We need to grab the OS name before determining what the path should be.
2017-07-21Some tweaks raymath relatedraysan5
2017-07-21Complete review of raymathraysan5
Now it should be coherent with OpenGL math standards
2017-07-21Adapt to new materials systemraysan5
2017-07-21Moved some functions to raymathraysan5
Exposed some raymath useful functions to raylib API
2017-07-21rlgl usable as standalone libraryraysan5