| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-10-31 | REVIEWED: example: Compute shader Game-of-life | Ray | |
| 2021-10-31 | Add Conway's Game of Life compute shader example. (#2088) | Astie Teddy | |
| * Add Conway's Game of Life compute shader example. * Fix various shaders problems, and tune command buffer size. * Various coding convention changes. | |||
| 2021-10-30 | Add missing file extensions for drag-and-drop support (#2090) | Peter0x44 | |
| 2021-10-27 | Update raygui.h | Ray | |
| 2021-10-26 | REVIEWED: KeyCallback() | Ray | |
| Register keys independently of the actions | |||
| 2021-10-26 | Reviewed warnings | Ray | |
| 2021-10-26 | Update comments for OpenGL 4.3 | Ray | |
| 2021-10-26 | Update README.md | Ray | |
| 2021-10-26 | Update raylib.pc.in | Ray | |
| 2021-10-25 | Fix VC warnings for examples (#2085) | Jeffery Myers | |
| 2021-10-25 | Fix warnings in raylib build (#2084) | Jeffery Myers | |
| 2021-10-25 | made it so the cmake workflow runs on cmake related changes (#2083) | mandar1jn | |
| 2021-10-24 | fixing the library so the workflows compile (#2082) | mandar1jn | |
| 2021-10-24 | Updated workflow files (#2079) | mandar1jn | |
| * Updated workflow files * added the manual trigger to the android workflow | |||
| 2021-10-24 | When one of the colliding lines is vertical or horizontal, not all ↵ | TheSergey496 | |
| collisions were correctly detected due to floating point error. (#2081) | |||
| 2021-10-23 | Update README.md | Ray | |
| 2021-10-23 | Comments tweaks | raysan5 | |
| 2021-10-23 | Added some comments on `LoadGLTF()` | raysan5 | |
| 2021-10-23 | REVIEWED: Size of bones id supported, max 255 bones per mesh | raysan5 | |
| 2021-10-23 | REVIEWED: `LoadGLTF()` #2075 | raysan5 | |
| 2021-10-23 | web: clear resizedLastFrame (#2077) | mausimus | |
| 2021-10-23 | replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS (#2076) | Richard Smith | |
| 2021-10-22 | Update Makefile.Web | Ray | |
| 2021-10-22 | REVIEWED: `LoadGLTF()` | raysan5 | |
| Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet. | |||
| 2021-10-22 | Update raylib.vcxproj | raysan5 | |
| 2021-10-22 | Remove big asset | raysan5 | |
| 2021-10-22 | Reviewed VS2019 projects | raysan5 | |
| 2021-10-22 | Update core_input_gamepad.c | raysan5 | |
| 2021-10-22 | REVIEWED: gltf models loading, reverted to a previous version (with some tweaks) | raysan5 | |
| 2021-10-22 | REMOVED: `IsGamepadName()` | raysan5 | |
| This function is not required, users can check it with `GetGamepadName()` | |||
| 2021-10-22 | Minor tweaks | raysan5 | |
| 2021-10-22 | Reviewed multitouch example #1988 | raysan5 | |
| 2021-10-21 | Update webassembly.yml | Ray | |
| 2021-10-21 | Reviewed to support raygui and physac on building | Ray | |
| 2021-10-21 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-10-21 | Update Makefile | Ray | |
| 2021-10-21 | Update webassembly.yml | Ray | |
| 2021-10-21 | Reviewed physac building | Ray | |
| 2021-10-20 | Reviewed uniform name | Ray | |
| 2021-10-20 | Merge branch 'master' of https://github.com/raysan5/raylib | Ray | |
| 2021-10-20 | Update Makefile.Web | Ray | |
| 2021-10-19 | Re-write Code::Blocks template to work on Linux and Macos (#2073) | Richard Smith | |
| * update code::blocks example to support linux * add macos support * update screenshot * update templates readme | |||
| 2021-10-19 | Add D bindings to Raylib (#2072) | Raffaele | |
| * Added the bindings for Scheme48. * Add D bindings to Raylib | |||
| 2021-10-19 | REVIEWED: models_yaw_pitch_roll | raysan5 | |
| 2021-10-19 | Remove trailing spaces | raysan5 | |
| 2021-10-19 | Reviewed latest PR formatting and details | raysan5 | |
| 2021-10-19 | Support create OpenGL debug context in OpenGL 4.3 (#2068) | warzes | |
| * - support create OpenGL debug context in OpenGL 4.3 * - additional events in debug message - fixed glEnable(GL_DEBUG_OUTPUT) * Reviewed OpenGL Debug Context | |||
| 2021-10-19 | VS2019 solution update (#2071) | procfxgen | |
| * new models_magicavoxel_loading example * Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example. * models_magicavoxel_loading example added to CMakeLists.txt and Makefile * fix models_magicavoxel_loading example for linux. * * vox_loader into "src/external/vox_loader.h" * vox file support for "models.c" * updated example "models/models_magicavoxel_loading.c" * * Fix Vox_FreeArrays (removed memory leak) * * removed magicavoxel_loader.h * * Revert vs2019 solution * * vox_loader.h -> Support custom memory allocators * vox_loader.h -> Reverse Y<>Z for left to right handed system * models/models_magicavoxel_loading.c -> fix model center * * vox_loader.h -> Removed Raylib dependencies * * Changed Vox_LoadFileName to Vox_LoadFromMemory * VS2019 models_mesh_magicavoxel_loading.vcxproj added * vs2019 project rename models_loading_vox | |||
| 2021-10-18 | Resync .obj models! gitignore was ignoring them! | Ray | |
| 2021-10-18 | Allow to run any file (#2069) | Jarosław Jaros | |
