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2021-10-31REVIEWED: example: Compute shader Game-of-lifeRay
2021-10-31Add Conway's Game of Life compute shader example. (#2088)Astie Teddy
* Add Conway's Game of Life compute shader example. * Fix various shaders problems, and tune command buffer size. * Various coding convention changes.
2021-10-30Add missing file extensions for drag-and-drop support (#2090)Peter0x44
2021-10-27Update raygui.hRay
2021-10-26REVIEWED: KeyCallback()Ray
Register keys independently of the actions
2021-10-26Reviewed warningsRay
2021-10-26Update comments for OpenGL 4.3Ray
2021-10-26Update README.mdRay
2021-10-26Update raylib.pc.inRay
2021-10-25Fix VC warnings for examples (#2085)Jeffery Myers
2021-10-25Fix warnings in raylib build (#2084)Jeffery Myers
2021-10-25made it so the cmake workflow runs on cmake related changes (#2083)mandar1jn
2021-10-24fixing the library so the workflows compile (#2082)mandar1jn
2021-10-24Updated workflow files (#2079)mandar1jn
* Updated workflow files * added the manual trigger to the android workflow
2021-10-24When one of the colliding lines is vertical or horizontal, not all ↵TheSergey496
collisions were correctly detected due to floating point error. (#2081)
2021-10-23Update README.mdRay
2021-10-23Comments tweaksraysan5
2021-10-23Added some comments on `LoadGLTF()`raysan5
2021-10-23REVIEWED: Size of bones id supported, max 255 bones per meshraysan5
2021-10-23REVIEWED: `LoadGLTF()` #2075raysan5
2021-10-23web: clear resizedLastFrame (#2077)mausimus
2021-10-23replace hardcoded number of mouse buttons with MAX_MOUSE_BUTTONS (#2076)Richard Smith
2021-10-22Update Makefile.WebRay
2021-10-22REVIEWED: `LoadGLTF()`raysan5
Reorganized code and added some feature and listed restrictions. Some gltf models do not work yet.
2021-10-22Update raylib.vcxprojraysan5
2021-10-22Remove big assetraysan5
2021-10-22Reviewed VS2019 projectsraysan5
2021-10-22Update core_input_gamepad.craysan5
2021-10-22REVIEWED: gltf models loading, reverted to a previous version (with some tweaks)raysan5
2021-10-22REMOVED: `IsGamepadName()`raysan5
This function is not required, users can check it with `GetGamepadName()`
2021-10-22Minor tweaksraysan5
2021-10-22Reviewed multitouch example #1988raysan5
2021-10-21Update webassembly.ymlRay
2021-10-21Reviewed to support raygui and physac on buildingRay
2021-10-21Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-10-21Update MakefileRay
2021-10-21Update webassembly.ymlRay
2021-10-21Reviewed physac buildingRay
2021-10-20Reviewed uniform nameRay
2021-10-20Merge branch 'master' of https://github.com/raysan5/raylibRay
2021-10-20Update Makefile.WebRay
2021-10-19Re-write Code::Blocks template to work on Linux and Macos (#2073)Richard Smith
* update code::blocks example to support linux * add macos support * update screenshot * update templates readme
2021-10-19Add D bindings to Raylib (#2072)Raffaele
* Added the bindings for Scheme48. * Add D bindings to Raylib
2021-10-19REVIEWED: models_yaw_pitch_rollraysan5
2021-10-19Remove trailing spacesraysan5
2021-10-19Reviewed latest PR formatting and detailsraysan5
2021-10-19Support create OpenGL debug context in OpenGL 4.3 (#2068)warzes
* - support create OpenGL debug context in OpenGL 4.3 * - additional events in debug message - fixed glEnable(GL_DEBUG_OUTPUT) * Reviewed OpenGL Debug Context
2021-10-19VS2019 solution update (#2071)procfxgen
* new models_magicavoxel_loading example * Portable header-only file "magicavoxel_loader.h" for MagicaVoxel loader example. * models_magicavoxel_loading example added to CMakeLists.txt and Makefile * fix models_magicavoxel_loading example for linux. * * vox_loader into "src/external/vox_loader.h" * vox file support for "models.c" * updated example "models/models_magicavoxel_loading.c" * * Fix Vox_FreeArrays (removed memory leak) * * removed magicavoxel_loader.h * * Revert vs2019 solution * * vox_loader.h -> Support custom memory allocators * vox_loader.h -> Reverse Y<>Z for left to right handed system * models/models_magicavoxel_loading.c -> fix model center * * vox_loader.h -> Removed Raylib dependencies * * Changed Vox_LoadFileName to Vox_LoadFromMemory * VS2019 models_mesh_magicavoxel_loading.vcxproj added * vs2019 project rename models_loading_vox
2021-10-18Resync .obj models! gitignore was ignoring them!Ray
2021-10-18Allow to run any file (#2069)Jarosław Jaros